8e CHAOS THREAD

Take Helbrutes now?

How are you liking that corrupted machine spirit?

Helchicken: Dead or AWESOME?

Other urls found in this thread:

youtu.be/SRwrg0db_zY?t=82
twitter.com/NSFWRedditVideo

Any estimates on when will FW stuff leak? I want my independant characters, dammut!

(repost from old thread)
Newfag here. I'm thinking of getting into 40k with the new edition. Can I now mix Khorne Chaos demons freely with Khorne CSM and Cultists and stuff and still got the Battle Forged Army Bonus, since they all belong to the same faction (Chaos)?

I'm confused about the ruling of Battle Forged Armies. As far as I understand it, as long as my units have the Chaos Faction keyword they can all be taken for a battleforged army detachment?

>Helbrutes
Yes
>Heldrakes
FUCK YES. Move up to 30", set some squad on fire, assault something, disengage and burn more stuff. Turn 1 charge all day.

Near as I can tell, it looks like it.
Mind you fielding a Patrol Detachment with a Herald of Khorne and 2 troops of CSM, those CSM will not receive the Herald's bubble buff for being near him.

You can mix anything within one detachment as long it shares one faction keyword. In this case they all share Chaos keyword.
There is only a restriction for Death Guard and Thousand Sons legions and even they can take other stuff in a separate detachment I think.

You're good, go nuts

CSM are always scary bro. Doesn't matter what kind of weird tricks the slaves of the false emperor put out, Chaos will ALWAYS reign supreme!

sweet mother. so Nurgle and Khorne stuff can be fielded together because they share the Chaos keyword?

Even those two you can still mix and match. Chaos faction still works for detachments. Its just the units not in their list cannot gain the death guard/thousand sons legion keyword. So any buffs or whatever dont work

Yes, but 8th edition is all about fielding stuff that would benefit from buffs provided by your HQ characters. That is why mixing stuff isn't that profitable.

Unless your HQ is Abbadon the Despoiler, in which case YOUR ENEMIES WILL FEEL THE WRATH OF CHAOS

You could do that in 7e as well.
The really odd thing is that daemons don't have hatred for each other in Mirror Matches any more.

Even he requires you to join his legion to receive his blessings, but yes. I am going to include him in all my lists in 8th.

Hellbrutes seem cool.

Best variation IMO is twin lascannon and power scourge

Just to add to these answers, it's been confirmed that they will be adding more specific bonuses, such as more specific strategems, for fielding an army sharing a more specific key word.
For instance, a Khorne army will have more specific bonuses than a Chaos army, and a World Eaters army will have more specific bonuses than a Khorne army.

fuck yeah he's a god damn monster

>god specific buffs and stratagems for fielding a daemonkin list dedicated to one god
I need dis

When are we getting updated Chaos Undivided sculpts? They keep pushing the CSM starter bundle and I do wanna play CSM but I don't want to buy them and then a month later find out they are all manlets now

>I don't want to buy them and then a month later find out they are all manlets now
That's exactly where I'm at with Khorne Berzerkers.
The answer is no one knows when we're getting updated kits.

Lets hope GW doesn't take too long releasing with all these nice bonuses.

I expect most of the current models to get updated along with death guard releases or when CSM codex is out.

Just git gud at converting Fantasy Chaos warriors

This question is not really specific to 8e but I'm going to ask anyway: I want to start Word Bearers in the new edition, but while I love daemon engines I don't actually like daemons at all. I do, however, love Word Bearers fluff and their FW models.

Is there any fluff reason why "my dudes are a WB cult who focus solely on daemon engines as holy physical manifestations of chaos, and leave the summoning to the other parts of the legion" wouldn't work?

Some anons have been saying its going to be years, but like you i refuse to buy manlets when there is such a major switch on the cards.

Ill convert imperial primaris themselves if i have to.. at least when the switch&swap sprues are out.

Is the Bloodthirster of Insensate Rage worth it? He and the two others are 340.

It just sucks because ive been playing death guard since 5th edition back when we didnt really have anything. I have a squad of chaos termies and a squad of oblits converted with the forgeworld death guard terminator upgrades and now neither model is in the list.

