/srg/ - Shadowrun General

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>Welcome back to /srg/, chummer
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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Tech edition
What is your thoughts on the future of ware?
What new tech is on the way?
What will change?
What will get better?

Other urls found in this thread:

proclamationjewelry.com/
twitter.com/NSFWRedditVideo

Suggestion:

When shooting a burst, divide the dice pool by the amount of rounds you want to hit. Eg., when making a simple burst, divide the whole pool by three. Each round would be judged separately, and would deal full damage upon hitting.

That would be the perfect way to make burst firing both realistic and useful. Thoughts?

Sounds good, I hate how people just spray and pray all the time and just one bullet always hits by chance and all the rest just disappear without doing anything. Maybe add some sort of suppression effect on top of that to make 10rd burst something to actually consider?

>realistic
who the fuck cares about realistic? If you want realistic fights use "Ops and Tactics". Realistic =/= Good

>useful
in what way? If a character is good enough to considerably kill with normal bursts then changing to your method won't improve it. And if not then it makes no difference either
Also you increase the amount of rolls significantly, making the game slower. Fights are already a slog, no need to make it even slower

>who the fuck cares about realistic? If you want realistic fights use "Ops and Tactics". Realistic =/= Good

I do. Just because you want to run your pink mohawk campaign doesn't mean that everyone else enjoys that. I'll take a look at that book though, maybe it's something I'll enjoy.

>Also you increase the amount of rolls significantly, making the game slower. Fights are already a slog, no need to make it even slower

You would do much more damage to a single mook, dispatching them in a single round. It would increase lethality by a lot, making firefights shorter.

I'm not sure how much Shadowrun cyber can advance without straying into Eclipse Phase territory. Shadowrun already has conciousness transference, human-like drones, AI's, etc. I suppose easier full-cyber conversion would be nice.

The next great leap is probably bioware computers, based on research from technomancer dissection. Will we see bioware smartlinks in 6th edition?

>I require Realismâ„¢ in my game about cyborg Trolls and Elf wizards stealing from dragons.

Is 7+1d6 enough initiative for a combat specialist in 5e? I noticed there weren't initiative passes to worry about.

Yes. Shadowrun is a great setting because it blends realism with fantasy elements. No reason to throw realism out of the window just because there's magic in it.

Absolutely not. You get one 'turn' a round per ten initiative points. As a regular runner, you therefore want at least 11 guaranteed points of initiative (two turns), and as a combat runner you probably want more like 21 (three turns).

>Yes. Shadowrun is a great setting because it blends realism with fantasy elements. No reason to throw realism out of the window just because there's magic in it.

this

>You would do much more damage to a single mook, dispatching them in a single round.
Chummer, currently Sammies already do this
And no, your method would actually deal less damage
Average Sammy: 12 dice, lets say here 15 dice
Average enemy: Dodge of REA+INT, so usually 7-9 dice, okay armor means 12 dice

Normal:
Sammy makes a burst, firing 3 rounds, the enemy gets a -2 bonus on dodging
so it's 15 dice vs. 5-7 dice meaning on average 3 net hits for the sammy
enemy then rolls 12 dice, average 4 meaning he takes (damage + net hits) -4, so usually Damage-1. With a damage of 11P they would already be dead, with a damage of 9 they'll be close to dead. This assumes that they have no AP or special ammunition, which can lower the needed damage

Your version:
Sammy makes a burst, firing 3 rounds
he then rolls three tests at 5 dice each, averaging at 2 hits if he's lucky
enemy rolls 9 dice, averaging 3 hits, each time
so on average none of the bullets hit
If they hit they get most likely 1 net hit
enemy then rolls 12 dice averaging 4 hits
so the bullet (if one hits) does on average Damage-3. You'd need 13P to kill them, if you hit at all

And this is just small bursts. If you go to 5 bullets you only get 3 dice, unlikely to hit anything not stationary

>Shadowrun is a great setting because it blends realism with fantasy elements.
>Shadowrun
>realism
What stuff are you smoking?

