Let's make a setting by throwing dice at a wall!

Okay folks, here is how this will work:

> You Anons roll a bunch of d20s...

> I take the results that gets in, reference the tables I have here, and tell you what we end up with...

Go ahead and roll when you are ready...

Rolled 3 (1d20)

I'm sure OP will deliver....in 10 years.

Astrophysics: Longer Days/Nights(3)

Rolled 11 (1d20)

>Mammal females of this planet have four tits

Hello user!

Nice weather we're having today, eh?

Geography: Mostly Arable(11)

Care to share the tables?

Rolled 13 (1d20)

Sure...

I should probably be using a name...

Climate: Extremely Dense Atmosphere(13)

Rolled 20 (1d20)

Alright, what's next?

Biology: [Roll 3d18]

Rolled 9, 11, 10 = 30 (3d18)

Biology: Multiple predators(10) and One prey(11)

One predator(9) eliminated due to redundency...

Rolled 8 (1d20)

Number of Civilizations: Three(8)

Wrong field mate...

Rolled 17 (1d20)

General Aesthetic: Dystopian Future(17)

Rolled 18 (1d20)

Dominant Race: [Roll 4d16]

Rolled 12, 5, 9, 6 = 32 (4d16)

Dominant Race(s): Divine Mammalian Beastmen(12, 5) and Insectoid-Avian Beastmen(9, 6)

Since we have two dominant races now could you guys roll 2d20 until I tell you to stop?

Save time and what not...

Rolled 15, 16 = 31 (2d20)

Rolled 17, 8 = 25 (2d20)

Rolled 20, 6 = 26 (2d20)

Primary values:

Divine Mammalian Beastmen are Industrious.(15)

Insectoid-Avian Beastmen are Truthful.(16)

...

Economy:

The Divine Mammalian Beastmen's economy is based largely on Luxury Goods.(17)

The Insectoid-Avian Beastmen's economy is based largely on Financial services.(8)

Government: [3d20]

Rolled 8, 4, 15 = 27 (3d20)

Government:

The Divine Mammalian Beastmen's system of governance is a Transitional Oligarchical Secret Cabal.(8, 4, 15)

The Insectoid-Avian Beastmen's system of governance is Mob Rule.(6)

Rolled 14, 20 = 34 (2d20)

Philosophy: [3d18]

Rolled 1, 10, 18 = 29 (3d18)

Rolled 9 (1d20)

Philosophy:

The Divine Mammalian Beastmen's religion is Polynesian Folk Religion.(14)

The Insectoid-Avian Beastmen can be divided into three religious denominations. These denominations are Natural Monotheism, Pagan Folk Religion, and Militant Atheism.(1, 10, 18)

Need a second d20 there friend. After this it is back to single d20s...

Rolled 17 (1d20)

Defining Feature:

The Divine Mammalian Beastmen's civilization is distinct from other civilizations in the abundance of special privileges and advantages, both earned and inherited, that it enjoys.(17)

The Insectoid-Avian Beastmen's civilization is distinct from other civilizations in that it has suffered a remarkably storied history of strife and conflict.(8)

Rolled 6 (1d20)

Back to rolling single d20s please...

Only 4 more categories left...

Supernatural Elements: There are instances of supernatural phenomena occuring in this world, however they are quite mild and infrequent.(6)

Rolled 20 (1d20)

Rolled 8, 4, 4 = 16 (3d18)

I checked the table see what to roll

How many d20s have you guys rolled tonight?

Overall Theme: [3d18]

Overall theme: The campaign revolves around the discovery of strange, lost cultures and the plundering of great troves of treasure.(8, 4, 4)

Rolled 7 (1d20)

Introductory statement: "You're here on a job..."(7)

One more roll...

Rolled 18 (1d20)

World complete, I guess?

Think I rolled around 6 or 7 times, once I put it in the right field

The Enemy: Your adversaries in this campaign are the homeless, the defenseless, and the disenfranchised.(18)

There you go Veeky Forums. If you ever want to run a game fulled with furries plundering treasure and slapping around bums in a dark and desolate future you can just nab the setting from here...