I can still field them but they used to have at least +1 toughness and then when traitor legions came out they gained fnp from the death guard rules. Now they are just standard dudes basically. Ill still field them as i play with my bros and we are pretty casual, but im perplexed as to why you cant make terminator squads death guard, as they have two seperate unique termies in 30k.

Crash course me on heldrakes again, what does "Fly" actually do?

You'll be among the first to receive an updated codex. I'll eat my socks if Death Guard Terminators aren't in there.

DG is getting their own special terminator squad similar to TS Scarab Occult. It was shown in that preview video they did. Just have to wait for your DG codex so the army is fleshed out.

"Fly" allows you to disengage from combat and still fire. Normally you can't shoot or assault after disengaging.

Word bearers thing is cultists too no? You could also go down a possessed/spawn route to represent WB manifestations of daemons.

Am I reading that right, that it gets worse the less wounds it has?

Yes, that's a common mechanic for vehicles and big monsters in the new edition.

Oh...I guess it makes sense.
Figured that with a name like "Bloodthirster of Insensate Rage" that it would have some kind of upside to taking wounds, like a berserker fury or whatever.
Or is that just the full title for the Bloodthirster now?
Do the other daemons have full names?

To add to this question, I've been out of the loop for a couple editions. I've got some guard and scions and want to get back into it but I've got a friend who gave me an unbuilt squad of Death Korps Grenadiers. I could just run them as scions but would it be possible to use the fw for Krieg Grenadiers? Like could I just ally the one squad of Grenadiers to my guardsmen/scion army?

I think the thirster of fury is the best of the three generally, but it seems like there's a lot of reason to tailor your choice specifically to what you're up against.

Insensate rage is better against really heavy armor and t7+ so if you think you need those wound rolls to stick, he's your man.

Anything with 10 wounds or above will degrade, but there are some exceptions like picrelated.

I was intending to run cultists and possessed (counts as, with Gal Vorbak), alongside helbrutes (counts as, with the FW possessed dreadnought), and then maulerfiends and helturkeys. Basically mechanized IG with SM support, but in Chaos form.

Thanks for the spawn idea user, totally forgot those even exist

Skarbrand also gains attacks as he loses wounds. He's probably a character worth reviewing the utility of at his hefty price tag of 380 points, but his no morale/no fall back/+1 A aura might also be one of the mechanics worth building an army around.

Yes, Skarbrand looks to be very strong, but his 8" movement is a bit low. Might be a problem getting him into melee.

I didn't get a chance to judge for myself: how are Raptors and Warp Talons?

>drop down from orbit
>charge 9 inches
>turn 1

Kharn's a beast now. You only need to watch out for counter charges with him now.

Still don't understand why he lost Blessing of the Bloodgod tho...

They are both very good, but Raptors aren't a straight combat unit like Warp Talons. They will probably be best used flying around and picking off wounded units and armed with flamers or plasma.

I want to start collecting chaos marines maybe with some daemons to go with em, but i cant fucking decide when theyre all so badass. Are there any legions that wouldnt use daemons or does anything go on the tabletop?

i have read some hh books so that makes me lean towards thousand sons a bit.

How much pain and suffering is Slaanesh and the Children of the Emperor bringing in 8th edition?

>Slaanesh
>he doesn't know!

QUITE A BIT MY NOISE BRO

Seriously Noise Marines are fucking awesome, their special ability is called Music of the Apocalypse. Here, see pic related for yourself and STAND IN AWE OF THE POWER OF CHAOS

All legions use daemons to some extent, either directly summoned or bound in something.
Read the 8th rulebook and indexes once they are released or leaked ones if you haven't. Major part of this game is knowing the rules so you can start there.

So if I were to have an unopened boxed of them what should I assemble them as?

You don't have to use daemons if you don't want to bring them, you can put whatever you like in your army. You can make a whole army out of Chaos Space Marines, Cultists and Vehicles and avoid any unit with the Daemon keyword if you want.

