Let's Make A Setting Veeky Forums

>All vampires are cosmic horrors, all of them. No exceptions

The standard orcs of the setting are descendants of the mysterious advanced precursor race. They don't know this, so hold the memes.

WE

The fucker said hold the memes, retard.
WUZ

>Many vampires construct nests out of the bones of countless damned souls, many of which are still alive in some capacity

Orcs are savage raiders

They only care about knowledge though

If you climb high enough, you can eventually reach an altitude where the clouds are physically solid

There may or may not be a kingdom up in there somewhere

And just like that we're going full Dark Souls.

>Magic in this setting is done entirely through pacts with entities from the Beyond. All entities are actually the ghosts of people who have died, and in crossing over, they lost all of their connections with mortality and their memories, transforming into various creatures based on their predominant and foremost personality traits.

>Their lost for knowledge is so great that many orcs will raid ancient tombs, and citadels for even the tiniest scrap of lost information despite high chance of vampires devouring them whole.
As a result, Orc populations are not very high

Half Orcs are common however, as they cross through foreign lands to recover the past

Rifts does this. A vampire intelligence, which is sort of somewhere between a Skaven and an eldritch abomination, creates a Master Vampire who then infects more and more people, creating Secondary and Wild Vampires. Once the population hits the tens of thousands, it's enough to anchor the thing in physical reality and it can conquer the world it's come to.

>Humanity is long extinct
>All the races of the world are permutations of humanity

>>Most of these entities, whilst certainly terrible and most of the time not possessing man's best interests at heart, they are nowhere near as terrible as the average vampire. In fact, some vampires will seek out these entities in order to devour them, and grow into a greater stage of power

>Many of these entities don't really care for this and some of the more sane ones band together to form hordes to fight the darkness. Basically Valhalla but you become a 6th dimensional conceptual construct

>The sun itself is essentially the CPU of a mostly invisible or otherwise unperceivable being sleeping outside the reach of the planet.
>Its burning light are its sleeping thoughts.

>In the process of trying to combat the vampire menace, mortals and the entities of the Beyond strike bargains. The entities grant the people of the mortal realm their power in return for taking the fight to the vampires.

>All such powers are totally dependent on the entity, the mortal fulfilling the terms of a bargain with the entity in question, and any such bargains are one-off deals - it is entirely possible to scam these entities and get away with it, but one must be well-versed in the mind-twisting dialects of the Beyond to do so, and must be quick-witted and careful in the way they word their terms.

>The basis of God's Creation is a crude and unfinished draft of His True World, dipped in the primordial khaos even He refuses to watch over.
>There is a brighter world above.

>Most of these races, whilst sharing the same base genetic template as the now long dead humans, they are each unique and different, each practically a species unto themselves

>Each race has its innate own magic connected to an eldritch entity, basically making all mortals warlocks.

Some factions can find stuff like metal horses and "Boom sticks" from old castles. The stuff requires either copper arrows or black gold to fuel to make them work. Some people have tried to reverse engineer the stuff with varying degrees of success.

So are the vampires hording blood to get more power? Is a regular vampire a weakling relatively speaking but can fill up on souls, blood, bones, whatever to increase his power?

Vamp squad campaigns are best campaigns.

Vampires can presumably glut themselves on blood and souls in order to increase their overall power, but some vampires may simply come into existence stronger than their fellows, either because they were called forth with a massive tide of blood and pain, or that whatever is creating the vampires and other undead simply chooses to do so

>The Unfinished World is doomed to an oncoming apocalypse, the specifics of which seem to be ever-changing. It is known that the vampiric horrors that roam the world are but one component. Either they serve the primordial khaos, or are merely spawned from it.
>One thing is certain. We are not what God wanted.

>Veins of spiritual power intersect the world at various points of importance, often summoning entities to their presence
>These veins tie this world to the worlds before and the worlds since

>All of this has happened before, and will happen again, until God's Paradise, His Eden, is created. When God's world is made, when the Last World is finished, we will not be there to witness it.
>This cannot be allowed to pass.
>We have to get out.

