/40krpg/ 40k Roleplay General

"Nothing to do but wait for the Horus Heresy book now" edition.

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

>Where did the Mandragora Apocrypha go?
The namefag working on it has fucked off to finish it in peace after our autists yelled at him over the unfinished version they found.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/file/d28i243u2k7di3z

Previous: What Legion would you like to play as in a Great Crusade / Horus Heresy game? What kind of spin would you put on things to make an intriguing legionary?

I wish there was a 2e horus heresy book.

I love that time zone and 2e DH is way more my style than 1e

...

My RT group managed to rescue a group of sororitas who were trying to retrieve a holy relic but were ambushed and all but slaughtered by cultists (twelve out of 50 sisters survived, three are heavily injured). They also managed to grab the relic and now they're ferrying both it and the sisters back to the convent.

The problem is the RT is a hedonistic libertine, as is the rest of the group, and they are 100% guaranteed to try their darndest to draw the sisters into wild partying in transit.

How do I play the sisters in this situation?

Well unless the Sisters are particularly liberal, you're probably talking -50 to -60 charm tests to get them to participate. With failure resulting in the Sisters being disgusted with them, and extreme failure resulting in a battle.

...

Pretty much this. Presumably they'll be too busy praying to party. Even any very liberal ones you're looking at -30 Charm tests at the absolute minimum.

Assume that all the sisters have Chem-geld talent, making them immune to seduction.

players just managed to put down (with help ofc) a khorn berzerker veteran, as well as survive the following assault from a blood letter. While escorting a dangerously powerful deamon weapon that the psyker really wants.

they about to run from the chaos forces in pursuit presumably for the daemon weapon, onto a feral world.

what kind of baddies should I throw at em on the planet? how should I stat em out? how lethal the planet??

>Today we're making Imperial TV shows.

>Kid-Startes
>A young boy acquires the ability to turn into a fully formed space marine by whispering a prayer to the Emperor. He uses this ability to fight crime in the underhive.

>Guards of our Lives
>A show about brotherhood and comradery withing the Imperial Guard, following the fight of a squad during the retaking of a world from Orks.

>Lady of the Fleet
>A historical drama about the life of a matron in a Rogue Trader dynasty, as she goes through several different husbands, and has to deal with the machinations of her family.

>Faith and Machine
>The forbidden romance between a tech-priest and an Ecclesiarchy priestess, as they try to keep their relationship hidden from the judging eyes of their colleagues.

The sisters are utterly disinterested, bored, or mildly insulted at even the subtlest or most ardent of advances.
Make it clear that it is not because Sisters are strictly chaste (they're not). It's because debasing themselves to please a group of sweaty voidsmen is not only an insult to the dignity of their order, but an utterly dull and unappealing proposition.
They're not the first band of nobles to think they can "seduce" a Sister, and the Sisters are both familiar with their type and find them rather contemptible for their sheer ignorance and narrow-minded materialism.

It's not really about seduction, since they can effectively shut that down; it's the partying and feasting in general I'm not sure how to have them react to. The group can be very pushy.

Still the fact is the group saved them (at the cost of seven hundred house troops and the seneschal's arm...), got their relic for them, and are now going out of their way to deliver both to their destination. The partying would be under the pretext of celebrating all that so I'd expect the Sisters to attempt at least some reluctant, perfunctory participation.

Which could lead to some laughs. The group is big on laughs.

>Lady of the Fleet
>Not a generation drama\tragedy about a particularly grand old void warship and the stories of her various command crews

So, I want to run an Only War game with the character regiment being based around the British Commandos. Raids behind the lines, etc. Taking inspiration from old war movies, secret missions to assassinate Dominate Generals at mountain fortress bases, with some trope'y plot elements from said war movies.

Good idea? Bad idea?

Also the arsholes who got the sisters sent to retrieve the relic (and whom the group is trying to kiss up to by doing all this) are secretly in cahoots with the cult and deliberately sent them to die so the group is already due to get some unexpected ingratitude.

Depends on how well you can execute those ideas.