I kinda want to make a list like this now. Chaos Lords, Chaos Space Marines, Chosen, Chaos Terminators, Rhinos, Predators, Chaos Raptors, Chaos Bikers, Havocs, and of course the big daddy Chaos Land Raider. Plenty of awesome choices to make an awesome Chaos Space Marines army.

I would recommend figuring out what the rest of your army is or would be doing first. Both Raptors and Warp talons are specialist units and not every army would even want to take them.
If you absolutely must do it now, then arm raptors with either plasma or flamers.

Right now, your only real choice would be Black Legion, but when the actual Codex CSM is released it will change.

>Patrol Detachment
>small points game
>bring a Chaos Lord on a Steed of Slaanesh
>give him 2 CSM troops
>discard boltguns to acquire chainswords
>get Icon of Excess in both squads if fighting Imperium
>if fighting Xenos or fellow Chaos then just spend it on better melee weapons for champions and Lord
>take Herald of Slaanesh on a Steed as second HQ
>bring a single squad of Warp Talons
>pray you go first
>turn 1; Advance everything at the enemy
>Herald and Lord should be damn close to enemy at this point, right up in your opponents face
>Warpflame Strike Warp Talons near your Herald and Lord
>if fighting Imperium your Warp Talons should have an Icon of Excess
>Herald then attempts to Manifest Symphony of Pain against nearest biggest squad with the best dakka
>Warp Talons charge
>Herald charges
>Lord charges
>Warp Talons are daemons of Slaanesh and so benefit from Herald's buff making their Lightning Claw attacks Str 5
>Chaos Lord allows them to reroll failed to hit rolls of one
>assuming RAW Warp Talons Lightning Claws grant +2 attacks you have 16 str5 ap-2 d1 attacks made at 3+ to hit
>assuming this was just a typo and they only grant +1 attack you still have 11 str5 ap-2 d1 attacks made at 3+ to hit
>plus the two HQ
>this is of course before any Overwatch happens
>also before Death to the False Emperor if fighting Imperium
>Warp Talons are still Daemons though
>anything that negates armor saves still has to deal with invul
>if Symphony of Pain successfully manifested opponents are at -1 to hit
>odds are at least 3 models are getting into melee from Warp Talon unit
>followed by two HQ
>Chaos Lord should be armed with either dual chainswords to make room for Icons of Excess or splurged out on Lightning Claws for facing Xenos or fellow Chaos
>either way, shit load of attacks for everyone
Slaanesh gets lots of attacks and it makes me hard

HEAR THIS DIRGE AND DESPAIR

I can't decide if these look cool or derpy

youtu.be/SRwrg0db_zY?t=82

I think they look good when someone tries real hard. Most google image results have funny looking angles on their rifles just because of how the arms sit.

How do cover modifiers even work? If there's a 2+ unit in cover, does it technically have a 1+ as far as other modifiers are concerned, but still fails on rolls of 1?

fuck armor modifiers I'd rather bring NOISE

Cover values and AP values now work similarly.

Cover adds +1 to the saves of models in cover, so in other words you roll your save and add +1 to the result if you are in cover.

Weapons with an AP value (like a Lascannon with AP -3) work the same way but backwards. You roll your save and subtract the weapons AP value from your roll. So in other words you'd roll to save and subtract -3 from your roll if it was a lascannon shot you were saving against.

Yes, both can still apply. So if you are a 2+ unit in cover you still auto fail on a roll of 1, but if you get hit with a weapon with an AP value the cover will benefit you. So if your terminators are in +1 cover and then get hit with a lascannon, you roll and then subtract 3 from the result for the lascannon and then add 1 for the cover.

Super easy honestly.

But yeah, not giving any fucks about cover is fucking awesome.

I-is that chaos Johnny up in the left corner there?

>assuming RAW Warp Talons Lightning Claws grant +2 attacks you have 16 str5 ap-2 d1 attacks made at 3+ to hit
>assuming this was just a typo and they only grant +1 attack you still have 11 str5 ap-2 d1 attacks made at 3+ to hit

BY THE POWER OF CHAOS HOW FUCKING HARD IS THIS FOR YOU IDIOTS TO UNDERSTAND

IT'S WORDED THE EXACT SAME WAY AS POWER SCOURGE AND CHAINSWORD

READ AND UNDERSTAND THE RULES YOU DUMMY

>Khorne Berzerkers
I'm picking up some primaris and AOS khornates for that very reason. I already a few units worth of berserkers, but I need more.

