Shadow war armageddon general /swag/

Is there going to be more support for swag? edition

>mega.nz/#!m9BTkKCC!7k0JPHqH0hQpcdV9ZjX5CqrHIRR-ujkDsrVKdmDKrcc

>mega.nz/#!0tcUTSLI!CbZfDWqYYe0C2sIDLNlHCh1Wj9I6uihERaaGEb6wk3c

Kill Team rules:
>games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Blank roster sheet:
>games-workshop.com/resources/PDF/ShadowWar/ENG_SWARoster.pdf

New mission for 3+ players
>17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/04/40k8_SW_Armageddon_Grab_the_Cache.pdf

FAQ
>warhammer-community.com/2017/05/05/shadow-war-armageddon-your-questions-answered/

One man army stuff
>warhammer-community.com/2017/05/03/shadow-war-armageddon-one-man-armies/

Seeking the underhive gangs kill teams homebrew user.

I'd like to get my hands on your updated version of the pdf, and if possible get potential future updates as well.

The general keeps getting swallowed by fifty topics of 8th randomness it seems.

Anyway. So are =I=s overpowered? Stormbolters are bloody good on everyone, even if they're all flak equipped, and upgrade nicely with laser sights.

This is current.

>try to play shadow war
>becomes blatantly obvious we don't have enough terrain
>eldar friend bitches about my "op melee" wych team
>"why do splinter weapons have so much ap? "
>literally downs my whole team in one turn because we don't have enough terrain

I don't know why I'm friends with him. Maybe it's a habit at this point, but he brings out the worst in me.

Any way that I can get future updates as well? Do you have a public drive or Dropbox or something?

Anything that isn't mainstream 40k is destined to whither and die.
Don't fight it, it's hopeless.

As much as this is probably true (they do tend to last a few years at best) I think the issue here is that it came out just in time to get swallowed alive by the 8th edition hype machine.

When did they start bringing Necromunda back?

40k players just have shit taste and eat up crap because it's comfortable. Not surprising. I mean, This is Not a Test is a superior game in all respects to SW:A, but SW:A gets playtime because there's kits and people about.

I for one, am glad Warmachine, Infinity, Malifaux, the DropNoun Commander Games, and others are continuing to do well, as they're just superior games in design and play.