Yeah those are my fears as well. So far, heres the only parts I've got...
>intro mission: last days of campaign on dominate world, high command wants to wrap things up, mission to retrieve intel on remaining pockets of resistance and execute a severan brass coordinating resistance
>mission is part infiltration, part demolition, part assassination
>will turn into a clusterfuck halfway in
>dark eldar raid at same location
>naval admiral tired of this sideshow, decides to settle things with an orbital barrage

>second mission characters will be dropped on a world to be pathfinders for a coming invasion - finds that the dominate is having trouble with orks and called in a traitor-guard hardened merc unit to help (not!blood-pact)
>invasion gets stalled, and now characters (and their regiment) have to work without support for a while
>plenty of opportunity to be heroes

I'm planning a DH2 campaign set after the Dark Imperium events, in the Askellon sector. I want to follow general events though i'm totally in for changing details and make the whole thing more sensical (for example, Abaddon not totally destroying Cadia but seizing control of the ruined system so that the pylons can be switched on and off according to his own needs).

I want to fcocus e fact that Askellon in particular survived the whole ordeal of the Cicatrix Maledictum opening up by the fact that its own ruling class was already adept at working in the most desperate of situations (already being almost cut off from the Imperium, Navigator houses used to dealing with giant warpstorms every other decade, etc).

Anyway what other changes would you make to canon events? As of now i have:
- The aforementioned Abaddon conquering Cadia.
- Cawl dealing in secret with the Ynnari. Greyfax and Celestine suspicious but unable to do anything to control the Archmagos.
- Dark Eldar forces being able to repel the Daemon invasion in Commoragh.
- Most Craftworld Eldars almost totally shunning the Ynnari out of mistrust for having a champion chosen among the Dark Eldars.
- Cawl tricking Calgar into letting him have audience with Guilliman. This allows the resurrection but fuels more distrust with the Archmagos and his creations.

If you have other or better ideas or would like to point out plot holes these would create i would be extremely glad to hear them. I know usually in DH these major events are more of a background noise (hence why they need not to be heavily fleshed out), i just need an outline to set the political mood as they climb up the inquisition hierarchy.

Well I can see a few possibilities:

-The Sisters feel guilty for having failed to avquire a relic on their own, and losing so many of their number to foul heretics. Thus, instead of feasting and the like, they lock themselves up in the ship's chapel and fast/flagellate to their heart's content.

-The Sisters agree to join the feast, act all proper and reserved throughout, then leave to pray and sing once the party gets too wild for their tastes

-The Sisters agree to join the feast and party, then bust out a gospel choir that makes the rest of the party look boring in comparison

What level of hedonism and libertinism are we talking about?

How about a quick rundown on the party first? What gameline? How many characters, how experienced and how well equipped? Are your players accustomed to character death or has it yet to happen?

Sorry for shitty grammar and syntax, writing and checking on a phone is hard.

Think over-the-top decadent ancient Rome-ish feasts, lots of drinking, and things like dramatised re-enactments of the events with actors and real killing (ship criminals and assorted prisoners are used for this).

Orgies doesn't usually feature that prominently but scantily dressed servants might.

The group MIGHT be smart enough to tone it down or go just as over-the-top in a religious direction instead, but they will probably try to push their limits with the sisters for a laugh.

The group (and especially the Captain) are fundamentally glory seekers and showing off is the motivation behind most of they do.

Someone in the last thread said the "Twilight Crusade RT adventure" is missing from the mega. Do you guys need someone to upload it...? And how does one do it? I'm afraid I don't know how it works.

Right now, the only change I'd make with the 8e fluff, is that the Tyranid Fleet was destroyed by a combination of the combined might of pretty much the entire former Blood Angels Legion, and Guilliman's Crusade. I'm willing to bet the plot storm won't be relevant later anyway, save for a warning that KaBandha is back.

That's basically what the stormtroopers were originally.

Make your own mega account.
Upload it.
Keeper of the uber-mega can then add it to the appropriate folder.

How familiar are the players with the 40k universe? They probably don't want to risk insulting the Sororitas, that could end badly

>Keeper of the uber-mega can then add it to the appropriate folder.

he fucked off months ago

sororitas as an institution sure, but a rogue trader vastly outranks rank-and-file sisters and both sides are worldly enough to be aware of that so I'd say they're likely to grit their teeth and suffer through the festivities unless they decide it's evidence of corruption beyond normal imperium nobility decadence

Well, for the first season, it's about the matron in charge of the dynasty; set up as a 12 episode closed series.
When it gets brought back to cover another generation, it becomes clear that the dynasty's fuckhueg ship is the actual lady of the title.

