/srg/ - Shadowrun General

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>Welcome back to /srg/, chummer
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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

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Is it one user that makes these threads? If so, kudos man.

Chummer, the LAST one was Failure edition
And what a failure it was
but why are you failing in the OP?

no. They get made by whoever wants to make one
which is why we already had the situation that two or more anons made /srg/s simultaneously

Alright, so guns. How big is too big? Should a GM award penalties for them being too large?

stop

If your runner was to retire from running and take up a normal job, what would he want to be profession wise?

What's the limit for what players can take during character creation?
If I go A priority for money, could I get 4 limb replacements all fully customized and enhanced?

Does soldier count as normal job?

If you mean like Foreign Legion/A-Corp and up defense force/PMCs, then sure

Manager at a stuffer shack. Follow your dreams, kids.

I think you are missing the point of the word retire

I did say "retire from running"
that can mean "got enough money to settle down and do whatever job just because they like it"
It can mean "the heat's too much and you want to take something less stressful"
It can mean "You either take the job or you die"

There are only two ways for me to retire chummer
The first one is making enough money to lay down under the sun and snort novacoke from models asses
The second is die trying
The rest is just giving up

okay, so the job you'd take would be "corpse"

He was already a retired leg breaker, bodyguard, and wheelman when he became a shadowrunner because he needed the money.

Ideally he would retire from shadow running to actual retirement. Get a home somewhere, upgrade his mobile home. And travel around the world, party, make trouble, maybe get in contact with his birth family and patching things up with those who would even talk to him. Eat, drink, drive fast, and enjoy some ice cream. He is a man of simple, though at times expensive, tastes and is going to be getting on in years soon, assuming he doesn't die from his crippling alcoholism first.

Does anyone have stuff to add to the pastebin in the OP post?

I thought I had a cheat sheet that wasn't listed already but I was wrong.

The pastebin needs links to stuff on how to write modules. That way we can add more of them since Love Love user's module is the only one so far.

How the heck are Technomancers supposed to improve their meatspace abilities if they don't have buff magic, and augmentations kill their techno-fu? Initiative, I'm looking at you.
Sheesh, it feels like a trap archetype. Deckers are so much easier to make.

Wait for the techno book :^)

...

>play 4th edition instead of 5th
FTFY

4th edition.

if your character starts the game not rich, doesn't have the perks that lower the essence cost of cyber or bioware, and is of medium to below average intelligence (not sharp, but not stupid enough to need a minder watching them) And has already spent 4.something essence on augments for reflexes armor and a control rig.


How should you go about spending xp and money to make them better as they develop?

I kind of feel like I've painted myself into a corner.

Drugs. Like technomancers are one of the secondary reasons combat drugs exist.

Going in another direction with this. What happens when you give a decker, technomancer, or rigger PCP while they are plugged in?

He has some actual honest-to-god land in injun territory. He's got dreams of being a farmer. Not a corp one, just a regular good old boy. Have a family, try his hand at maybe a small vineyard since he has the connections to possibly net him some good grape seeds. Not a rich life, omae, but a surprisingly comfortable one for being in the grim future.

I feel like this could be photoshopped to be shadowrun very easily. Maybe put some cybernetics or tattoos on stallman. I'm just not sure what the replacement text should say though.

Also in the tea of augmented reality people can stick memes all over the place. Imagine like imagine seeing a tunnel of meme images stacked overtop of the road in your neighborhood. It would be annoying. It possibly also funny.

What vehicles in shadowrun have the kind of length of life that the Citroen 2CV has had in real life?

Also anything with it's ubiquity, simplicity, low price, and reliability.

Here is a documentary
youtube.com/watch?v=0KZsagSgIXM

here is one being driven in a rally.
youtube.com/watch?v=ziyzsN8-6C4

New to shadowrun, but how do I calculate bow damage? If I have a rating 6 bow, 6 strength, and 6 rating arrows for example. I'm not sure how the arrow rating factors into the equation. I was planning on using the dynamic bow as an adept, but didn't know if different arrow ratings would mess that up.

>When attacking with a bow, a character whose Strength is less than the Rating suffers a –3 dice pool modifier per point below the minimum.
>The weapon’s Rating is also used to determine its range and damage (maximum Rating is 10).
>>Use the lowest value of your Strength, the bow’s rating, or the arrow Rating for range and damage when attacking a target.

Thank you! Maybe you can answer another question, do injection arrows cause any additional damage?

