>Just out of interest, how do you feel about Tomb of the Iron God and Tower of the Stargazer?
Both are fun low-level adventures. Usually when you have only a few hours to play with a casual/one-off group.
>Just out of interest, how do you feel about Tomb of the Iron God and Tower of the Stargazer?
Both are fun low-level adventures. Usually when you have only a few hours to play with a casual/one-off group.
How do you feel about them as tutorial modules? Did you feel something was missing when you wrote Tomb of the Serpent Kings?
Don't take this negatively, I really like TotSK. I'm just curious since both books were intended to do what you're doing here.
Sorry I'm not the user you were originally talking to. Just wanted to respond to your question when I read it in the last thread.
I don't like B/X's encumbrance rules, which games have better rules for it?
I like both, but I think their design choices are opaque. I tried to make ToTSK as open as possible. That's the main difference.
Reposting for the new thread.
I've put all of the Tomb of the Serpent Kings stuff into one post here, and created a PDF for quick play.
The goal was to build a dungeon that anyone could pick up after reading (or even skimming) an OSR-style rule book, required almost no prep work, and taught some valuable lessons. Mostly I wrote it because there was a "dungeon crawl tutorial"-shaped gap in the OSR-verse, as far as I could tell. People in this thread kept asking (and will keep asking until the sun goes out) "What should I run for my first session?" or "Are there any good introductory modules for [X] system?"
Well now there is one, I hope.
If you don't like it, or if you notice errors, or if you have questions, let me know. If you run it, tell the thread how it went. It's not perfect, but it really does work.
coinsandscrolls.blogspot.ca
Your blog is so fucking good dude
Thanks! I do try.
youtube.com
Here's a really cool interview with the creator of Braunstein. He talks a lot about the creation of role-playing games and D&D.
I have some questios for you, as I want to DM a OSR game for my players:
You used The GLOG, right? Did you use its encumbrance rules?
How did your players manage hirelings and henchmen? My players come from a 5e background, and I'm afraid they will just ignore the existence of hirelings and never use them
How do you deal with dead characters? How long do you wait to add a new PC into the game?
Why do you like The GLOG magic system? I actually find vancian magic cool
What classes did you allow for your players? Did you create new ones?
Do you prefer grid or theater of the mind?