Duplicate available via 40k general, see if it can get added there.

>The first season is narrated by an unknown woman.
>In the last episode it is revealed that the narrator is the ship itself.

I think our crew, or more specifically me, may have fucked up pretty bad last session Veeky Forums

not really, the Sisters only answer to the Ecclesiarchy whos only master is the Emperor of Mankind, their high lord viewed as just a living extension of the Emperor's will

If anything the Sisters outrank the Trader, as they both answer to the Emperor, and not every Rogue Trader's writ is signed by the Emperor himself. If he's just chartered by the High Lords the SIsters outstrip him by far, if it was signed by Big E himself the Sisters probably still win since they're more pious. (lets see your rogue trader pull off an act of faith)

Anything from the Trader that doesn't stink of "I love god hallilujah" may be grounds to get a bolt to the head

also if they just lost 38 sisters I can't imagine a reenactment of the fighting is going to help

I could see them getting drunk behind closed doors and shooting anyone that walks in though

>mfw the daemon weapon starts turning all the locals into chaos cultists with it's mere presence
>mfw the planet is inhabited by tons of giant wild pigs
>mfw suddenly khornate pig riders with hatchets and spears coming out of the weeds from every direction
>mfw the pigs are extremely susceptible to possession in the rough vincinity of the relic and besides pig riders suddenly nurgle and khornate possessed piggus everywhere

what did you do?
really, if a battle sister gets into her head that you are heretical then no rank in this world short of the emperor himself will stop her of trying to purge you with bolt, melta and fire

>rank and file sisters outrank a rogue trader

By this logic a king's personal guardsman outranks a duke.

Lets have a look at the High Lord of Terra

The closer you get to the top, the more red pilled you are on how fucked the Imperium is (that's before the whole galaxy splitting warp rift happens)

There's to this day 3 main forces, and other smaller ones, vying for full control of the Imperium, and basically planning for Dooms Day

The Ecclesiarchy, the Mechanum, and Basically the Navy with the IG behind it. Without the Mechanum you have a tech level of Las Gun.
Without the Navy you get eaten by Orks and Chaos basically tomorrow and can't get IG anywhere
Without the Ecclesiarchy having turned the ENTIRE IMPERIUM into a giant church you'd all get eaten by the warp and daemons basically tomorrow

They're forced to be separate by powers and loathe working with one another because they're all vying for dominance, even over individual planets

Rogue Traders are literal fodder. If your fleet looks like it might threaten a sub sector, they take your gad damn ships or kill you. The most of Imperium can hope to get from a Rogue Trader is the scout an Ork WAAGH or Necron Awakening and get back alive before it hits. They're Ok with this the RT is on their own to make their own way in life. They're expendable.

That's all after you overlook the sisters are the Chamber Militant of the Ecclesiarchy and have to take 0 orders from anyone whos not their Sister Superior/The Church/The Emperor himself. Fuck with those sisters and the entire RTs holding are going to be a Penitent Fleet tomorrow, giant golden Ecclesiarch warships are going to show up and sack the dude and probably make a profit considering they'll just teleporter attack nothing but murder servitors/arco flagellants up their ass until everyone is dead. Just give them a Reason. Just 1. Tiny. Reason.

Bloodborne is a treasure trove of good 40k music.

>literal pieces of paper written by the god emperor himself
>this is what they derive their power from
>not respected by the church

>Without the Mechanum you have a tech level of Las Gun.
>Without the Navy you get eaten by Orks and Chaos basically tomorrow and can't get IG anywhere
>Without the Ecclesiarchy having turned the ENTIRE IMPERIUM into a giant church you'd all get eaten by the warp and daemons basically tomorrow

To continue with this, your basic Mechanum Magos and Sister of Battle are aware of the Hierarchy. They're they red pilled eyes and ears of the Ecclesiarchy/Mechanum, they're like fucking space kikes, always looking for more stuff for the Ecclesiarchy/Mechanum to sieze because the people in possession of it are Heretics and fuck them.

The only "chamber militant" that isn't aware of how all of this works is basically your basic Imperial Guardsmen. They aren't paid to think, they're paid to fight and die. Average life expectancy of a front line guardmen being 12 hours is just going to have to do, because fuck me if the Imperium can figure out how to get that number higher. Generals,however are probably aware, senior command staff in any theatre are more than definitely aware, it's a pre-requisite to the job Most of the Navy higher ups are all aware of this, it's why so many of them just start thinking they're "Imperial Nobility" and nobody really gives a shit to tell them otherwise. Also, they have a god damn warship.