This shit is weird

>Every vampire is different, no two vampires are alike. You could be facing down a mishmash of various genitalia from all walks of life, the next you could be fighting against a mass of demented clockwork and gears trying to grind your flesh into paste. Every vampire is entirely different from one to the other, with their own abilities, and feeding methods. The forms that Vampires take range from the grotesque (a mass of putrid organs and intestinal contents), to the morbid (a titanic mass composed entirely out of faces stretched out into various depictions of torture and pleasure, creatures composed of various genitalia), to the downright surreal (giant floating baby heads, 'living' music, poetry, philosophical concepts, etc). In truth the only things vampires have in common is their consumption of blood, their spread of decay and rot wherever they manifest, their creation of lesser undead in their wake, and the fact that they are all affronts to existence itself.

>The Historians are an eldritch species that travel between worlds, recording every detail of every world to assist in the creation of the perfect world
>They take the form of living species, but always look ancient and wizened, regardless of the form they take

>Research is being done into these veins of spiritual power. This has led to the ability to strike bargains with the eldritch powers of the Beyond.
>Ongoing research is being conducted in a desperate hope to get everyone Out before the end times begin in earnest.

>Everything else is going towards a desperate attempt to hold the line against THESE fucking things until the research bears fruit.

>In truth these artifacts are far older than even the disappearance of humanity or the fall of Orc society. Much "newer" technological marvels are just assumed to be magic

That's the setting of Necroscope, user.

>veins of spiritual power
>All vampires consume blood

Sapient blood is the original source of all magic (eventually), and holds deep and arcane power. The few human mystics that attempt to gain their own power instead of making pacts end up making a pact with the potential of their own blood, warping them into monstrosities, from whence sprung several of the races of Man, as well as several kinds of vampires.

Among the permutations is the Vrell a species of pale, limp, seven feet tall minimum, hunchbacked creatures.
Long ago they were known to support a variety of lizard eldritch but now they are known for their alligence to the vampires, becoming career servants and tricksters.

> as well as several kinds of vampires.
>All vampires are spawned, or serve, the primordial khaos.
>This world is dipped in the primordial khaos, and God doesn't want it anymore.
>Therefore, the vampires spawned this way are the result of all sapient blood inherently being tainted by the primordial khaos and mystics foolishly tapping into that corruptive power.

>The Vrell whilst they do go out of their way to provide their vampiric masters with fresh blood, they will occasionally be the ones subjected to their masters ceaseless hungers instead. Not that they mind really

>The Vrell are primarily a servitor race for the vampires because their progenitors among Man 'came close' to turning into vampires themselves and never quite made it. The intent was to try and create monsters to fight monsters; the fools fell far short of the mark, and merely handed the vampires servants on a silver platter.

The vampires don't talk much, but when they do, it's entirely through scream songs. Listening to them without protection causes your ears to bleed, which the vampires will immediatly smell and try to locate.

>Not all of the previous worlds were completely obliterated, fragments of these survived with remaining "living" things on them
>They learned how to manipulate the Khaos in some measure and glued a lot of the remnants together, creating the Qliphoth.
>The Qliphoth is the amalgamation of what remains of the destroyed worlds, sunken in the Khaos but not deep.
>The Qliphoth is strange even for the standards of this world and gnawed away by the Khaos, so its inhibitants always need to add more from the next worlds to it to survive

So they are whywolves?

You ever read Charles Stross' Laundry Files novels, user? The fifth book, The Rhesus Chart, deals specifically with this idea.

And Howwolves

When and where is usually self evident

>There is eight sacred families that can use dust from the Khaos to repel it, protect it or even control it.
>They are all cursed in some way but unable to become vampires
>Each family curse is unique but they are all vampire-like.

