Kamigakari Thread

Mononoke Homebrew Edition!

Here is a mostly comprehensive guide to Mononoke creation. IT goes through everything but materials, but the main books rules for materials are way better than anything i could homebrew up.

pastebin.com/sLtd2ZMp

On top of this, i've got a bunch of mononoke to unload from last thread, and a bonus one for Dork in the shell guy. Please wait warmly.

Baseline stuff
mediafire.com/file/183vmgy8b3w1uj3/Kamigakari.rar

Expansions and errata
pastebin.com/u/RoyalTeaRed

Google Docs Character sheet (for if you play online)
docs.google.com/spreadsheets/d/1xY5uiJleOpnlh93SGLq2_iKteOFZnlMH1X-MtEDsWsw/edit#gid=0

Other urls found in this thread:

youtube.com/watch?v=ydNf0UD7jfQ
twitter.com/NSFWRedditGif

First off, the ever popular spider tanks, Tachikomas

>Tachikoma/Class: Mechanical/Lv 5
>Size: 4
>Wits: High
>Senses: Heat
>Speech: yes
>Reaction: Friendly
>ID: 15
>Weakness: [Magnet]
>Movement: Walk

>| ACC | EVA | CNJ | RES | CHK
>{Combat Stats} | 10 | 9 | 2 | 9 | 1
>{Fixed Values} | 17 | 16 | 9 | 16 | 8

>Initiative: 16(6)
>HP: 76
>Armor: 10
>Barrier: 4

>[Weapon Attack] : Ranged Attack / 10 Sq. / 1#
>- [Form: Ranged] 4d6+16 physical damage to the target.

>«Spider tank»: Constant / User / User
>-User can make Ranged attacks after a combat move

>«Spider tank 2»: Constant / User / User
>-User ignores obstacle in 1 square for the purpose of movement

>«50mm Grenade launcher»: Attack / 7Sq / Area
>->- [Form: Ranged] 3d6+16 physical damage to the target.

>«Apprehend the criminal!»: Attack / Engaged / 1#
>- [Form: Unarmed]Grabs the target causing [Shift:Paralysis]

I went somewhat simple on this one. Nothing terribly out of the ordinary. Mostly similar to a regular tank, with some better mobility.

And the Dork

>Nanakorobi Nene/ Class: Mechanical/ Lv 1
>Size: 2
>Wits: Clever
>Senses: Normal
>Speech: yes
>Reaction: Friendly
>Id: 10
>Weakness: [Magnet]
>Movement: Walk

>| ACC | EVA | CNJ | RES | CHK
>{Combat Stats} | 3 | 2 | 2 | 6 | 7
>{Fixed Values} | 10 | 9 | 9 | 13 | 14

>Initiative: 7(3)
>HP: 30
>Armor: 0
>Barrier: 0

>[Weapon Attack] : Physical Attack / Engaged / 1#
>- [Form: Unarmed] 2d6+5 physical damage to the target.

>«Pandora Device, Open!»: Start / User / User
>-Users Stats change drastically. Lvl Goes to 5 and all combat stats go up to 8.
>Weapon Attack changes to [Form: ranged] 10 Sq, 2d6+10 damage. Must be engaged with Clarion To use. Lasts until combat end

>«Decode, Elpis series!»: Constant / User / User
>- User Gains an extra +2 to any one combat stat for the duration of «Pandora Device, Open!». Cannot be changed after initial choice until next use of «Pandora Device, Open!»

>«Hacking» Magical Attack/ 10 Sq/ 1#
>- User can Take control of most Mechanical Mononoke During «Pandora Device, Open!»

This one hinges on the next one i'll post here. Overall really simple, but with a couple changes she could be very powerful.