To surmise, the Reason 40k is so grimdark is Humanity is at the bottom of the totem pole. Everything else in the galaxy is meaner, more warp attuned, built ENTIRELY for war, maybe even more populous or in some cases perhaps ALL OF THE ABOVE. Humanity is hanging on by sheer numbers and even that's failing. You have to realize how UNHINGED some (probably most) of the Upper Echelon of the Imperial Power Structure is, and that's considered Ok. They have a ton of warships/troops and will tear the Imperium apart if you try to change that. RTs are mechanical toy lap dogs that get their heads torn off by design if they wet on the rug.

Oh it's respected by the Church

So much so if it has the Emperor's signature on it the Ecclesiarchy considers it a holy relic and the only reasonable answer is it should be in their possession and not the RTs.

There was an Arbites novel where the church took a Rogue Trader dynasty to court because their Warrant had the Emperor's signature and they were arguing that it therefore was a holy relic and therefore belonged to the Ecclesiarchy.
As I recall the Dynasty actually ended because the Dynasty had its own subterfuge going on with in Dynasty politics and there was a succession going and it all kind of imploded with spectacularly lethal results.

Sup fa/tg/uys.

I'll be doing my first Only War session in a few weeks, and I'm wondering if anyone has any tips/pointers to share? I'm not a complete rookie to GM'ing and I've had positive feedback before (done a few sessions of Dark Heresy and Deathwatch, so mostly 40k FFG).

Some of my current ideas are:

-Try my best to make the players feel like the heroes, while showing them how "glorious" war can be.

-Make the players care for NPC's, so they feel part of the regiment and not just a solo squad.

-Mix up the missions so its not all purely combat.

-Give them the sense of fatality an Imperial Guardsman should be experiencing.


However, there are a few things in particular I'd like to get some input on.

There are two players who wish to play a Sergeant and a Commissar, and both were a little afraid of what they could do to make the other players follow their orders without being dicks (Commissar knows he's more of a policing unit and will leave the military part to the Sergeant).
I intend on following some sort of military hierarchy, so there will be given orders down the chain and also for the squad to interact with their own regiment and also others.

The question is; how do you handle the chain of command inside the party, and what kind of punishments/rewards can you hand out to the players without causing too much of a conflict? All the players involved are experienced roleplayers, so the commissar will not dish out executions a lá Dark Crusade.


The players have yet to create their regiment and roll up characters, but once they do this I intend to get down to writing the campaign.
Currently I am spending my time on making maps and handouts to help the players understand the power structure in the Imperium and how things are organized.
I have some more questions, but I will post them if this gets any attention so I don't have to wall-of-text for no reason.


I would be extremely grateful for any help I could get!

Use the uplifting primer as a guideline for punishments.

Make sure your players know how to use teamwork as the strength of the guard is more though weight of numbers than quality of soldiers. The comrade system in particular enforces this as most PCs are actually 1.5 PCs with most specialties having something special to do with comrades like the Sergent's Get Them! command, which he or she should always be using.

>To surmise, the Reason 40k is so grimdark is Humanity is at the bottom of the totem pole. Everything else in the galaxy is meaner, more warp attuned, built ENTIRELY for war, maybe even more populous or in some cases perhaps ALL OF THE ABOVE.

I would point out that humanity is at the bottom because it has driven to extinction every other race who was below itself. Of course everything is bigger, badder and meaner, they are the only things that managed to survive against humanity genocidal campaigns.

1. Make him a Junior Commissar. Shooting everyone is not yet acceptable and may get him shot himself EVEN IF IT WAS THE RIGHT THING TO DO.
2. In any Military unit the leadership role is USUALLY up for grabs. I say this because if 40k them randomly making someone in charge and when they turn out to be completely inept just let them order everyone to death sounds...possible? But if he screws up with the leader thing it would be feasible he loses it. WANTING to be squad leader and BEING squad leader are two different things, and then there's actually being good at it. in the US military people actually try to dodge leadership in a lot of cases (at least in combat units) because all it means is you have to sit through all the meetings and classified orders briefings instead of playing cards/xbox/jerking it in the latrine, so I suppose it can have it's downside. When they have to leadership draft they usually take the people reading books alone first because nobody will miss them.

