/40kg/- warhammer 40,000 general

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DELET THIS

No, really.

I need your help.

A friend says you DONT have to pay point values for wargear (he says "does not include wargear" only accounts special weapons etc.).

How the fuck do I make it clear to him that you HAVE to pay for standard wargear?

Actual evidence please.

Wargear like Bolters for marines are free. Just like every edition.

Tacked on stuff, like plasma rifles, still cost points.

Power levels are where everything is free.

It's literally written there on the page.
>Simply add together the points cost of all your models and the wargear they are equipped with to determine your army's total points value
>all your models and the wargear they are equipped with
>and the wargear they are equipped with
Do not play with people that can't read.

Your friend is wrong.

Please post here

Anyone have the details about that global campaign they're running?

Which army should I focus on out of the following? I've collected them all over the years but haven't played since 2nd edition.
Space Wolves
Vanilla Marines
Blood/Dark Angels
Imperial Guard
Dark Eldar
Eldar
Tyranids
Orks
Chaos Marines

Have you anons ever been a meme?

Check out the scout sergeant options.

the main idea is taking control of an ultramar world, that serves as one of the main warp routes to get to Macragge, everyone is allowed to participate but the story would move depending on who gets the final victory

I'd assume
a)Imperium/Eldar win the system is secured and nothing really happens
b)chaos wins and it can set up another campaign about another invasion to Macragge or the mere destabilization of Ultramar
c)xenos win and the system is razed/conquered

Yes. Unfortunately.

no but I do paint my models

unlike whoever took that picture

Is there any word on the point values though? Is there a typical level for store campaigns?

Which one of you heroes is going to leak all them forge world indices when they come out? I'm already not buying the regular ones thanks to all them sweet sweet leaks

no idea other than the setting there's no rules that I know of.

however they are pushing the power system so maybe the equivalent of 2000pts which is like 1000 power I think

What's the color scheme of Unnumbered Sons?

Not even as a thank you to GW for attempting to unfuck the game? That's basically why I'm doing it. I'll be buying the forgeworld one because people will get uppity about me using forgeworld if I don't have a hard copy of the rules on hand

What do you think would be a forgiving army for a beginner this edition?

brown

SM or Eldar are pretty strong but due to incomplete rules there's no official consensus

And... other people can get fucked. For AoS they at least gave you that shit for free. This stinks of a cash grab.
New books- No problem paying for though.

Exactly, there's no way to keep the rules unfucked without a living document that everyone has access to and can be updated on the go. Let people buy £50 books with the same shitty fluff if they want, there's obviously enough that want to but paper books end up with armies being worthless for 5+ years.

Pretty sure Imp Lascans are 25, but yeah that's what my army always flurried.
Orders are kind of... captain bubblebuffs made tailorable at the expense of being specific... which would be awesome if blobbable infantry still existed, but because of that lack they are difficult to manage and can add a lot of extra playtime.

Conscripts as troops would have been an awesome change for fluffy Valhallan armies.. if they hadn't been autoinclude in waacfag armies since time immemorial, so much so that two infantry squads were basically a tax, rather than a mainline.

Veterans being elites would have been an interesting change considering their expanded weapon options now, if tempesus weren't better and troops and deep-striking at the cost of 3ppm. Mounted guard lists have basically been taken out of the equation which is pretty cutting.

All-in-all, 6/10 it hurts my fluff.

New emperor's children when?

>equivalent of 2000pts which is like 1000 power I think
The power points only seem to be about 10% or less of the points cost.

I'm actually not sure about the translation so I really don't know

Did I do wrong in this?

I equipped my Warboss with a Kombi-Skorcha but when buying it I purchased the Warboss, then his Kustom Shoota, then purchased the replacement gun.

Normally my IG army special snowflakes who hail from an independent human empire undiscovered by the Imperium, but for this campaign I'll make an exception

So can you have a genestealer cult that has imperial guard units and other tyranid units?

You only pay for the final loadout.

You did it wrong. You buy model + equipment, that's it. Since he replaced the kustom shoota he doesn't have to pay for it.

Best chapter for a fist company SM army?

When Fulgrim decides to stop snorting cocain off a Keeper of Secret's ass and do something.

I'm thinking of playing Blood Angels for 8th, but I'm not sure what to put on Death Company. Should I be giving them, per 5: 3 Power Axes, 1 Thunder Hammer, and 1 Plasma Pistol, or am I spending too many points on them this way and should tone it down the Axes to just Chainswords? Also should I take jump packs or keep them on foot or in rhinos?