Player of mine wants to take "Deductive Reasoning" Sherlock Holmes style as a knowledge skill. I'm conflicted as to whether this isn't specific enough or is just fine. I'm also confused what one would separate it into if it needed more specificity. What do you guys think?

Either a bounty hunter or a body guard. She has a background in corporate security so it'd probably be the closest and most realistic occupation for her.

He'd need at least 7 log and exceptional attribute log for that I'd say. There's a reason not every detective is Sherlock Holmes.

But if they do that, sure, let them have it as a knowledge skill.

That sounds more like an Ability than a Skill.

>An injection bolt causes the same damage as a regular arrow or bolt, but also includes a payload of one dose of a drug or toxin. Effects depend on the drug payload, but to successfully deliver it, the attack must deal at least one box of damage after the Damage Resistance Test.
Depends on how the player wants to use it, really. At first blush it sounds like the kind of thing that you'd try to use as a catch-all to do whatever you want instead of taking specific skills. Sort of like how you get players that try to use Street Life to justify anything related to Shadowrunning.

If I had to allow it for some reason, I'd probably set a high threshold before you started accruing net hits. Maybe tell him to take the Common Sense quality instead and use that for his mental ability?

Idk, but people in the third world are probably using Toyota Hiluxs as techanicals in the 2060s.

That's "Perception", or "Forensics" as a Knowledge skill. If he puts enough points in and has enough INT or LOG, then he'll get enough hits for a Sherlock-style deduction. Have him take the Analytical Mind quality if he wants a boost, but he shouldn't get super-metahuman capabilities just by naming his skill all fancy.

Why not let him be an adept with that 3d memory ability? Since sherlock usually visited the crime scene when he tried to use deductive reasoning. Have him snag that, get high ranks in judge intentions, high ranks in perception, and maybe the adept enhanced senses traits for smell, touch and taste.
What I would also suggest is instead of a deductive reasoning knowledge, tell him to have high logic and spread out to multiple knowledges. Have him know wine, showings, clothing, parazoo, poisons, tons of single ranks in different fields of study. Then just have lower dice necessary for exceptional successes to balance his smaller pools in those knowledges.

Tell him to get a mentor spirit that can serve as his watson too, for the full experience

Can't get anything above 12 availability without Restricted Gear, and a lot of mods bump up the availablity rating of pieces of gear/ware. IIRC you can get those super-limbs, but not as alphaware (because that bumps up Avail, along with the mods, above 12).

Please r8.
Is there any essential gear I'm missing?
Text for those who prefer it: pastebin.com/RZewE5a7

>Hair: blonde
>Not black
Nice spook, idiot.

I'd go with Perception (Searching) to dig up clues, Forensics to recognize that something IS a clue, and if you're feeling generous, LOG+INT plus whatever analytical qualities or powers you decide count for "Deductive Reasoning." Because while you have the right to play someone smarter than you, relying on the dice to carry you leaves you at the mercy of narrative tension.

Mainframe operator.
Battleframe designer.
Air-Defense network specialist.

Something along these lines.

Nothing. Matrix initiative is separate from meatspace.

What if they are on it before entering the matrix? Does that cure being out of your mind?

I don't know if they'd have the presence of mind to, one, meaningfully get into VR, or two, perform the more complex matrix actions.

post sheet/chum file


>Seeing as we're on lewd but serious topics, can you fuck a spirit? Would you?

This might be covered already.

...

chummer, what the fuck is this mess?
What the hell do you want to be?

The Dream to fuck Buttercup is still alive

Oi Yekka. in (at least the latest, 5.193.78) version of chummer, in create mode, when you have an adept/magician/techno and you burn out for 1 point of ess, it drops your special stat down to 4 - it not only applies the maxvalue down to 5, but it then imposes another (1) augment onto it, so you end up as being treated as at mag/reso 4 for even .1 essence loss. how fix.

Er, (-1) augment obviously

Furthermore, via testing and adding a datajack for .1 ess loss, it took a resonance 7 technomancer down to 5(3) with TWO "Essence (-1)" listings.

I need to teach my players common sense. Anyone have any mission ideas to do that?
They're low level runners but wouldn't think twice about taking a high profile assassination mission. One idea I have is doing exactly that and screw them over. But I'll need more than that so that the experience sticks.

>buying specs at skill rating 1
Fucking idiot.
>urban stealth
You're not going to get a bonus of 2 to everything when you're in a city, maybe just if you're trying to camouflage yourself.
>shit etiquette
>shit negotiation
>no intimidation
You're a retard.
>allergy, common, mild (seafood)
No, fuck off, you're not getting that much karma for something you can easily avoid when everything is made of soy. That's an uncommon allergy if anything.
I can't even bother to check your gear, since it's probably all sorts of fucked.
I'll give you 2 points out of 10.