Sentinels are pretty badass, if they ever have to break out of a situation/make a line of retreat you can always just accidentally find a garage with some unused equipment.

Some people swear by giving their Players a Russ or even a Baneblade because they just feel the odds are too out of their favor for what they're throwing at them otherwise.

Jump training in the Imperial Guard sometimes entails being stuffed in a Valkyrie and thrown out the back on a literal parachute into a hostile warzone as your "primer" course.

The only currency in a war zone usually exists in the form of supplies, the supply guys are always "rich", unless there's no supplies or a Commissar who has an interest in why they're always smoking and half drunk

While it doesn't seem to exist in tabletop or the books too much, most IG close fire support is orbital bombardment. IG has a much easier time mopping up when the planet has no defense silos so you can just Lance 9 billion cultists before fighting

We encountered an ork ship and destroyed it in space combat.

Now, our crew is involved in xenotech trade and we already have an eldar farseer and a kroot contingent stationed on our flagship so me, as our seneshal, figuredthat wecouldhire them to fight for us.

Turns out though, that getting orks to stay passive during 3 weeks of voidflight is close to impossible and they were going to get rowdy almost immediately, so we did the only reasonable thing... We sent them unsupervised into the underdeck to fight the resident mutants living there.

As it turns out though, our underdeck is connected to nearly every other part of the ship, and there are no pict thieves down there, so now unsupervised, battlemad orks might spring out in an ambush at any moment.

So far we have solved this by having our moose cavalery patroll the corridors conecting to the underdeck, but we are theorising that the orks have started multiplying down there...

wat do?

Fuck yeah

>humanity is the garbage men of 40k and the entire galaxy has finally figured out how to automate that so we're no longer needed

not making it feel any less grimdark, chubs

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So as an Arbite in a Dark Heresy game, do I still have my status as a full Arbite and all it entails even tho I do grunt work for a inquisitors interrogator?

Seal the bulkhead and vent the ship. You'll lose a lot of crew but so long as you've locked down the essentials, you should be able to limp back into port. Morale might be a huge issue though if you're a more liberal captain, but my party's captain doesn't let his crew talk to others outside their sections so morale damage control wasn't too strenuous. In their case they had a chaos cult spring up in a section after the crew fought a not decent sized daemonic incursion.

seal it off, turn off the lights, and vent the entire thing to the void. Orks don't need Oxygen if they have light, but leave them in the dark and oxygen starved and you're good. Go down there and headshot anything that survives the vent.

There's going to be Ork spores on the ship for some time though, you're going to have to patrol and clean and abort anything that looks...fungusy maybe forever.

Yes. Keep in mind what it does for your subtelty though
Iirc orks can survive in hard vacuum

>suffering a xenos witch to live and giving them hospitality
>suffering xenos cannibals to live and giving them hospitality
>suffering the orks to live and letting them loose on your ship where they predictably go nuts
>wat do?
Suffer for your absolute retardation and heretical actions, obviously.

And seriously, that Farseer doesn't have better shit to do than just sit around on your voidship?

hopefully they're having a good laugh at the Ork thing and can warpwalk their way to a personal savior pod if the whole thing goes south

>Letting orks run around unsupervised on your ship
YOU DUMB MOTHERFUCKERS. That ship is no longer yours. It belongs to the orks now. Drop everything, purge all orks, burn everything you can, post triple watches, pray to the Emperor to save your dumb asses, because nothing less will help.

>wat do?
Suffer the wages of sin

I was assuming the Orks were feral with the whole vent starve and shoot thing. Hadn't thought they might have guns.

They're feral, right? You at least took their weapons? Theres no technology they can access from the underdeck I hope?

Forgot to mention that I have the Imperial Primer in my hands, and I do intend on using it! The thing is fantastic, I intend on ripping off the speech on the very last page to use in the introduction.
But I like the idea of having them understand that the squad is stronger than the troopers in it, good tip!

Thought about making him a Junior, but the player has already voiced how stupid he thinks it is to execute people just "for morale" and has a more realistic approach to the whole thing. As it stands, I think he will do fine and should he need some guidance, there will be a Lord Commissar in the regiment for some "NPC support". As he is already an subordinate to someone, I see no difference in making him Junior or fully fledged Commissar.