It's not that complicated, I don't know who is spreading the meme that the rule is confusing

Fulgrim is next after mortarion.
He was referenced in 2 new books now.

Next daemon primarch at least, they might do lion or russ first sadly

bout time

LITTLE JOHNY 2!?

I feel like I maybe power gaming now but I bought the models because I liked them. Goddamn it termies why you got to be so good?

I'm thinking of a list like

10 seekers
30 demonettes
1 herald of boobs
20 CSM (2 heavy bolters, 2 missle launchers, 2 plasmaguns)
10 Termies
1 CSM lord in termie armour
1 CSM lord
3 Hellbrutes (willing to convert models)
Defiler

What do you guys think would make a functional list at 1k and 1.5k points? I was thinking of doing a theme force where Night lords are trying to cleanse a planet of degeneracy, but just as they arrive the demons start to manifest. NLs are equipped in termie armour and using dreads as they expect a heavy demon presents and want to be prepared for it. It's a neat narrative theme I think.

But yea, what sort of list would function well at 1k points? I'm not looking for competitive just gaming club night power level

A little idea on Hellbrutes. I've got a whole bunch of these, with swappable arms. I think bodies come from Black Reach dreds. And you can even attach a hellturkey three prong claws right onto the standard dred ccw with no glue or anything needed.

But that is expensive, Im gonna experiment with hellbrute and other weapons.
Want to test Plasma cannon first since it has 2D for primaris, but d3 hits and mortal wound on 1s dont sound that good, dose lord help him with 1s? or its for infantry only?

I'm kinda fresh on warhammer 40k and i got a question.
Will a Nurgle army satisfy my craving for autistic attrition strategies?

Raptors arent bad, can take MoK for re roll of charge, or MoN for aditional -1Ld.
Tanlons dont get Overwatched, but w8 for FAQ till we see if they have 3A or 2A due to wording issiue.
Raptors are more of "vulture" type unit.
Talons are more up in face.

>IT'S WORDED THE EXACT SAME WAY AS POWER SCOURGE AND CHAINSWORD
You only proven how blind and stupid you are.
Talons entry is in single form.
Wargear entry is plural.
Wait for FAQ and tuf some dick in your ass and mouth faggot until than.

Recomendations for 3rd party demonetes? Newish GW are just plain ugly, old and cool are metal and expensive.

Kings of war have some demonette style models.

you would be better off asking in the alt minis general, they're experts on this shit.

>Forgeworld aren't releasing Sonic Dreadnought rules in the coming Index

Any MODEL may re-roll 1's, so go nuts.

at first i hated the legs but they've really grown on me

why is the sarcophagus a missile pod though? seems like it would steam the vegetable inside

Can I play Mark of Slaanesh Chaos Marines now or do they still suck?

I have modelled alot of my dudes with Special weapons + bolt pistol and sword. Are they still an ingame combination you can use?

Lastly I have a babe with an axe I used as combat familiar. Can I still use her?

>Women in a marine army
You disgust me. Go back to Tumblr.

Define special weapons

Plasmaguns, Meltas and shit.

These are CSM Terminator/Helbrute and SM Dreadnought autocannon profiles. Why the fuck is this a thing?

>33 point gun not the same as 18 point gun
>more at eleven

Same reason GSC vanquishers have +1 strength over the guard version

You would be right, they all state whenever you attack with that weapon gain +1 attack, except Lightning Claws state when you dual wield gain +1 attack so they're already different.
Then Warp Talons have their own ruling for Lightning claws that states whenever the model attacks, it makes an additional attack with that weapon, not specifying you need to dedicate attacks to the Lightning Claws to gain the additional attacks; so by RAW you get 2 extra attacks for dual wielding the Lightning Claws unless this was just a fuck up on GW part.
Same goes for Chainswords, except you do need to dedicate attacks to each Chainsword for extra attacks, and the Power Scourge has the same wording as the Warp Talons entry for Lightning Claws, meaning a Helbrute with a Helbrute Fist and a Power Scourge could make 4 attacks with the Helbrute Fist and still get the 3 attacks with the Power Scourge.
Until this gets FAQ'd as a mistake that's how it reads as RAW.

