Didn't see a thread for this on here, and I'll be joining my first game in the near future. I've got some questions that need answering, but I guess this can also be a catch-all thread for MnM/Superhero roleplaying.
So the game I'm joining is PL8, based on a 'hero school' like the X-Men or My Hero Academia. I've decided to play a gravity-controlling heroine, but don't know enough about the system to say for certain if I'm doing things right.
Specifically for this girl, she has an array of gravity powers that allow her to manipulate the force in an area around herself. She can create an area of supergravity, effectively grabbing people by causing them to collapse under their own weight, or create an area of null-gravity, causing them to float helplessly (both from Power Profiles, so these are pretty cut and dry). She can also focus her field on one target, crushing it (supergravity, minus the area effecct, plus range and damage). I'm considering giving her the ability to fling some jackass into the sky by reversing their personal gravity, but I'm not sure how to do it, or how it would be resisted. I was initially thinking using an attack-modified leap power, but leap specifies that they take no damage when they land, so I dunno.
Also, this being my first time with the system, I'm not sure what I should be shooting for as far as numbers. Optimization is less a thing than it is in DnD, but it's still there, and I've got the 'tism just enough to enjoy doing it. I've maxed out the resistance checks on my gravity field (no attack rolls, so they're maxed at 8), but I'm not sure what I should go for as far as defenses. Should I push for the max (in one or two at least, as maxing all defenses is unfeasible with the amount I spent on attack powers) or go for an all-around decent setup?
Kevin Myers
For throwing people around making grab or trip actions through Move Object is the usual way.
Most people assume you'll take things that are important to you to their Power Level limits. Defenses are important! Be sure you're aware of the implications of whatever tradeoffs you choose. Maybe your Toughness is way up there with kinetic defense fields or something, but you'll be easier to hit (and non-Damage effects will be easier to use on you). There's nothing wrong with keeping Will and Fort equal, but I usually let comics guide me. If I'm a physically normal person with gravity powers, I'd probably make my Will higher. Leaving a purposefully chosen weakness for yourself to play around is appropriate, and might get you some sweet hero points.
Liam Rivera
My toughness was going to be higher than human average since exposure to gravity has made the character super-dense (5'6 girl looks physically average but weighs 500 lb), but her main defense was, again, her gravity field bending attacks away and causing projectiles to drop out of the air (Enhanced Dodge and Parry). Will was actually her weak point.
For completeness sake, her other powers include: -the aforementioned gravity 'shield' -ranged damage by causing objects to 'fall' sideways at her target (currently simply a ranged damage ability but I might rework it as move object) -the above as an area by causing debris and such to fall sideways into an unfortunate shlub (ranged cloud area damage, as per power profiles) -walking on walls by changing her personal gravity -low-gravity jumping and slow-falling -effective super strength for lifting by lowering gravity on whatever she's lifting
Ryan Clark
It seems like you've got things in order and have a relatively believeable character.
Lucas Powell
How do I make the most unkillable character
I want my superpower to basically just be "doesn't die"
Lucas Smith
Immortality, Immunity, and Impervious toughness.
Brandon Morris
Immortality. That's it. Now if you are talking about that in a more literal sense which the character does not die at all, then I would go with Regeneration or Reaction Healing.
Leo Torres
If you want to be an asshole about it, you could also use Reaction Teleport. Maybe even make yourself fully Insubstantial.
Robert Hughes
Remember that Move Object needs to have Damaging if you want to hurt things directly with it.
Bentley Moore
Immunity to Lethal Physical and Energy damage
It's a large chunk but it makes it impossible to actually kill you, only knock you out. If you also grab immunity to nonlethal of both types you just can't be harmed in any way.