As for the leadership, the group has played together many times before and is usually quite good with stepping in behind the designated party leader. My question was more what the players could do if someone challenges the authority, as they have more of an incentive to do so than (for example) in D&D where the do not belong to a hierarchial system of authority.

On the whole supply thing, I suppose a sort of black market/contraband type of trade could allow the players to get some unique items. Already thought some about this, and to give them the opportunity to procure illegal items would be nice since then they can have items "without serial numbers".
Loving the idea about the jump training!


Another question I have is how to vary the types of missions?
I will try to have the players go through different types of combat doctrines, to do guerilla missions, frontline combat, raids, those kind of things. Other than that, I can only think of missions where they will be acting in a civilian/political environment where (for example) they will be an Honor Guard to some planetary governor or somesuch to offset the whole combat focus they get while they're in the shit.

assuming the orks haven't built a few airtight pockets to wait it out

So in my last Rogue Trader game, our Astropath may have severely fucked up.

He flipped out over some minor tech-heresy and sent an emergency psychic broadcast on ALL frequencies, calling for aid from planets in nearby systems.
He was then immediately arrested by the local government, who have astropaths and heard the message, and who are now freaking out about the possibility of the Inquisition coming.
And just as he was about to be taken away, our astropath received a message from a nearby system, thanking him for bringing the planet to their attention, and that it would soon be "fuel for thirsting gods".

He's inadvertently succeeded in completely derailing my campaign, and I'm not sure where to go from here. I'm thinking maybe he gets sentenced to trial by combat, and the noble's champion is way overpowered so while he's awaiting trial, the rest of the group can try to rig the fight. Or they can just try to break him out.
And I have no idea what I'll be doing about the message he got.

let him die, get a new astropath, don't go back there

I'm surprised they didn't all get arrested and have their ship taken, sounds like that planet might need it for the war effort

Thanks for all the comments guys.

We're playing a session tomorrow so if the thread is still up I'll come back to say how it went.

Funnily enough the Warrant of Trade the dynasty in question shows off is a post-Horus Heresy forgery supposedly signed by the High Lords because the original is signed by Fulgrim.

Double funny that the Lord Captain doesn't know who that is, he just knows he has to needs to keep it under wraps like his ancestors have for generations.

They know it pretty well but they don't really treat it seriously.

yeah he should keep that under wraps or he's going to have problems lol

There were some VERY good fellowship rolls to keep them from going to jail too.
It sucks a bit because I had a whole campaign fleshed out, and then they decided they needed to interrogate a dead body so I added in the idea that the world has tech that focuses on talking to the dead, which is impossible to do with Imperial tech, which necessitated that they use some xeno-tech to do so, which necessitated that there be a slight warping of the tech-priest mindset, which resulted in some slightly warped iconography, and then the astropath walked in, saw that the symbols were slightly off, that the robes were a different color, declared heresy and now it's all fallen apart.

I would have just told them to go find a psyker that can do it

can't find one? bummer, maybe on the next planet you can hire them aboard in case you need to talk to dead people

having them lose 10 grand on Miss Cleo and not get anywhere could have been funny as well though

It's not all lost though, I mean, if they're willing to just run you're Ok, it's when they want to save the Astropath that just nearly got them all killed by Hereteks that have absolutely no reason to let him live you run into a bit too much plot armor to perhaps overcome fudging it.

Have the Hereteks take him to a dungeon your players can't save him in and tell him to recant and cancel the order or they kill him, then have them kill him anyway.

Maybe they have some Heretek drugs around that they can feed him and make him do what they tell him to?

The fact he did it before you guys left the system is cabbages. They have no reason to respect your charter, not kill you, anything at this point

did they get the message a chaos fleet is now coming? If they didn't, I don't know how you can spin that into a positive, just flee. If they did... how are they all alive?

I tell all my players before I DM, if you do something I consider suicidal, we aren't derailing the campaign to save your character, they're dead or going to be, and anyone dumb enough to think what you did is smart and try to save you is likely dead as well. If you're doing something that's going to get the entire party killed I'm letting them kill you if they can.