>when everything is made of soy
everything is made of soy, krill and mycoprotein
unless you take special precautions that soyburger will contain (traces of) seafood, which will trigger the allergy

The rest I agree with you, but Allergy(Seafood) is basically Allergy(Food), unless you take a lot of precautions

Alright, if seafood counts krill and not just shellfish etc., then I guess it's fine.

What does arrow rating do? New to bows and chummer shows no dmg increase for higher levels

>buying specs at skill rating 1
>Fucking idiot.
Not that guy, but it's going to give more dice than a second rank in the skill, albeit in a narrower field, and in-game a single spec takes a whole fucking month.

>Specializations for skills take 1 month of dedicated training to learn and cannot be learned at the same time as anything else.

Arrow rating and Bow rating; use the lower of the two when attacking.

Specialisations are in no way worth the point cost at low rank, they take a whole skillpoint or 7 karma. Just buy skills at rank 2 if using karma, and if using points, use them to bump your primary skills even higher.

I'd much rather have perception at 6 than have a spec on bikes and urban stealth.

But a lower arrow rating doesn't show as less damage. Do you mean that I'd say you're using a 10 rating bow but use a rating 5 arrow, that you calculate as if a 5 bow?

see
basically if your STR

But a lower arrow rating doesn't show as less damage. Do you mean that I'd say you're using a 10 rating bow but use a rating 5 arrow, that you calculate as if a 5 bow?

yes
if you don't want a penalty then both bow and shaft have to have a rating equal to or higher than your STR

I'm currently halfway through idiotically rebuilding the gear section so that the XSD template can get linked properly without throwing up errors on build which I can then leverage to enable making custom items directly in Chummer

I should be able to get it sorted out soon.
Chummer currently doesn't know/care about bows and arrows. It's on my to-do list when I get around to properly implementing an ammo class, but until then it's something you have to track manually.

In most cases, the recommendation is that you buy bows and arrows that are the same as your standard strength. If you intend to regularly take temporary strength enhancements while firing your bow, buy arrows that are the highest strength you expect to achieve and use those.

You're the guy making chummer?
Is it intentional that all magic skills disappear from the skill list when you change the creation priorities?

It's not intended, but I haven't built a replacement for it yet. Use the Special > Reapply Improvements menu option to restore it.

How do you guys feel about a campaign that starts with the players breaking out of a testing facility during a chance afforded by another running team?

sounds cool

How about making one of the player be among the team breaking the other players out, then have his teammates get killed or captured?

Would work really well if there's one experienced player and all others are noobs, I feel.

Sounds cool. Non-standard campaign starts are always fun.
Another campaign starter I heard was for a Desert Wars campaign where the players play a relatively new team for a minor A corp, starting with two or so "friendly" matches before the main tournament starts, and they have an NPC "mentor" who shows the new guys the ropes on how to win, but in the last friendly before the main season the opposing team plays dirty and end up killing NPC dude, who (hopefully) the players ought to care about to a degree at this point. It's not an accident, but the other team plays it off as one and get off scott free due to being a bigger name team. Once the lots get drawn for the round of 16 (or 32) it turns out the players and the rival team are on opposite sides of the board, leading to a scenario where the only way to get a crack at these heavily guarded (Ares? Aztecnology?) combat monsters is in the full on lethal final match.

Seemed like it could be a cool campaign with a decent mix of combat scenarios, outside the ring shit flinging, PR management, and subterfuge to sabotage other teams.

That's assuming you don't have Perception 6 & spec already, and a few spare points to throw around.

Look at the charsheet. He doesn't.

Adding onto this, it might be cool if the stakes got higher each match. Desert wars is all non-lethal until the final, but there still needs to be a level of escalation. For example, maybe placing an availability limit on the lower matches for gear you can use ('ware would need to be powered off if it exceeded the limit) that gets higher each match (So it starts at something like 6-8 with the final being 24). Players would get "credits" awarded for doing well in matches and could then use those to "rent" gear or ware at listed price for the remainder of the tournament (with old gear able to be exchanged), without needing to roll a negotiate test to find it as it's being offered by Desert Wars Arsenal Inc™
So the first match you have stuff like ingrams and crappy decks, but in the final you've got railguns and milspec and rockets, oh my!
It would also make it more "fair" in that well funded teams with the best gear wouldn't autowin, and get viewers more hyped as the tournament goes on, from an IC sense.

