Warhammer 40,000 General /40kg/

ALL I DO IS WIN EDITION
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First for Daemonettes

Terrible OP, why are they all such shitt y memelords?

Going to try out triple Eversor super fun time tonight. Wish me wryyyyyy.

problem is, I can't field too many poxwalkers because I don't have enough minis

any other suggestions?

I think I've grown addicted to recasters. I keep wanting to place orders for shit.

So I only really had a chance to lightly skim through the new rules and I have a weird question.

I play Custodes primarily; is it possible to run my pure Custodes force in 8th or do I still need an HQ? If I need an HQ, can I run Celestine as just that? I like the all gold theme so I'm hoping it can work like it did in 7th.

O R K S

You could add a Helbrute.

165 points for twin lascannon and power scourge.

Gives you 35 points to play around with on plague marine champion

Story of my life.. So much cheap Chinese Crack...

Deffskuls is da best cuz wez always got da eyes ah Gork 'n Mork on us givin us da best loot!

This is Commissar Gaunt. Can anyone explain why does he look like neanderthal, and what's wrong with his eyes.

Also any of you going to the BL event celebrating the release of the new Gaunt Ghost novel?

Hey what do you guys think of my ork list

Gorkanaut - 364 points
3 Meganobz - 162

Nob with waagh banner - 79
Mek - 22 points
627 points
Ghazghkull - 215

29 boyz + Nob/W big choppa - 189
29 boyz + Nob/W big choppa - 189
29 boys + Nob/W big choppa - 189
567 points total for boyz

5 Bikes +Klaw = 160
5 Bikes +Klaw = 160

19 Stormboyz + Nob with Pk = 185
Zagstruck = 88 points
= 273

2,002 Points

It's the weird reverse-jew nose that makes him look like a neanderthal

>2,002
What power level is it?

its funny because I actually have a hellbrute
I was thinking of using it as a DISTRACTION CARNIFEX
With the available points I gave the champions plasma pistols and power swords, but I'm not sure if those are even good

>2002

So I'm picking my army purely off fluff and I've settled on Word Bearers.

I should be taking a Dark Apostle and lots of daemons alongside my marines, right?

Plasma pistols are good

2000 point battle Drew Carey vs Nurglets critique our lists and predicts the outcome.

Nurglet

>2,002 Points
If you can't respect a limit, play power levels.
If 'it's alright dude, I just play with friends, cbill out lmao' then you shouldn't care about optimizing your list and shouldn't ask for advice or comments on the internet.

Buy fantasy zombies?

no, adding the hellbrute actually comes in handy, as I have one laying around

>then you shouldn't care about optimizing your list and shouldn't ask for advice or comments on the internet.
I'd want to optimize my list to beat my friends. Loser shouts a round.

>being this autistic

>find recaster
>wait for wife to come home so we can rework our budget
>go to place an order
>all trace of chinaman is gone
lel I just want a Spartan and Mastodon damn it

remember that poxwalkers killing people makes more poxwalkers

I havent seen it with my own eyes yet but apparently they said during one of the recent streams that you can count a guard squad as a command squad

Fellow Chaos aficionados! What units seem great and/or shit so far(and why)?

Seems great:
- Lascannon Predator (very resilient anti-armor/MC)
- twin talon Daemon Prince (just seems solid)
- berserkers (fuckton of damage in CC)
- heldrake (fast and versatile - flamer for small shit, claws fro vehicles)

yeah, but the thing would be to actually include in the unit the mini that has just been killed

I mean, it makes sense, even if it looks weird that a fire warrior advances with the rest of the zombies

twin talons + warp bolter

You can but you'll need at least 1 HQ to fill in the HQ requirement of the smallest detachment
You can do that with Celestine because both Custodes and Celestine have the keyword
You could do it with any Imperium units

Is S5 the magic number?
Nothing beside buildings has T8+ so you will always wound at worst 5+

Sticking combi bolters to vehicles.

