Fallout Pen & Paper

Faggots over at Giants In The Playground never responded to this shit...

Default Alternate System: Fallout (Exodus) D20
I am creating a campaign/world for a new campaign that I am going to try this Summer (2017). My friends and I love the Fallout series more than you could imagine, and we are willing to try this system despite its flaws.

Does anyone have any suggestions, ideas, stories, or anything else they'd like to discuss?

Post it here!

The campaign: I am deciding against giving the players a big main quest--having GM'd for them for 2 campaigns prior and seeing how they work, I think this will work out better. Rather, I have created a world map Fallout2-style gridmap and I will let them explore it at their own pace. I have created plenty of towns and factions for them to interact with as they wish, and have created some important npc characters--some of which may join them as a GMPC, should they ask.

The world : I will follow mainly Fallout lore, but I will incorporate Exodus' lore just so they don't get lazy and get in the mode of "Oh, its Fallout, got it." However, I will rename many of the elements that Exodus clearly intended to be Fallout elements and have them work as the Fallout world would; I.E. Ghuls being ghouls... Trans-genetic mutants clearly being super mutants.

I intend on incorporating synths, but they won't be a major element--think about the super mutants in Fallout: New Vegas--they exist, but they are scarce and only congregated to a few spots on the map.

Grid-Map details: I have written up a list of random encounters (35% chance of encounter every 2 squares traveled on map). The map of the world is 11x17 squares and is marked with 17 locations (towns mainly). I want to keep the world simple, but still give them enough freedom to explore, and give them a realistic feel for the world--its a nuclear wasteland in a desert, it's going to be barren, but settlements still exist.

Other urls found in this thread:

pastebin.com/0LuaTqGj
mediafire.com/file/779ocuy1quxa7qb/Fallout PnP Complete Kit.zip
archive.org/details/otr_civildefensewithorsonwelles
archive.org/details/The_Fifth_Horseman
fallout.wikia.com/wiki/Japan
twitter.com/SFWRedditVideos

Nothing to contribute, but I'm bumping this. Fallout is too good a universe to leave up to just videogames.

>Giant In The Playground

Fuck off. You aren't welcome here.

I feel like this is one of the few times I can honestly ask why you aren't just using GURPS without it being a meme, considering that's what Fallout was going to use until the deal with SJG fell through.

Are there any major changes you made to the Exodus rules? Interested as a fellow GM who's also interested in the fallout universe

Bumping this for fallout discussion.

Shhhhh

I was going to ask the same thing.

I'm that one guy who uses Savage Worlds to play Fallout, but it seems you already know what system you're going to play, so good luck to you.

And I'd still give the players one goal or another, even if a very distant one. Pretty much all games did that for a purpose - most players need some more motivation than "It's fun to explore." Of course, you seem to know your players well, so you do you.

Probably *BECAUSE* the GURPS deal fell through and they made their own system.