Can I get a quick rundown on Rifts?
I bought a few books at the local thrift store, and "Vampire Kingdoms" was one of them. I flipped through it and it was pretty much just a bunch of shit about south american vampire lords or somesuch bullshit.
Can I get a quick rundown on Rifts?
I bought a few books at the local thrift store, and "Vampire Kingdoms" was one of them. I flipped through it and it was pretty much just a bunch of shit about south american vampire lords or somesuch bullshit.
Other urls found in this thread:
youtu.be
en.wikipedia.org
twitter.com
This is the book I bought.
Is Rifts worth getting into?
Only if you want to support a tranny loving thief.
Rifts is pretty fun if you like absolutely fucking insane 80s brand sci fi fantasy. And don't mind a clunky but somehow charming system.
Rifts is not worth getting into legally, as the company that makes it is run by a dangerously insane man who is also a huge scumbag.
Fun kitchen-sink world with magic, high-tech, psionics, aliens, wizards, mecha, pirates, robots, ninjas, everything under the sun.
Shitty 1980s pastiche rules with a million modifiers.
Worth getting into? Take the setting info and run it in another system.
There's a Savage Rifts version that just came out recently which has much better rules.
>tl;dr world broke into various "zones" that operate under different natural laws and have different histories that, essentially, support a theme or genre of fiction. It's a kitchen sink setting dialed up to 11, a multiverse that lack the budget for "multi" and so squeezes everything into one world, and an excuse to game out weird crossovers. Steal the fluff and apply it to a better system, though. I know there was a SW remake of RIFTS, but I don't know how well-executed it was.
>There's a Savage Rifts version that just came out recently which has much better rules.
Concurred. I've been playing Rifts since it came out in the 90s, and I've been looking for a better system to run it in almost as long. Savage Rifts is a great, smooth version of the game. Pick up the old books for fluff, but use the Savage Worlds version for the mechanics.
You're probably thinking of TORG. Rifts doesn't divide the world up into "zones" or anything. It's just a big patchwork kitchen-sink world of science-fantasy.
>into "zones" or anything. It's just a big patchwork
That's essentially what he said. There aren't explicit zones but all the areas have genres or themes that are very compartmentalized.
>New West is TECHNO-COWBOYS & MAGIC INDIANS!
>Rifts Japan is NIPPONLANDO WITH CYBER-NINJAS!
>Rifts Australia is KANGAROO KOWBOYS & MAGIC ABOS!
>etc.
Basically Kevin & Co. have never come across a geographic cliche they didn't like and want to turn into a bitchin' OCC.
Thank God they didn't touch the mideast or it'd be all like MAGIC MUSLIMS & CYBER-TERRORISTS YO!
But the areas in Rifts don't "operate under different natural laws" or "have different histories." That's a TORG thing.