1d20 vs 3d6

>19 str
>16 dex
>14 con
>20 fucking int
I have become an ubermensch

I wouldn't be opposed to it. 1d20 is best if you want the concept of a critical to be able to exist well, but 2d10 works fine. 3d6 is pussy shit, 5d4 or get out of my face with you're middle of the road. If you were so concerned with "muh bell curve" you'd roll 10d3-10 every time.

Reminder that a bell curve doesn't do anything except make modifiers inconsistently powerful. +5 is always +20% with 1d20. It's a moving target with any multiple dice roll. If you want a less han readable system for no justifiable reason, fine. There are far better ways of making a system more consistent. Like taking 10. Or...? Not rolling when the result is obvious.

these guys know what's up

Indeed. It gives more stability than 1d20 but has more swinginess than 3d6. Seems like a good compromise.

Rolled 17, 14, 12, 20, 2, 3 = 68 (6d20)

inb4 a character with sub-5 and borderline autistic stats.

>20 int
>2 wis
Well, you got the "autistic" part down pat.

Rolled 15, 10, 6, 15, 4, 6 = 56 (6d20)

I'm a human fighter.

>Do I look like someone who cares?
You probably should.
youtube.com/watch?v=8UUPlImm0dM

In short: the surface a die lands out changes how it tumbles. This doesn't matter much for a "fair" die since all sides are equal, but your 5-sided or 7-sided die is ultimately going to have some sides favored due to the surface you roll them on.

You might want to look into barrel dice or something like a top, if you want a fair 5-sided object.

Looks like a good spread for a ranger.

How would you do adv/dis with 3d20m? Just high/low?