It's actually kind of funny they all get suspicious of one another and bitch each other out constantly with guns in their hands that nobody better get them all killed.

had another idea

let them wait around for his trial knowing there's a chaos fleet coming and when it does try to spring him then in the incoming cluster fuck

it takes some smart characters for a lot of of this though, you being the GM kind of ties your hands as far as having to change things ridiculously to save 1 silly astropath, give them tons of plot armor, etc

I guess I missed the part where I say I commiserate with you. Any time you're DMing 40k and it falls on the GM to completely save the characters since they can't do it themselves things definitely go sideways themselves

JUST KILL HIM

Did anyone ever make rules for squat PC's?

>Without the Ecclesiarchy having turned the ENTIRE IMPERIUM into a giant church you'd all get eaten by the warp and daemons basically tomorrow

Where did this come from? Is this new fluff?
All the editions of 40k I played always had it that the Ecclesiarchy was powerful, and some of its devotees could perform miracles, but in no way is it the sole thing keeping Chaos from overtaking reality.
Honestly, it doesn't make a ton of sense, after all there are tons of minor xeno races and human planets outside the Imperium that aren't constantly assailed by Demons, and they don't have the Ecclesiarchy's faith protection. Hell, the Ecclesiarchy proper didn't even exist until a millennium or two *after* the Heresy, what was holding Chaos back then?
Or is this post-Cadian Gate falling?

This

>-The Sisters agree to join the feast and party, then bust out a gospel choir that makes the rest of the party look boring in comparison
I like this choice.

Does everybody have any good ideas for shot DH chronicle you could share? I want to play a short game, but find myself completely out of ideas.

Something Other than Human by Nathan Dowdell

thousand sons pyrae hype, lighting everything on fire. best cult

don't question their methods son, they're the god damn Ecclesiarchy

also it's hinted at in a few books, Shira book one being one of them IIRC, that it's their trump card and basically an argument you can't win once they bring it up, so avoid it at all costs

don't agree? they burn you at the stake for heresy

This sounds amazing...when are you running this and do you have spots available?

How many Titan Legions would you expect to find in a Sector? Just 1 for the principal forgeworld, with divisions of the legio scattered around to other vassal worlds, or 1 legio for each major forgeworld?

In the Horus Heresy books it implies that each Forgeworld has 1 Titan Legion, at least. Is that just pre-Heresy fluff and things changed afterward?

>-The Sisters agree to join the feast and party, then bust out a gospel choir that makes the rest of the party look boring in comparison

This is a good choice. Make them /aggressively wholesome/. They take morning constitutionals, sing together, and act like a crew of comic book Mormons set loose in a whorehouse - polite, confused, and making everyone feel bad.

They don't kink-shame the crew, exactly, but they do make the crew reevaluate their life choices just by existing. It'd be like reading your browser history to your grandmother, Mr. Rogers, and the Pope.

>Is that just pre-Heresy fluff and things changed afterward?

things are all screwed up in "modern" times

one place could have 200 "legions", all made up of 3 warhounds a piece, and as far as 40k is concerned you'd never hear of it because they're just some guard support elements essentially, fielded like walking baneblades, and they all have different names. another place could have 600 warhounds, have them all part of the same legion and only field 1 per locale/conflict and be famous as all heck so everyone in seven sectors would know about them

from the sound of things most major forge worlds have at least something, the more famous have a main legion and then maybe a couple of satellites that are less reknown

some forge worlds have a TON of Titans, but keep this fact under lock and key so nobody comes begging and basically just save them for personal defense. Because you know, fuck everyone else.

some of them, even major FWs, don't have any at all. They were either destroyed somehow (hard to pick up the pieces after a plasma core detonation/cyclonic torpedo strike/whatever), lost in the warp, or they're newer (relatively, as in some were founded after the heresy) and just never developed the capability.

Some FWs (at least in modern times, maybe they're compensating for something) think Titans and even Skitarii Legions are just silly and just make starships and fuckhueg tanks for war, although I'm remiss to name one, I think it was mentioned in some short story some forge worlds were going that way without ever naming any.

one thing seems to be for sure, Emperor Titans are super rare now a days, the ones that do still exist are pretty much kept under lock and key. I believe there's some conflicting canon weather Mars is the only FW that can still produce Emperors, or if there's 3 and the other 2 are just unnamed for some reason.

So basically anywhere from 0 to ???

>Some FWs (at least in modern times, maybe they're compensating for something) think Titans and even Skitarii Legions are just silly and just make starships and fuckhueg tanks for war, although I'm remiss to name one, I think it was mentioned in some short story some forge worlds were going that way without ever naming any.
I was actually thinking of making the primary forgeworld in my sector like that.