>The Unfinished World is hell on earth.
>The Qliphoth is worse than that.
>They've given up on getting Out, and have largely segued into a perpetual madness.
>People from the Unfinished World occasionally travel there in a desperate attempt to see what they've done to fight their own vampire menace, or what research was done into their own attempts to get Out before they gave up and the Khaos won.

No I have not, though I have heard of them. May have to look into that later

*protect against it

>The Historians' true purpose in recording the details of the Unfinished World and those that came before it is unknown, but they are often believed to be avatars of God's servants.
>The Next World is being constructed, and the Historians' have no intent of helping the people of the Unfinished World get Out.

>There is an entire country of living suits of armor known as the Artifacts. The Artifacts live in a very luscious land, with countless kingdoms making up the country. A majority of these kingdoms are xenophobic towards non-Artifacts, but a number of them do permit visitors, but never permanently.

>Listening to the screeching song 'speech' of vampires for too long can drive one to hopeless insanity, as the darkness of Khaos is driven into their minds. They become maddened husks of what were once living, thinking beings, nothing more than puppets for the whims of the dark powers controlling them.

>slimes feed on specific emotions
>in doing so, they draw it away from their prey
>so they try to inflict their prey with more of the emotion for a bigger meal
>being caught in a Happiness Slime is one of the most enjoyable things
>but once it's finished with you, you may be left with crushing despair
>if a Fear Slime gets you, it can be an unparalleled, harrowing experience
>but on completion, you're literally as fearless as can be

This chart should make refrences easier to understand and force less back scrolling.

What is even the Khaos and the Out?

>An All-Slime is a rare variation of the species that can feed on any emotion. It's victims are left devoid of all feeling.

>The slime themselves have an unknown origin. Their presence in older world's suggests they play some part in the continuous destruction and creation of worlds.

What kind of beings live in the Qliphoth?

>Out is analogous to heaven - people want to get Out because it gets them away from the rampaging vampires and their Vrell servants. In practical terms, Out is anywhere that's not HERE.
>The primordial Khaos is an otherworldly, corruptive force or realm of some kind that generally serves as the primary force of hostile influence on the Unfinished World. It is the source of the vampire menace, and many other creatures.

The Unfinished's wealthy anscestors have formed one of the most close to its original DNA and are referred to as Yunans and they consider themselves pure. Their skin comes in ebony black or saturated red with no in between or shading. Their faces are distorted to the point where they all wear masks and head wear to cover themselves. The masks are unique and support their personally which is earned as a right of passage into adulthood.

>Sometimes, in times of extreme stress or danger, people have reported hearing a voice emanating from the closest source of fire.
>This could be something as small as a candle flame or large as a bonfire.
>The size of the fire seems to determine the type of voice, smaller flames being softer and more masculine, while larger fires seem to be a booming, feminine voice.
>The kinds of things they say range from small warnings about the vampire currently waiting in ambush outside the door, or a larger, deeper message about some sort of internal conflict.
>No one knows how or why this happens, but all know, that when the Flame speaks, you should listen.

Out is effectively what could be interpreted as heaven in this universe. The people of this world wish to get Out so that they can escape from the vampires and their various servants The Khaos is the primordial sea of corruption, opposite of the Creator, and the source of the vampires and numerous other horrors. It has already devoured countless other worlds, and is in the process of devouring this one as well.

I swear every time I check out one of these threads, the result is just Bloodborne all over again.

Unless you think Bloodborne somehow created eldritch abominarions, I don't think so.

Bloodborne is the mot successful, famous and representative combination of eldritch horror and spectacular gothic horror to date.

I repeat: the result is just Bloodborne all over again. Admit it.

>there is both a red and a green sun.
>each of them travel through the depths of the Khaos each night and come out at dawn

Good bait but you are obviously pretending to be retarded.
Bloodborne barely did nothing new and don't somehow retroactively make this kind of settings a rip off of Bloodborne not matter how succesfull it is.
It would be like saying all those ripped off by Star Wars actually ripped off Stars Wars and must stop doing what they were doig before.