Noted, Thankfully i asked. Improved Reflexes 3 good enough? Is there other stuff?

Is that a joke?
Re-read the rules about initiative. You get one 'initiative pass' for every 10 that you roll when determining initiative in combat. 7+1d6 will only get you two passes 50% of the time. You will go last and only go once. In otherwords, you suck at combat.

Noted, 10+4d6 now with optional adrenaline boost x5 sound better?

There's Adept, Mage, Cyber, and Bioware options to improve initiative. Most doesn't stack with each other.

Improved Refkexes 3 is a solid option that should do well even in high karma campaigns. Onless you visit places with a high bakground count, then it turns off. So maybe have some combat drugs as a backup.

Oh, and just as an addendum
This is the reason Dual wielding is disliked by most players
not because it's (un-)realistic
not because it's a bad concept (it isn't)
or because it might not fit into the lore (it would)

but because you split the dice pool, meaning that unless you are a hyperspecialized adept build with like 30 dice in that weapon you ain't gonna hit SHIT

be careful when your significant other has been celebrating their new augments and is feeling frisky, as they are probably not aware how fragile you are compared to them now.

I must have missed the realism somewhere between the Native Americans successfully taking over half the North American continent instead of being nuked and bioweaponed, and magic bug ghosts possessing people.

How large of a firearm can I dual wield? Machine Pistols? SMGs? Sufficiently Modified Assault Rifles?

5e, I can't seem to find any information on it.

depends on your size
IIRC there is a penalty of -2 if you wield a two handed weapon with one hand if you are not a troll
but the bigger problem with this is

How do I determine the success of actions that aren't opposed and/or don't have any mention of threshold in the description?
Just use the success table?

...

Two hits with decent AP would translate to way more damage than a single hit with more net hits. You'd just have to be extremely good to hit with multiple shots, which is the exact point.

if no enemy dice pool is given or no threshold set then you need just one hit to succeed. More hits make the result better

>not getting at least the basic Bone Lacing so you can keep up
Alternatively, follow user manual and unplug the extensions before regular "maintenance".

>I must have missed the realism somewhere between the Native Americans successfully taking over half the North American continent
They used a magical nuke, didn't they?

>instead of being nuked and bioweaponed
I thought nuclear weapons had some trouble going off in the Shadowrun universe. Bioweapons are indiscriminatory, and using them in close proximity to your own population centres is an extremely bad idea.

>and magic bug ghosts possessing people.
That's fairly standard.

I don't think there's an official rule, because who needs to know about combat mechanics when you can spend time making rules about seven different types of swimming. Fucking cgl.

you'd need to be autistically good to hit with more than one shot
remember, if you want to fire 5 bullets against an enemy with 9 dodge, then on average not a single one will hit. With three bullets they will hit just barely.
even using AP weapons won't do shit if you can't actually hit them
and you need on average -3 AP to cancel one of their hits

>Bioweapons are indiscriminatory

In 2012 they were. Today with CRISPR it's easy to imagine smart bioweapons 20 years in the future, that can propagate as a harmless flu, and activate a targeted lethal mode if the target has the select DNA.

SR probably has a corp doing the same thing with magic.

From 4e, SMGs and smaller can be one-handed, but ask your GM just in case.

Like the other chummer said It'd be a -2 penalty for each weapon you'd be firing with one hand, unless you're a Troll.

...

>that can propagate as a harmless flu, and activate a targeted lethal mode if the target has the select DNA.
FOXDIE?

Or Manticore.

No. There's a reason attacking the same target multiple times in the same IP is disallowed. It's significantly imbalanced.

Not sure how I feel about that edit.

How do I know I'm prepared enough to start GMing my first session?

Fear and anxiety have been replaced with terror and mania.

I don't feel like it is. You can already attack different targets multiple times, disallowing the same against a single target is simply retarded.

Check out the rings this company makes/sells and does custom.

proclamationjewelry.com/

They look pretty shadowrun to me.

pic unrelated

Her face reminds me of Anzujaamu.