2 points for power of two marines shooting

I like 7 because 7 wounds cheap spam vehicles on 4 and I've been seeing a ton of them

have you seen the defiler? it looks cheesy as fuck, that shit just won't die

basic CSM seem disappointing, it seems now there is little reason to field them instead of cult units

I'm finding S5 -1 AP to be the sweet spot

Combi-weapons in general, every CSM vehicle can bring a melta or plasma now and shoot it every turn.

>want hellturkey
>check price
>74 fucking dollars
>chinaman has it for $40 or less
>worry about quality

Am I mistaken in thinking Devastators in a Spearhead detachment are way superior to Tactical squads in a Battalion? For the same base price you get the Signum, and you can get much more heavy weapons, giving a real purpose to your squad instead of leaving them as all-rounders. As for the special weapons you lose, they fall under the same logic and are much more efficient on units that can spam them - Company veterans for instance.
I don't think 2 more re-rolls are worth that much.

CSM sorcerers seem almost an auto-take, the dark hereticus discipline has fantastic buffs.

If we're including daemons, bloodcrushers caught my eye. They're fairly speedy, and 4 S6 AP-3 attacks per model on the charge will put a dent in a lot of stuff, even before the bonus S7 attacks from the juggers.

>Combi-weapons in general, every CSM vehicle can bring a melta or plasma now
Well, they've alw-
>and shoot it every turn.
Yes. Lots of yes. I like the combi-flamer option for punishing assaults a bit.

Someone posted something about a Custodian Guard being available as HQ as well as Troops, but it's not in the index (no, not even on the missing page) so if it gets added it'll be in the codex or something

>bring combi plasma on my Chaos Land Raider
>Turn one shoot lascannons and bolters into shit
>overpower combi plasma against Chad marines
>roll 1 to hit

How is it costed? Don't have the index at hand.
I was thinking of running termie lord+5 termies with combi plasma and deep striking on a flank

fuck yeah
That lord for reroll 1s is amazing and he's pretty damn strong too

If you are worried about quality by the original.
That said some recast of FW end looking better than GW/FW resin for some odd reason. Sure it is not the norm, but how much they charge I expect good to perfect quality alway.
So I don't have to mail them every 3 orders due to defective products

combi weapons are no longer one shot and you can fire both of them.

Yeah, recasters can be a bit hit & miss
Got two different sets from the same guy, one was indistinquishable from an original one, the other kit is is a mess with a lot of details just not there

I'm not quite up to date with the rules - how fast are they exactly? Lord on jugg is rather slow from what I've read (and I'd fucking love to field a jugger lord with a possy!)

The meme is that failing overcharge on a land raider combi plasma kills it, massive toughness and wounds just ignored

plz critique my list, reposted from other thread.

Only change is the wagon has an 'ardcase... which appears to be free.

>Big Mek on bike giving battlewagon full of choppa boyz and bikers 5++
>Two foot blobs with KFF and Waaagh Banner for support
>Warboss can zoom around as needed for the charge aura
>bommer just because, I have the model and I like the boom bombs

base cost is 216 withour wargear, most cheap is 245

300 points exactly with twin lascannon and twin heavy flamers

>basic CSM seem disappointing

When was the last edition where basic CSM weren't disappointing user?

overcharging on vehicles just does wounds rather than instant killing like infantry, though

5th editon I think

1498: outrider detachment

warboss on warbike w/ slugga, power klaw
big mek on warbike w/ kustom force field

x2) mek w/ slugga, choppa

19 boyz w/ shootas + 1 big shoota inc. boss nob w/ kustom shoota, big choppa
19 boyz w/ slugga, choppa inc. boss nob w/ slugga, power klaw
10 gretchin

7 warbikers w/ slugga choppa inc. boss nob w/ big choppa
x3) warbuggy w/ rack of rokkitz
x2) deffkopta w/ kopta rokkitz, spinnin' blades

battlewagon w/ deff rolla
battlewagon w/ 'ard case, deff rolla

>r8 dnt h8

Hmm not how I remember it

8" move, with +1 to advance rolls from the basically compulsory instrument of chaos. So it's not up there with seekers by any means, but they should get across the battlefield, especially now cavalry can ride through terrain without tripping over or banging their heads on low branches.

