Shadow war armageddon general /swag/

>If 40K players want to play Necromunda, I say BRING IT ON. I'm not afraid of any of the bullshit 40K can throw at us but 40K players are scared shitless they will get their asses handed to them by a gang using classic skirmish tactics.
>ALL NECROMUNDA GANGS CAN PLAY CAMPAIGNS IN SHADOW WAR. There is no valid argument against this. Anyone complaining otherwise simply doesn't understand the rules.

Don't you have Warmachine's Page 5 to be wanking over?

That and there is the pretty valid argument of 'They are not part of Shadow War: Armageddon's rules'.

>cyber mastiffs and grapplehawks use count as chainswords
Yikes. Are the free parries intentional?

It adds a lot of strategic considerations. Territory is a strategic consideration and Kill Teams get to loot it for promethium cache if they thrash a gang in the hive.

Kill Teams in essence are terrorizing and looting the locals.

It give the whole campaign a shit load more character and it doesn't take away from the Kill Team's objectives.

If you aren't playing a gang none of this will affects you. But it brings a solidly established system into the play against 40K military units. Its essentially the ultimate revenge of the underdog.

You are correct indeed. But you know Genestealer cults have a long established place in Necromunda. I would venture to say the Genestealer cults are still more of a Necromunda gang than a 40K army.

Yeah. It's to represent the manoeuvrability and ability for those animals to tackle you to the ground without needing extra rules for it. Fighting birds and big dogs is kinda awkward.

I'm a yank, what you talking about? DIY is still the best way to live though.

>Its essentially the ultimate revenge of the underdog.

Well, if the win.

WOW, now who is wanking over rules.

>why would you want to use this hamfisted attempt to make them into a military Kill Team?
Read the pdf, you muppet. They're not military.

Wanking over rules? Like what? The fact that necromunda is another game?