>Some people, in an effort to finally get the vampires off of their track and potentially get Out, perform an incredibly risky and difficult ritual in which they have virtually all of their blood removed from their bodies, being kept alive by only a bare minimum of blood and a series of ancient artifacts
>Of course, since blood and magic are directly related, the result is almost always a quiet, frail husk of a being that is completely undetectable through magical means.
>They are practically ignored by most vampires and their followers, but to all onlookers the price of such safety is not worth it, as it is if their very souls have left them
>However, some say that these husks are not mindless, but in fact very much thinking, and planning their next step to finally get Out.

>Fearsome faceless angels of marble, silver and flame guard the gates to the higher world
>Nothing guards the gates to the Qlipoth, and the inhabitants don't mind at all

>These husks will usually spend their time meandering about, and performing seemingly menial tasks that seem to serve no purpose to a simple observer, but it is rumored that when thy are out of sight and out of mind, these husks are actively working towards the ultimate goal of getting Out.

>lesser undead
Lesser undead feed on less direct forms of magic than blood, and are formed from the detritus left of the vampire's victims. One vampire might produce faceless shadows that eat illusions and leave victims blind, while another leaves gelatinous masses of fat in their wake that strangle humans for their breath. All such lesser undead are at risk for being reconsumed by the vampire, to reclaim what magic they've devoured and what went into their creation.

>Sometimes lesser undead will congregate together into a single large form hat is quite capble of wiping out most forces that stand against it. These Grand Forms are a rare occurance, but one should always be weary whenever their are multiple undead in a single location

>There are exactly one thousand five hundred and ninety seven Old World Artifacts, pieces of the world before that linger in this world, the Emperor of the Artifact race is one of them, and the only one with enough of a memory and a mind to tell of the world before. If the secret could ever be taken from it.

The Qliphotic island Gashadokuro is believed to be a quiescent example of this type, an amalgamation of rotting flesh and bone over a hundred miles long. The insane locals attempt to appease the creature with regular festivals and rites.

>One secret that the Emperor of the Artifact race, known as Gild Crown of the Blood Iron Plate, is the production of Artifacts. The vast majority of outsiders who look to the Artifacts don't know that Artifacts are capable of 'reproducing' The actual reproduction of Artifacts is common knowledge in their lands (A simple act of binding two Artifacts essence in a nursery forge, where a base Artifact body is crafted by the 'parents' and an overseer smith) but there is supposedly a deeper secret to this reproduction, one that only Gild Crown is privy too

Y'know, I came into this thread to shitpost, but it's far too interesting.

>there is heavy debate over the morality of "voluntary feeding" of slimes
>this is often separated into three sub-topics
>>positive-emotion slimes, which leave the victim in a sorry state after an intense slime-induced high
>>negative-emotion slimes, which leave victims with a bright outlook, but incautious, and after an emotionally-traumatic experience
>>the practice in general, including risks of breaking containment and long term effects of messing with emotions

Sounds like shy guys
Though I guess those also come in blue.

>There are strange scientists harnessing the power of the Khaos to create wondrous and terrible devices breaking the laws of the Unfinished World.
>Altough they are not corrupted the way the vampires are because of their indirect use of the Khaos, they are still prone to madness or accidentaly unleash manifestations of the Khaos in the world.
>They can even create intelligent beings but those are always tainted by the will of the Khaos, wanting to kill their creator and wreak havoc.

>From time to time, a strange silver structure will partially emerges from the Khaos.
>The Khaos doesn't seem to be able to dissolve it, the entities of the Beyond say they don't know anything about it and the inhabitants of the Qliphoth usually eager to add anything to their world to survive a little longer don't want anything of it.
>The Historians are litteraly blind and deaf to it, at least pretending to unable to see it or even to read or listen to more than basic descriptions of it; they say the words and sight come to them but their minds just can't process most informations about the silver structure.