And the Bonus one to go with Nene

>Clarion/ Class: Mechanical/ Lv 5
>Size:2
>Wits: Clever
>Senses: Heat
>Speech: Yes
>Reaction: Neutral
>Id: 12
>Weakness: [Magnet][Fire]

>| ACC | EVA | CNJ | RES | CHK
>{Combat Stats} | 11 | 10 | 3 | 3 | 4
>{Fixed Values} | 18 | 17 | 10 | 10 | 11

>Initiative: 15(5)
>HP: 73
>Armor: 8
>Barrier: 5

>[Weapon Attack] : Physical Attack / Engaged / 1#
>- [Form: Sword] 2d6+15 physical damage to the target.

>«Tactical Knives» Constant/ User/ User
>-User Gains 1x Timing Attack when Using [Weapon Attack]. This can only be used with [Weapon Attack]

>«High Mobility» Constant/ User/ User
>-If user makes a full move, They can make [Weapon Attacks] with no penalty

>«Pandora Device, Open!» Constant/ User/ User
>- Allows Nanakorobi Nene to activate the skill of the same name

>«Don't touch my ears!» Constant/ User/ User
>- If someone has touched clarions ears besides Nanakorobi Nene, Clarion can make a Free single weapon attack. This Attack does not Activate «Tactical Knives»

Focus's on speed and weapon attacks. Pretty strong overall, but not a lot of variety in her skillset.

Woops, forgot the picture with this one

Next up, going in the completely opposite direction, Slendy!

>Slenderman/ Class: Chaos/ Lv 5
>Size:2
>Wits: Clever
>Senses: Magic
>Speech: No
>Reaction: Hostile
>Id: 12
>Weakness: [Magnet]

>| ACC | EVA | CNJ | RES | CHK
>{Combat Stats} | 5 | 11 | 4 | 11 | 4
>{Fixed Values} | 12 | 18 | 11 | 18 | 11

>Initiative: 16(6)
>HP: 73
>Armor: 8
>Barrier: 5

>[Weapon Attack] : Physical Attack / Engaged / 1#
>- [Form: Sword] 2d6+9 physical damage to the target.

>«He's behind you» Constant/ User/ User
>-Can install into any square so long as its out of line of sight of an enemy (requires homebrew LoS rules)

>«Vectors» Physical Attack/ 7sq/ 4#
>- [Form: Unarmed] User makes an ACC check opposed by the targets INS

Really simple, but simple is strong. Most players won't have the INS to consistently avoid his attacks

And lastly but not least, for the guy who wanted this girl from blue exorcist.

>Izumo Kamiki/ Class: Humanoid/ lvl 3
>Size: 2
>wits: clever
>Senses: Normal
>Speech: Yes
>Reaction: Neutral
>ID: 8
>Weakness: [Phantom] [Fire]

>| ACC | EVA | CNJ | RES | CHK
>{Combat Stats} | 5 | 3 | 9 | 9 | 4
>{Fixed Values} | 12 | 10 | 16 | 16 | 11

>Izumo Kamiki/ Class: Humanoid/ lvl 3
>Size: 2
>wits: clever
>Senses: Normal
>Speech: Yes
>Reaction: Neutral
>ID: 8
>Weakness: [Phantom] [Fire]

>| ACC | EVA | CNJ | RES | CHK
>{Combat Stats} | 5 | 3 | 9 | 9 | 4
>{Fixed Values} | 12 | 10 | 16 | 16 | 11

>HP: 40
>Initiative: 8(4)
>Armor: 0
>Barrier: 4

>[Weapon Attack] : Magic Attack / 10 Sq. / 1# / Resist Halves
>- [Form: Magic] 2d6+14 physical damage to the target.

>«Contract Summon» Start/ User/ User
>-Summons two Kitsune of Level 5. CNJ of the summoned creature Increases to 11

>«Strengthen Summon» Prep/ 10sq/ #2
>-Adds +2 to any one check made by the summoned Kitsune

Once again, Pretty simple, but its more because she doesn't have a lot of skills on her own (to my knowledge) than anything else

Fuckin

Once again, i'll shop in the picture in the image.

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