You can get 3.25 normal (non conscript) guardsmen for each tactical marine. Firing at identical targets the guardsmen will outdamage the marine against nearly everything by a moderate amount, which doesn't really represent their fragility.
If instead we pit the 1 tactical marine against 3.25 guardsmen, we see a very interesting outcome.
The tactical marine will inflict more wounds on the 3 guardsmen than they will on him, per point, especially if both the marine and guardsmen are in cover.
However, the guardsmen will overtake the marine if they get FRFSRF (and they will beat the marine by about the same amount that the marine originally beat them by)
Also intercessors versus tacticals is a lot less of a shitfest than I thought it would be.
1 tactical squad will beat 1 intercessor squad pretty squarely.
But you can get 3 intercessor squads for the price of 2 heavy bolter + plasma gun tactical squads.
The intercessors will have 30 wounds and do about 5 unsaved wounds against MEQ
The tacticals will have 20 wounds and do about 6.36 unsaved wounds against MEQ
10 wounds versus 1.36 damage? That's a legitimate choice to make.
Also -1 AP makes a bigger difference than I would have thought when its on a rapid fire gun.
Adam Reed
2k List I'm thinking of building up to.
Any thoughts on this?
Too little anti-big creature?
Not enough ground troops?
Units that should be dropped?
Ayden Baker
4th for Sisters a QT!
Kayden Hill
My tweak of that cool Eldar guy's list. Any thoughts?
Isaac Ortiz
Shit, you mean Primaris aren't as shit as people made them out to be?
Nathaniel James
When will they make an actual model for biker bosses
Jaxson Kelly
Are Assault Terminators any good this edition? I wanna break out my Deathwing Knights.