being a player that started out with D&D 3.5 I am currently scared of trying out GURPS since I have heard it to be a complex game.
Is my fear justified ? Would GM'ing it be frustrating ?
being a player that started out with D&D 3.5 I am currently scared of trying out GURPS since I have heard it to be a complex game.
Is my fear justified ? Would GM'ing it be frustrating ?
It's complex, but like anything else you'd have to get used to it, and if you don't like it nobody's gonna force you to run it.
Yet right now it seems like the only thing I can run for the setting I had in mind.
>It's complex
It really isn't. It has very simple mechanics.
>being a player that started out with D&D 3.5 I am currently scared of trying out GURPS since I have heard it to be a complex game
>starting out with D&D 3.5
Nigger, GURPS is going to be a step down in complexity. I actually quit Pathfinder for it because GURPS runs much faster and simpler than Pathfinder. The only real hard part of the game is the front end, and even that has many exceptions.
Whether GMing it will be frustrating depends on what you are going to make of course. If you want to run a game where everyone is Galactus or something then it will take a bit to wrap your head around. If you are running a generic fantasy game or a post apocalyptic game however you can just use Dungeon Fantasy/After the End and have everything taken care for you out of the box.
Can you elaborate on what you want to do? You should ask on the GURPS general as well as I am sure that everyone will want to help you.
Start with GURPS: Lite, then hit up How to Be a GURPS GM.
GURPS's complexity is mostly frontloaded. The good part of that is that the game itself is fairly smooth, especially from the players' perspectives; the bad part is that it requires more effort on the part of the GM since you have to determine points budget, PC options, what rules the universe runs on, what gear is available, etc. instead of the normal thing you can do with out-of-the-box games i.e. toss the book at them and say "have your PC ready in a week."
GURPS has a lot of optional complexity that is very rewarding to learn and use, but stripped down, simple versions are available and great to use.
What are you trying to run, friend? One thing GURPS does demand is that you have to come up with at least a basic idea of what the game will be about. It's not like D&D when you know every game is going to be basically a LOTR ripoff.
GURPS has lots more up-front complexity that's required before play can begin, but in-game it's as simple as D20, if not more so.
Yeah OP, you survived the clusterfuck of third edition D&D you can take anything. "GURPS is so complex!" is a retarded meme that needs to die. Only issue with GURPS is the metric fuckton of books but hey, you endured 3.5 and its own metric fuckton of books.
If you can avoid the pitfall of trying to include too many options, GURPS is fine. Character creation can take forever, but once in play it goes much more smoothly.