BLOOD FOR THE BLOOD GOD


-Chaos Lord on Juggernaut - Power Fist, Plasma Pistol - 152
-Chaos Lord on Juggernaut - Power Fist, Chainsword - 145

-Khorne Berzerkers x20 - Chainaxe x19, Chainsword x19, Power Sword, Plasma Pistol - 343
-Khorne Berzerkers x15 - Chainaxe x14, Chainsword x14, Power Sword, Chainsword - 258
-Khorne Berzerkers x15 - Chainaxe x14, Chainsword x14, Power Sword, Chainsword - 258
-Khorne Berzerkers x15 - Chainaxe x14, Chainsword x14, Power Sword, Chainsword - 258

-Helbrute - Helbrute Fist, Power Scourge - 155


-Heldrake - Baleflamer - 215
-Heldrake - Baleflamer - 215

Total - 1,999

>hurrr durrr do I pay for guns my guy doesn't have?
Jesus shit, no wonder so many retards want to pretend that power level will ever be relevant.
Addition and reading are actually difficult for them.

Brothers, I have done the math. No matter what, a unit of 30 Bloodletters will inflict at least 14 wounds on anything assuming the enemy model must roll a 6+ armor/invuln. This is just from their special To Wound roll of 6 ability. They can wound most things on 5+ or better so long as they're not T9+.

Why axes and swords?

Um... lightning claws and other stuff on a scout sergeant? Neat.

You get two attacks with the sword and one with the axe, instead of two with the axe and a pistol shot. It's slightly better once in melee I guess.

Crimson Fists

He's got two colors. Makes him better than half the board.

Cool story bro

But how many are needed to kill a Land Raider/Imperial Knight? Assuming that all 30 miraculously make it to melee.

Wondering what the main weakness of this is

Necronic

Catacomb Command Barge w/ Warscythe: 149
Cryptek w/ Staff: 107
Lord w/ Voidblade: 79

Triarch Stalker w/ Twin Gauss Cannon: 181

20 Warriors: 260
20 Warriors: 260
10 Immortals w/ Gauss: 170
10 Immortals w/ Tesla: 170

Annihilation Barge w/ Tesla: 146
Annihilation Barge w/ Tesla: 146

Doom Scythe w/ Death Ray: 220

1992

Warriors and Gauss-Immortals deal with heavy infantry, everything Tesla deals with light infantry hordes, and the Doom Scythe, Stalker, and Overlord with Warscythe deal with vehicles and higher. The Lord and Cryptek keep to the back of the 20-man squads to anchor them in place.

Thready reminder, Starter set points are uneven to the tune of 136 in favour of the Marines.

Tell your Chadmarine opponent to lose his ancient and a Lieutenant, or a single squad of Intercessors (still 36 points ahead) or just drop Ahriman at a cool 131 points on the table.

Any suggestions on what Chaos can add in while keeping to the Death Guard theme?

1 power is roughly 20 points

100 power is therefore around 2000 points which is the new standard

Or just play a game and win anyway because chadmarines suck.

>Character restrictions on targeting only applies to shooting attacks
>magnus can remove D6 commissars from the game per turn

Yes but you would need to split them across three separate detachments.

Which of the two Primaris Lieutenants seems better? The one with the Power Sword, or with the Master-crafted Auto Bolt Rifle?

>Smite only targets the nearest unit.
>Smite only targets one unit.

Your very wrong.

Some classic rainbow footdar

I haven't played since 4th but I picked up a Dark Vengeance set and am looking at the Dark Imperium set too, how are the Primaris Marines shaping up? Would I be better off with other stuff, and any ideas for a decent DA list?

Gotta explain how he's going to do that, because I fell like you failed your Reading Comprehension check HARD on Smite rules.

Go back to kindergarden and stick that retarded picture up your peehole

You know death guard have been winning the box set games by a landslide right?

Wait for their Codex which is only weeks away and will have tons of new options that weren't in the starter

The points are uneven as "Chadmarines" are pure shit. They might look "Chad," but underneath all that armor, they are just tall autists.

They're ok, not OP and not terrible
Ignore the horror stories, its spergelords who don't understand the meaning of balance, because everything has to be good or shit for them

It's two with the axe and one with the sword. The chainsword rule doesnt say you have to fight with it to get the extra attack.

remind him gently that tankbustas cost 5 points per model. Should they be cheaper than boys(6 points per model)? No?

>20 more pox walkers - 120
>17 Plague Bearers - 136
>7 Nurgling bases - 120
>2nd Plaguecaster - 110

etc

Primaris are trash as they cost too many points and don't do enough to justify their point cost. Regular tactical marines are much better as they cost less and are far more versatile. You are better off buying another Dark Vengeance set and using the marine stuff than buying Dark Imperium.

Primarines are 2W marines with better weapons, no flexibility in build (they all have the same weapon in a squad) and no access to transports. As of right now, they are pretty bad but they'll get better once other Primaris units get released.

Equipping GK with halberds, swords, or falchions and why?

>halberds
>because they look coolest

Falchions. Storm bolters are good, but sometimes you're in melee and 2 attacks won't cut it with your model count.