I was thinking the same thing, my list is company veterans and Devastators/assault marines out the ass. Just need a transport now and was thinking about a super heavy

>basic CSM seem disappointing, it seems now there is little reason to field them instead of cult units
I've just reached the same conclusion for Tactical squads I think

>Can anyone explain why does he look like neanderthal
He doesn't?

He looks like a nazis wet dream

Chosen seem pretty decent from both the shits and giggles standpoint and actual playability

In a 6 man squad you can load them up each with a special weapon, meaning 6 plasma guns or meltaguns while still having a solid combat statline, or give out a ton of lightning claws to tear shit up.

On the shits and giggles side though you can give 5 of them combi bolters to vomit out shots or load half the squad up with powerfists to push peoples shit in.

My one gripe being that other than a rhino they don't really have a delivery mechanism other than a landraider, would be nice if they could infiltrate or take special tactics like 30k vets

His eyes are artificial at that point

DEldar is prolly gonna win due to mobility, nurgler might do alright if its objectives though

SoB player here. Our models are old, expensive and mostly out of stock.

The basic squad is rather good. You can cram 3 flamers, meltas, Storm bolters in there. They can out shoot marines squads of their same size.

Marines have performance issue

the one I remember off the top of my head is that the Stormraven can overcharge it's plasma cannons, and to hit rolls of 1 just deal 1 mortal wound to it

Can intercessors go in regular rhinos?

How fucked are tau now in 8th edition ?

No

no

They're worse than orks now. Sell all your models and hang yourself.

I've read on 1d4chan that raptors are unimpressive, while warp talons are dope, but have no idea how true that is

Fairly fucked.

They're okay
much worse, but okay
what with the whole falling back gimmick

1d4chan is basically meme list building.
Might help for a general idea but that's it.

Fuck!

So landraiders or the new floaty thing are my options?

nope, no current transport will take them

...

It's fucking amusing how many Tau players I've seen who are actively seeking new armies to start. Their army is no longer a cheesy fucking joke so they no longer feel that the game will be fun, BEFORE the edition is even released. It really proves once and for all that Tau players are fucking scrubs.

How are necrons in 8th ? I haven't seen much talk about them

>landraiders
No. Read the leaks in the op, they have no transport until their custode-rhino gets released

>i cant run riptide wing anymore:the post
Maybe learn to play.

I like what I'm seeing, but what's the plan? Seems disconnected

You've no long range hitting or tank busting.

Your berserkers will get cucked by morale if the enemy splitfires on two squads

Primaris can't enter Land Raiders, either.
They can only use their own transports and vice verca

Correct me if I'm wrong but you don't pay for unit Sarges correct? So the nobz in the boy squad should be 31 points

Who wants to play a gutted army ?

Transports got a massive points hike in this version. You're going to see a lot more foot armies.

Don't even play Tau, was just giving my assessment.

They hit on 4s mostly and getting 5+ markerlights is very hard

Untrue. it just so happends that all the built in plasma weapons do this. The combi-plasma will still kill the landraider instantly

Ideal targets

Strength
S3: Light infantry
S4: Infantry
S5: Infantry, characters
S6: Light vehicles, heavy infantry
S7: Vehicles
S8+: Heavy vehicles

Armor Penetration
AP0: Infantry
AP1: Infantry, light vehicles
AP2: Heavy infantry, light vehicles, vehicles
AP3+: Heavy infantry, vehicles, heavy vehicles. Usually wasted against invuln saves.

Damage
1: Infantry, quantum shielding
2+: Heavy infantry, all vehicles

>No longer cheesy bullshit
>Now points-costed fairly
>gutted

You people are fucking hilarious

lmao what
GW is going to have be quick about releasing an FAQ and errata since that's clearly not RAI

Nobs can take a shoota and big choppa?

Yeah it's weird

Grey knights seem like a add on to the main space marines now than a real army now.
Did the matt ward codex really need them to be punished like this?

How good are inferno pistols now?

I've always had a thing for them with my BA

Why does everyone always jump to this conclusion immediately

>LOLOLG GET FUCKED U CANT USE 6 RIPTIDES ANY MORE GIT GUD SCRUB

Getting tired of this meme