Of course, players could always try to smuggle their own gear or buy their own stuff into the match...

To stop mages/adepts from being hugely advantageous at the start you could also impose a force/PP limit, with overseeing magical referees assensing people during and before the match, physical drones recording, and deckers checking that illegal ware is deactivated.

Good luck deactivating bioware.

He used to be a stunt double, presumably he'd like to go back to that.

Question for you lot. Chummer's old attribute system didn't handle Essence loss in what I'd consider to be a good way. In large part that was due to how SR4 managed it. Anyway, with the refresh I can decouple some of the weirder behaviour, like how Essence Loss wasn't a reduction to the actual statistic, it was just a penalty that used shenanigans to make itself into a maximum modifier.

Anyway, fallout from this is that I'm not super enthused about preserving the old logic that was used to render that behaviour. How important is it for you guys to see that ESS penalty on the attribute itself?
This should be fixed in the next build. +- 10 minutes.

That'd be where the assensing mage ref would come in, and impose a handicap at lower levels (if he detected the bioware/nobody else managed to figure out how that human just snapped a troll in two with moving at mach 3 with no drugs or 'ware)

It's important for vampires because their essence fluctuates depending on how many people they've eaten today and it's nice to remember what my magic was before I had to fast cuz of lent or whatever.

see
I tried to build the character based on their backstory

retired driver, bodyguard, and leg-breaker for a crime boss. who has been traveling the beautiful, dangerous, and balkanized north American continent in a modded mobile home.

He ran out of money in Denver and his vehicle was impounded so he took a job offered by a Johnson for some quick cash.

good at hiding small things, weapons, and booze both on himself and in his environment (bought the extra knifes to hide around the camper shell and cab of his truck)

Is there really any 'ware options to up body? My troll is kind of noodly for being a troll

Bone lacing adds its rating in armour and also adds its rating to your body for the purposes of damage soak tests.
Cyberlimbs add extra condition monitor boxes (and armour)
There's some other bioware to increase toxin res
That's mostly all you'd use body for, but IIRC the only real way to raise the body stat is with Improved Physical Attribute, attribute boost adept power, or attribute boost magic
So basically load your troll up with cyberarms and bone lacing, hope you picked resources A.

The only other option that the guy didn't mention is the Suprathyroid Gland, but thats a relatively awful solution. Its not easy to raise BOD itself for mundanes, you're gonna have to start lifting.

How do you handicap a lot of the 'ware, anyways? Tell the dude with the pain editor to pretend bullets hurt, or the chick woth muscle toner to only flex 66.6% as hard as she could?

For some of them it makes sense, but a lot simply can't not be used, without going supermeta and doing a version of the character without it.

Anyone?

By handicap I meant it'd probably affect their team as a whole or buff the other team slightly.
Eg: since your biosam can't turn off his muscles and synaptic accelerator, their razorboy gets to turn on his WR3, or they get a small headstart in the arena, etc etc
Also, IIRC pain editors can be turned off.

The reason runners have fixers is so they don't take jobs out of their league and get killed instantly, so just tossing them a high profile job out of the blue that you know they'll fuck up is just going to A) not make sense unless their fixer is retarded and B) probably get them pissed at you.
Have a few runs where the Johnson does some legwork for them (eg, I can provide a keycard and map) then wean them off of it until they just pick up legwork on their own.

Alternatively, tell one of them to take/give one of them the common sense quality.

Now I know you're disabled, but try to bear with me here.
Specialization
>grants 2 dice
>costs 1 skill point, or
>costs 7 karma

It is -always- more efficient to specialize than increase the skill when spending skill points. Further, if you have Rating 1 in the skill, it is also more efficient to specialize than buy two more rating, and the efficiency improves drastically at every increase in rating.

Anything changing a stat from base should be illustrated IMO. Another example is REA being reduced due to having too much armor checked in the gear tab. Being able to track that stuff down is helpful for sanity checking a build.

Come /srg/ I have found an example of pure hilarious and edgy stupidity.

The things you find on roll 20 these days.

Why would you go deliberately looking for garbage?

>In Debt VII
Oh boy

How does an 'insightful' shifter get into debt to that degree with people who're gonna bust your kneecaps?

This isn't even acceptable as an ERP character on f-list.

>2 BOD
>INI: 5+1d6
unless that guy guzzles jazz like he guzzles cum (industrial amounts) he's gonna be dead before the third fight

How can you be an 'insightful shifter' when you're hopped on on drugs all the time?

Question chummers
How important is being able to astrally perceive as an Adept?