An odd question, but how do you think new Kill Team would play in this game? Assume we can cap units at a certain powerlevel (nothing above X power) and that individual unit are either purchased at minimum squad size (as seems standard for GW Kill Team) or by the individual model (as per pretty much every fan Kill Team out there). What are some fair restrictions and Kill Team rules (I assume each model is treated as a Character is standard).

What would be fair for a small Inquisitorial retinue? 100-150 points? What would a Kill Team look like at 200-250 points?

> Halberds
> Because it's the fucking Grey Knights

Kill team is kill we /swag/ now

I'd wondered why the points were all so awkward at the back, are power levels just meant to make everyone into waac fags?

/swa/ is nice and all, but what about with these rules? SW:A seems to mirror Necromunda more than 8e, although I don't doubt it's probably better suited to it.

So, I want to get into the game after playing a few more games. I picked Space Marines (Salamander Chapter to be exact) as my starter choice but I'm stuck on what I should get for baby's first 500 points on the table. I was thinking to get the "Start collecting: Space Marines" box (basically pick related, Dreadnought, 10 TacMarines, 1 Captain). I can get the box at a decent price at 50 bucks. Thing is, would this make a decent start for Salamanders, or am I better at picking off singles from whereever (ebay, official sites, w/e) to build a list from full scratch? I think getting a Drop Pod even at low points could really make Salamanders shine when they get in and burn stuff down in their prefered close-range.

Bear in mind I don't want a heavily optimized list, but something to build upon when getting more and more point upgrades for the Salamanders because I fucking love setting shit on fire.

A 10 man naked tactical squad with plasma and a missile launcher costs 168 and puts out 8 24" S4 rapid fire shots, 1 S7 AP-3 rapid fire shot and 1 S8 AP-3 damage D6 heavy shot

A 10 man intercessor squad costs 200 and puts out 10 range 30" AP-1 damage 1 rapidfire shots


??????

I don't get it, for 200 points bolt rifles should have been strength 5

>power level
>WAAC
Pick one

So what happened to the Blood Angels during the Indomitus Crusade or whatever? Werent they about to get ass reamed real good?

WYSIWYG for me since all of those options are free and I don't have to think about it.

The occassional falchion interceptor squad is fine but storm bolters are the best antihorde that you have.

Definitely buy the get started box

He's not wrong. Power level is where WAAC faggotry can be done the best, since you pay less for optimised option and probably don't use matched play restrictions either.

Literally every marine list on the planet could have a terminator captain, a tactical squad and a (maybe venerable) dread and be absolutely dandie

It's a solid as fuck pick especially for $50

I don't think they will get much better. Looking at the Repulsor thing that is supposed to be their transport, it appears as it is going to cost over 200 points, which is just ridiculous for getting them around the table.

GW probably just made them for dumb little kids to buy.

>less rules to abuse
???

I'll spoil it for you

Just as the Tyranids were about to kill all the Blood Angels, Guilliman showed up, fought lots of battles and killed all the Tyranids, also a Bloodthirster killed all the Tyranids on one of Baals moons

That's it, also, I may have used more words than they did, not even kidding

I think you answered yourself but if you want my opinion just keep the old KT restrictions so: no more than 3 wounds per model
no more than Sv3+
0-2 troops 0-1 fast attack 0-1 elite
buy squads with normal restrictions but they act as separate units and you have 200 points to make a team.
The only thing needing adjustments would be the warlord traits and specialist rules.

They wound t8 on 6+. That alone'll fuck with your numbers a bit as there's a fair bit of t8 running around in the game at the moment.

Box sounds like a great start, especially if it's only $50

Thanks mates, I'll try to build a list for the stuff but I'm still reading on the different aspects of war tactics with melta, flamers and fire-stuff. Gotta spend that bro a beer next time for giving me such a steal on the box.

To be fair, that's two Drop Pods, so about eighty Old Points. That's not too bad as things come, look at how much shit like the Triaros will be, it's half again that. Land Raider prices, probably.

Nah, more rules to abuse. It's litterally the same rules but without the part that say "nah, this is too easily exploited so don't do it".

Power level is easily abused by WAACfags due to it's inherently shit balance.

>no more than 3 wounds per model
That's a hell of a lot more restrictive in 8th than it was in 7th though, almost all characters have more wounds now. Maybe bump that up to 5?

Thats Fuckin epic.

You're in luck because meltas and Flamers are fucking great in the new edition

Fuck, a multimelta on a dreadnought isn't a joke for the first time since 2nd edition

Thats because power levels are meant for casual and narrative play. You dont play those with strangers.

Is there anything even really worth like 22 points? Though now I'm thinking over giving my scout sargent something really stupid due to that user pointing out he can take lightning claws and shit.
Anyway, rate this list.

Even hellblasters don't make any sense

190 for 5 slightly better plasma guns? Seriously?

>30 bloodletters
>270 pts

spam viable?

Or you could just use points and at least have a shot at a reasonably balanced game.
Even if you're friends, power level is so poorly balanced that one of you will always have a sizeable advantage over the other.