>Nothing to do but wait for the Horus Heresy book now
Wait, is there a horus heresy book someone's working on?

Also, has anyone made Deathwatch homebrew for playing as scouts/scout sergeants? And how long do you think it will take for someone to make a primaris supplement (are the primaris allowed in the deathwatch?)

Recently the vox operator(yet to drive a vehicle so that is his purpose in life) of squad broke the vox-caster by rolling poorly on his tech use test, we thought the sacred unguents the tech priest used would save us from this unfortunately common occurrence.

>Wait, is there a horus heresy book someone's working on?

Shas is autismally chugging away at a Horus Heresy book. He posted the legions and the armory (chapters 1 and 3), he's working on legion advanced specialties (chapter 2), and was bitching about it a few days ago.

I think there's already a pseudo-scout class in one of the books, Rites of Battle I think. It's for the Space Wolves. You could tweak it, remove some of the woof, and get yourself a scout.

See, this is an answer I like, and fits in with the rest of the Ecclesiarchy's fluff.
When push comes to shove they *CLAIM* they're the only thing keeping the Imperium from falling to the warp, and if you push them hard on that they just burn you alive. There's absolutely no reason to believe that it's true, anymore than thinking using a Kroot gun will corrupt your soul.

Logically speaking, each major forgeworld should have a Titan Legion. Within 1 sector alone, M'Pandex, Mezoa, and Cyclothrathe all had their own Titan Legions and Knight Houses. So, if we say there might be 5 major forgeworlds in a sector, there should be 5 legions. That's assuming it isn't a situation like Calixis, where there is only 1 unified Mechanicus for the entire sector because it's newly founded.

If the rest of the PC's aren't willing to follow their Sergeant's orders then they're probably That Guys anyway. I know people like to sperg about 'MUH FREEDOM' but the minute your players accept to playing a game like Only War in a setting like 40k there's certain elements you need to tie your characters down to.

If the Commissar player is already a bit worried about taking his job too far then that's a good start. Every single Commissar player I've had is a glorified Redditor spamming BLAM and HERESY memes but pussies out of actual leadership classes like Sergeants, so you'll forgive my bias.

Also don't forget one of the Commissar's abilities is literally to execute a Comrade if his PC loses all his wounds, presumably with you the GM RP'ing that the guy loses his shit and tries to leg it. That covers the whole 'fitting in IC' part.

that Kroot gun will also get you burned alive, however

I would love to discuss my /ss/ fetish with the pope.

>Shas is autismally chugging away at a Horus Heresy book.

Why does it feel like 90% of homebrew is made by him

Because people like me who work on homebrews tend not to finish them to a publishable quality. Also, I don't want to integrate my homebrews into the FFG ruleset because math scares me and the idea of balancing my shit in the FFG combat engine is really intimidating. All I do is make interesting settings for other people to run adventures in.

My GM wants to adapt some of the newer tabletop Deathwatch stuff from the release last year into our campaign, but since we're all new to the game we need some help figuring out things like reasonable requisition/renown requirements and statlines/effects for some of the stranger guns like the Frag Cannon (in particular the solid shot doing extra at half range). It'll be a while before our characters can use them, but it's nice to have a goal to strive towards and to have the rules ready.

I know the Frag Cannon has partial rules in First Founding as a dreadnought weapon (and heavy/dreadnought weapons use the same rules), but since it's rolled into the dreadnought class requirements it doesn't have its own costs (and it's missing the solid shot rules).

The points need some increasing according to the author, but the stats work fine.

Fucking Monodominants man. Every time.
I feel like Sisters (and religious Imperials in general) should be surprisingly "sex positive", but not really into the more... esoteric sexual practices that crop up. Like, they're actually very comfortable around nudity, overt displays of affection, and just generally see sexual intercourse as a totally natural and human thing to do. After all, why did the Emperor give us these glorious bodies if not to please each other and multiply?
On the other hand, they'd probably see excessive/unusual sexuality as suspicious, and hold people who are too fixated on sexuality as contemptibly materialistic.

interesting, less powerful that I would have thought for normal range but vastly more powerful for half range. thanks though, I had a feeling someone had done it already but my google-fu had failed me