>The Qliphoth is largely populated by twisted, vaguely humanoid beings of various races, quite a bit like the Unfinished World. Rampant speculation is that the Creator made the worlds that now make up the Qliphoth as 'rough drafts' for His Paradise, much like the Unfinished World, and then once He got whatever He wanted out of it, left them to the primordial Khaos. Their exposure to the Khaos has left them in various states of persistent madness and insanity, but broadly speaking, most of them are humanoid of one type or another.

>Strangely enough there are no known native vampires in the Qliphoth and vampires from the Unfinished World are very uninterrested in the world below; the few there seem to be desperate or to hide from other vampires.
>Because of it, some scholars speculate that the Khaos is reacting more viraciously to the Unfinished World or that the blood and souls of the Qliphothic beings are far less nutritious for the vampires than the ones of the Unfinished World natives.

>God/the Creator is commonly associated with fire and the sun.
>Vampires, for all their horrific cosmic horror and sheer power, cannot bear the light of the sun.
>The phenomenon with the Flame is relatively recent, dating back only to the appearance of the Historians and the initial spike in vampire sightings.
>Some point to this as the Creator still distantly watching over his children.
>Others point to the state of the world, and the widespread khaos as evidence that "We are not what God wanted."

blimp

Bloodborne is beautiful, with a well executed plot that spans nearly every horror genre but it isn't the end all be all. Hell if it killed the genres it was a love letter to Miyazaki would kill himself.

More forays into the wild unknowns of fear and terrific realities will always be welcome.

In essence, go feed your whore queen more bloodsperm you cuck.

>every once and a while chunks of land just float away
>never more then a few tonnes of it but it can cause major upheaval when sections of road or house, with there tenants,simply fly away

>The Primordial Khaos eats away at the Unfinished World as the Next World is being constructed, which is what causes chunks of land to break off and drift away. Fragments occasionally drift to the Qliphoth and are found there later.

>The angels being made partially of flame is used as proof of their connection to God/The Creator and proof of their divine mandate to keep the gates to the Next World sealed off.
>This doesn't exactly sit well with the people stuck on the Unfinished World.

>The radiant light of the sun boils away the Khaos that composes vampires and their lesser kin, causes them to crumble apart, breaking down the longer they are exposed to it
>This is why many vampires create nests, be they made from the still somewhat living remains of past victims, distorted space-time, or fashioned in some other alien manner

>Because of the eternal cycle of creation and collapse in this cosmology, just because you make it to the Next World that God is creating doesn't mean you've gotten Out. At best, you've bought yourself/your descendants time, and that's assuming the guardians of the Next World permit your intrusion to go unpunished once you're through the gates.

>The biggest reason people believe there is a way Out is because there have been reports and accounts of the Flame telling them this.
>This has invariably come when the prospect of suicide as an escape from the Unfinished World is foremost on the mind of whoever hears the Flame.
>Hope exists, but it is fleeting, and going to the Beyond does not mean you have gotten Out; you simply become an entity of the Beyond and take the fight to the vampires and the Khaos.
>The only option is to get Out.

>The lingering life energy of the vampire nests invariably drives other mortals mad from an aura of the vampires' khaotic energies.
>The vampire nests CAN be destroyed, but such an act would require careful preparation and planning.
>Vampire nests also produce an effect in the surrounding area, the size of which depends on the power of the vampire that made the nest. The sun is blocked out by smoke-black clouds, and vampires may walk in the day unhindered so long as their nest is nearby.

>the ritual to destroy a nest is itself an abominable thing
>it involves the self conflagration of an innocent usually, one whose torturous death the Flame would be appalled at, calling fiery wrath down upon that area
>powerful nests require the sacrifice of a truly righteous individual, one who is believed to walk with the spirit of the Flame and is usually the pillar on which their community stands
>in destroying the nest this persons' spirit is destroyed forever

>The Khaos eating away at the world and dragging away chunks of it to the Qliphoth is why vampires occasionally appear there.

