Warhammer 40,000 General /40kg/

Math-hammer Edition

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>be me
>play emperor's children
>love the new noise marines, they're awesome
>go to store
>play a game against chad
>he sets up his Primaris Marines™
>god i wish my models were as tall as his
>we begin the game
>he deep strikes his Primaris Inceptors™ into my noise marine squad, killing 2 of them on the charge with a well used Command Point™ reroll, killing the rest of them in a single combat phase
>well that's ok i guess, i have a few more squads lef-
>his Primaris Hellblasters™ rip my chaos lord to shreds
>finally my sonic weapons are in range
>aim and fire
>all my rolls missed
>my marines are too short to have any effect on the superior aryan Primaris Marines™
>watch helplessly as that squad is ripped apart by Primaris Intercessor™ Bolt Rifle™ fire
>as he slowly tables me, he looks me in the eyes
>"that's what you get for playing noiselets"
>i can hear the sounds of his laughter closing in on me
>run home as they chase me out of the store chanting “NOISELET NOISELET NOISELET”
>they trash my forgeworld sonic dreadnought with a hammer but i managed to escape with the rest of my army
>burn all my models but the metal parts won’t set on fire
>vow to never play 40k again

So I have through 7th and plan on into 8th run infantry heavy Tau, because Fire Warriors a best. I was thinking 1 fire warrior squad with Carbines to every 2 with Rifles. Thoughts?

I could see it working- Carbines used to be pretty clearly inferior to Rifles (pinning wasn't worth much, the 3" longer 2-shot range wasn't enough to balance out losing 12" of max range), but now that Assault units can Advance and still shoot, Carbine-FW can act as more mobile troops.

How long did you wait for a new thread to post that?

Eh, too forced

We need a regiment from a very "gang-rule" hive world, where your commander stands in full fur-coat wearing a purple feather pimp hat using rules such as this!

That's my thinking as well. It was so damn difficult to actually advance on a position in 7th, Carbine warriors seem to actually be worth taking now

What faction seems to have the most effective Deep Strike capability in 8e? And does anyone know offhand which factions can do it?

They have the required keywords, but they lack the act of faith special rule.

Read as written, this means Celestine and the imagifiers can grant them an act of faith, but they can't benefit from the army wide one. It's hard to tell if that's intentional or just badly worded.