So what does Veeky Forums think of the tabletop RPG for mouse guard?
Mouse Guard
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I dm a game of it. Pretty good, with some pants on head retarded rules at times. I ignore a couple mostly the skill increasing system. I replaced it with an arbitrary xp system. The box set is a must to play. It comes with the best custom dice and player sheets!
Pretentious bullshit system with rules that are nothing unique but have unique names so as to make them sound special. Setting is basically Redwall with more edge so manchildren can pretend their shitty mouse world is a setting for adults. The dev is also a huge faggot twat, which I wouldn't mention except that it's relevant to why the system sucks.
>inb4 crane shills go "lololol you just proved you don't know what you are talking about" when they paid money for what is basically your average /r/RPG user's crappy d6 dice pool homebrew.
Do you know any system that would be good for a Redwall setting?
>implying luke crane isn't a god
Lovely setting, and the rules are pretty smooth EXCEPT for the conflict system.
Seriously, luke crane can go and stick his card-based conflict system up his pretentious ass.
Every single game that guy writes is like incredibly awesome EXCEPT for the conflict part, and since conflict is a pretty big part of RPGs in general, that basically ruins the games for me.
It just takes the group right out of the game, every single time.
as a GM, I think the conflict system is pretty great. however, none of my players have ever seemed to really get it. I read someone say they just picked one at a time and it went well, but I haven't tried it yet.
It just seems arbitrary, unique for the sake of being unique. It's clumsy, it really ends up pausing the flow of the game so everyone can figure out what the results mean way more often than a lot of crunchier systems, and lots of situations come up during a game that simply aren't addressed or supported by the rule book.
The system and book are really elegant and simple, I really don't know why they insist on using the conflict rules when it's clear most people aren't really that fond of them.
You seem to be under the impression that the RPG created the setting.
whats the main problem with the skill system?