>Check out the rings this company makes/sells and does custom.
>proclamationjewelry.com/
>They look pretty shadowrun to me.

A real life Ares Macrotechnology ring

>be dwarf lesbian
>meet girl online
>avatar is elf qt
>arrange to meet irl at soyburger restaurant
>get to the meet point
>elf waifu is twelve foot chromed troll
>pic related by next morning

Not complaining, it was just a surprise to hear someone sit down then look up and see bewbs the size of my torso

what dog breeds are these?

top seems to be a Shiba Inu
bottom seems to be either a fat or deformed Shiba Inu

>unplug the extensions

what does this mean?

very regular

>wonder at how people get 40+ soak dice
>realize you somehow have 43 out of nowhere
woah
So this is the power of cyberlimb trolls

Can someone give me that spiel about why people get augged in shadowrun? Its like 'Just a little bit faster' and stuff, I swear i've seen it more than once so I assume its in a book somewhere

Check out Run Faster p.56-7, might be what you're looking for.

You think she looks like a plastic cockroach?

Hypercompetitiveness is a bitch.

Mean.

Cyberlimbs and armor tanking is one of the most fun builds in the game. Get in the middle of things and then tell your teammates to chuck grenades at you. Take no damage.

Taking opponents out instantly because you can shoot them multiple times in the same IP is not balanced. Which are you, an idiot, or arguing in bad faith so you can game the system?

Do your characters have any tattoos or markings they regret?

Its pretty easy to get them removed, But neither of them have any. One is too uptight and the other is too busy seeking thrills.

Why does the description for 2e elves make them seem like sexual predators?

oh my god they have an atlas shrugged ring. If I ever become a corrupt corporate executive, I need to wear that.

What is more useful for a TM, WIL or LOG? I'm trying to decide which to max at start. LOG seems good for most matrix tests, but WIL seems useful for resisting damage from using my complex forms.

What are good throwaway guns and burial guns in shadowrun?


throwaway gun- a reliable cheap and effective gun that you can dump after using so that its hard to trace it back to you, Or you have it to toss to your chummer who's gun jammed or died, or to arm someone who needs to be armed right now.

burial gun- cheap reliable gun that you can stash behind drywall, bury in a yard or on the side of the highway or in a park in a place where you can dig it up because shit has hit the fan and you are leaving or on your way to lay low and were cut off from your weapons. if you forget where it is or someone finds it and takes it's not the end of the world because it's not some rare or highly expensive gun.


pic shows some potential IRL burial and throwaway pistol and carbine.


for SR4 I've been looking at the following (mostly based on availability and price) and would like your input

Gun Name (book pagenumber)

pistols
Colt America L36 (SR4 317)
Cavalier Deputy (Arsenal 23)

Tazer
Yamaha Pulsar (SR4 317)

shotguns
Remington Roomsweeper (SR4 318)
Remington 990 (SR4 321)

SMG
Sandler TMP (Arsenal 25)
AK-97 Carbine (SR4 318)
HK MP-5 TX (SR4 318)

assault rifle
AK-97 (SR4 321)

does anybody know books that have simple cheap one tube, break action, grenade launcher?
>atlas shrugged ring

no he's still holding the earth up in that one.

why do some people pronounce the word yes as "yee"
or
"yizz"
or
"h-yizz"
?

Post matrix avatars
Did your runner make it themselves or pay a professional?

Not sure one exists. The only grenade launchers I've found in 5e are in the core rulebook, and there's only two of them, and both aren't one-shotters. The Ares Antioch-2 fires in SS but still packs a mag of 8. Guess companies don't want disposable tubes that scumbag can pick up later and convert into mortars like what happened in Vietnam with throwaway LAW rocket launchers.

Lingo.

Talk to your GM, You aughta be able to get an antique or something if you just ask.

I know what mask is being worn on the next bank job chummer.

I wouldn't be surprise if those are something BUILT and sold on the black market for cheap.