I was trying to compile all of this into a google doc, but there are so many ideas floating around that it's kind of becoming an incoherent mess of information. Some things just don't fit with others, and other things don't make any god damn sense. Regardless, I might take some of these ideas and construct a setting out of it. So thanks, Veeky Forums, for another productive afternoon.

I dunno, seems like most of it fits together. Which parts don't add up so far?

This is effectively what would happen if you took all the insanity of KSBD, Dark Souls, maybe some TES, add some of The Void, sprinkled some cosmic horror over the whole thing, and then slapped it right into the oven. It's most certainly not going to make sense when it comes back out.

I thought the incoherent aspects were intentional, like there are things that will not be explained even on a meta level in order to leave this sense of madness eating at the edges of it.

What parts don't make sense?

>The Void
What parts?

Some of it seems out of place. Slimes that feed on emotions or every race consisting of warlocks, which, to me, kind of takes away from the bleak hopelessness of it because all of a sudden everyone has these crazy supernatural powers. Maybe I'm ignoring certain aspects of it, but that stuff seems kind of out of place thematically.

Also, the sciencey stuff feels weird or kind of out of place. It kind of started very dark ages in my mind and now it seems like it's verging on science fiction.

Eh, my take on the supernatural powers isn't that EVERYONE has those crazy supernatural powers. You need to strike a pact with a Old One-esque ancestor-spirits to get them, and I don't think that Grandpa Hastur's just gonna hand you his ability to shit fire and fling it at vampires.

Meanwhile, I think the supernatural powers are fundamentally needed to put up a fight at all. It's like some Berserk meets Attack on Titan shit. That's how bad shit is here.

Yes, it's a pretty nice series.

>Each race has its innate own magic connected to an eldritch entity, basically making all mortals warlocks.
Someone dropped this somewhere up there. This is mainly what I was talking about.

Mostly everything featuring the Brothers, and the Nightmare. That's where most of the game's more cosmic horror elements lie after all.

Ah, missed that part.

Yeah, that strikes me as a bit off.

I can see it if the science is really magical research done by mystics and put into a pseudo-mechanical/artificing form. The people of the Unfinished World are fighting a war, after all. Anything that levels the playing field or gives its champions a chance is a good investment.

Thing is that even with power they're all fighting tooth and nail. The powers they have are OP in a one on one white room fight against people from our world, but the shit over there that they're contending with are straight up broke.

It's like pitting a group of level 12 fighters against a level 18 wizard. Sure they're miles ahead of what we can do but they aren't touching that wizard.
Yes I know they're warlock don't get pedantic on me, now.

As for this I was picturing something more like Vampire Hunter D initially. There is some high tech shit but it's rare, modern day shit is the equivalent of a +2 sword and the scifi shit is when you know a character is either badass or has connection.

Lets say base worlock, the common pleb, can only like extend their arm 4 feet or so and move it like a tentacle or create a fireball strong enough to light a candle or ignite some straw. Yeah it's supernatural by our standards but by theirs not so much.

Meanwhile the shit they're up against are pretty much Alucard (pre Schrodinger, outside the highest echelons).

Having the ability to blast things with blasts of magical power probably doesn't mean much when Vampires can take the form of literally anything under the sun. You could be facing a writhing mass of rotting flesh and viscera one moment, the next you could be trying to hold off a giant baby head on spider legs trying to suck your eyes out of their sockets. Most people having magical powers wouldn't really help them here.

You have a fair point. Side note, all three posts you responded to were me.

I haven't seen Vampire Hunter D, but they have guns and things like that? Because that seems a little fucking wild for this. Like, VERY out of place, regardless of whether or not these are giant floating masses of organs that want to suck your blood. Guns just seem painfully shoehorned in by this point for god knows what reason. Maybe that's just because I'm not a fan of firearms in my fantasy.