If you don't mind buying two GW kits for every 10 Daemonettes you can kitbash Witch Aelves from fantasy, use the Witch Aelves bodies and heads, attack daemonette claws and feet, apply greenstuff as required.
It's what I've been doing for my daemonette army, except I didn't think to cut off the feet yet so my Daemonettes all have Witch Aelves feet, only Daemonette thing on them is claws now that I think about it...

Yes.
I'd say that's entirely open to you. WB have lots of different sects and different methods of worship- they're really open ended, like a slannesh girl on Saturday morning.
Also your idea is rad, with lots of conversion potential- daemon engines as living idols/altars

That's just some conversion photo I found on the web, mine don't have pods and also have different weapons.

Are non-cult armies viable again yet?

I want to field my renegades once more.

I've recently started playing, and need some help improving my list. Players I've encountered run Forgeworld Eldar, Necrons, IG, Tyranids, and Tau.

Here's what I have so far:

1 Chaos Terminator Lord
-Lighting Claw, Combi-Plas

10 Terminators
-1 with Power Axe + Combi-Plas
-1 with Power Axe + Combi-Flamer
-2 with Power Sword + Combi-Bolt
-2 with Lightning Claw + Combi-Bolt
-2 with Power Mace + Reaper Autocannon
-Champion with Chainfist + Combi-Plas
-Champion with Lightning Claw + Combi-Flamer

10 Rubric Marines
-6 with Inferno Boltgun
-2 with Warpflame Pistol
-1 with Soulreaper
-Aspiring Sorcerer with Force Staff + Warpflame Pistol

10 Tzaangors
-10 with Tzaangor blades

3 Exalted Sorcerer

1 Ahriman

Note that this isn't all one list, before I got the Terminators, I just ran Ahriman, the Sorcerers, the Rubricae, and the Tzaangors. I'm not sure what the best options would be. People here play at 700pts, 1500pts, and 2000pts.

Hey - we pretty much KNOW we're getting a Slaanesh release, and I wouldn't be surprised if we got a Plastic sonic dread.

Just let me lie to myself user

where are you guys finding the points cost?
also, where can I find the IG leaks? mega don't work for me.

>less then 50% chance of making the charge,will probably eat the flamer overwatch for nothing

Completely mediocre.

So more or less in a similar spot to before, for better or for worse.

How would I go about starting a Daemons army? I really like the Khorne models so I was thinking of picking up a Bloodthirster and 2 SC: Khorne Daemon kits. Are there any units I should be weary of or that would suck completely? I've been told to run a good amount of flamers as well.

Also, how do Daemons typically play? I've heard it's more of a horde army, but it can be played like an elite army as well depending on what you bring. I just think it'd be cool to have an army that you can stick in 40k, 30k, or AoS

Warp talons deep strike prevents them from being overwatched that turn though

How good are Forgefiends and Defilers this edition?

Here's how you play daemons: literally every unit is good, go wild.

But more seriously: A thirster isn't a bad place to start. You really can't go wrong with khorne daemons right now. The worst unit is a low cost, high efficacy weapons platform and maybe skarbrand because he's 380 points. If you're going to build a horde army make sure to throw some heralds in there because character bonuses are essential to infantry lists, skulltaker's aura is beyond incredible too. The +1 to hit rolls means your hellblades are doing 2 damage a pop on a 5+ to wound

With only 4+s to hit they're both limited by the fact that their weapons are heavy, severely limiting their ability to both output damage while remaining mobile. The defiler can take the power scourge to make its close combat a little less forgettable, but you have to sacrifice the best weapon on it that overcomes its mobility limitation: the twin heavy flamer.

That being said, they're both durable and regenerate wounds with an invuln that's nothing to sniff at. Good prescience targets when static. Ectoplasma cannons also don't harm the forgefiend on 1s so it makes for a very formidable anti-armor loadout.