>either a fat or deformed Shiba Inu
It ate a bee

So creating a shaman, would it be possible to avoid getting combat spells and rely on stuff like euphoria/opium den, and trid phantasm ?

Utility is often more effective than combat.

The combat spell that most people consider necessary is a direct damage spell like Stunbolt, because its one of the options to deal with fuckhigh soak pools. Most other combat spells are generally worse than guns, grenades, etc (they definitely have their uses though, don't sperg out on me Mages).

Using combat "trick" spells are a lot like combat decking. With preparation and/or creativity it can be effective, but its often worse than just shooting a fucker outright. Part of it is that its up to the GM to create combat encounters where creativity is rewarded rather than a numbers slugfest. As a current Shadowrun GM I'm guilty of this.

Regardless of their combat potential, utility spells like Trid Phantasm are incredibly useful, often more than combat spells.

Depends. If stealth keys off log, then log. Otherwise wis. You can boost hacking with sprite aids but defense pools are all you and you essentially can be killed from a call center in India finding your icon one day.

how can you tell that's a shiba into and how can you tell it ate a bee?

Because it's an ancient picture on the internet captioned with "lol my Shiba Inu ate a bee"

As He died to make men holy,
let us die to make men free

thanks.

At chargen it's best to take 0-1 combat spells and taking utility spells for he rest, you'll get more mileage.

>Post matrix avatars

what about the older editions?

That's adorable.
More stories of this couple please.
we need more anecdotes and stories of shadowrunner relationships.

because it was a magical time
with sexual predator herbivore elves, litter birthing carnivore orks and dwarves that knew every other dwarf
and of course the fact that a meta could be allergic to their own ware

One of my contacts is a drone mechanic with an unhealthy obsession with anime and anthroforms. All her drones somehow manage to look miserable.

No, capcha, I'm not a robot. Thankfully.

Interesting.

>All her drones somehow manage to look miserable.

please explain what you mean, because I don't understand. Does she build or modify them to hunch or have face plates that depict being miserable?

Who's that dapper motherfucker in the alleyway?
What the fuck is that cat doing?
What's up with that chick's back and crack situation?

What's going on?

Her butler.

He wants to play and his mouse-bot has wound down.

She was bending over her robot, which strains your back, and she's sitting further than upright to relieve the tension.

I hope that helps.

her butler
playing/trying to get the chick to play
high butt crack and flexible back?

>her butler

Wait, mechanics have butlers? Or is she just a based rich girl who gets her hands dirty?

>tfw captcha tells you what to have for dinner

>Wait, mechanics have butlers?
if they can afford them, why not?

Rules state that every drone with a pilot rating 4-6 slowly gains it's own personality. She so abused her anthroform drones that they became depressed, hunchbacked and gloomy.

Of course she never noticed this, even when her AI-infected toaster tried to organise a miniature revolution against her deviant rule.

However damned good mechanic. Terrifies my E-ghost character though.

Or Syphon Filter.

As so she's a abuser instead of a lover.
That is very sad.

Of course it is balanced. Why would it not be? The enemy can use the same rules, so it only increases the lethality of the system.

If the rules have to be so arbitrary as to disallow hitting a single target twice while allowing hitting multiple targets once, the rules have to be fixed.

Why does this thread die so frequently?

Hrm. When using Interrupt Actions like Parry, Riposte or Block, do you add the full dicepool of the relevant skill to your defence test, or is it just the actual skill levels and other bonuses?

Not enough arguments about the verisimilitude of boobs, according to recent threads.

As much as the truth sucks, most of us don't have time to shitpost 24/7, omae.
Heck, I'm about to enter an abandoned arcology site or something in freakin' Chicago of all places, I got more important things to worry about here!

Touch indirect combat spells have a potential to be really strong. They cause drain at force -6, meaning you can dish them out at force 8 without incurring any additional drain. If you find yourself in melee range as a mage, they might be worth looking at. And I tell you, there's nothing better for knocking out someone than a punch spell at force 12.

Just skill rating + applicable specializations

Where does it say that?
I would have thought full dice pool.