Paizo Games General /pgg/

Paizo Games General /pgg/ ( Pathfinder, and Starfinder)

Tell me about the particularly memorable NPC's you met. Which ones were your favourite?

PoW errata: dreamscarred.com/path-war-errata/

Link repository; point out problems if found: ghostbin.com/paste/tx5h8
Current Playtests: pastebin.com/quSzkadj

Old Thread:

Other urls found in this thread:

paizo.com/paizo/blog/v5748dyo5ljwd&page=3?Bringing-Out-the-Big-Guns-in-Starfinder#106
docs.google.com/document/d/1o91Z-s0R7Vf2Ujj1lFqGC5W--9JOyU0I6uC9XRIR5to/edit
app.roll20.net/forum/post/5059213/applications/?pageforid=5135292#post-5135292
drive.google.com/file/d/0BwsQBh5kjjpIdjdycXJOSUNIVFU/view
twitter.com/NSFWRedditGif

Ten minutes after the real thread got posted.

Sage and report.

>preferring the weeb shit OP with /pfg/ forcing

OP pic have a small hand.

>prefering a thread made by a little bitch salty about weebshit on a weeb board.

Probably the kobold half dragon paladin. He was a cool guy with a cool story.

At least it's not a thread literally made by 2hu.

Starfinder News: paizo.com/paizo/blog/v5748dyo5ljwd&page=3?Bringing-Out-the-Big-Guns-in-Starfinder#106

A summary for everyone else:

Weapons can end up dealing at least 7d8 base damage before any modifiers or enchantments

Baked in damage boost tied to character level.

Lack of iteratives (which is alright with me given the above two points) makes chasing accuracy bonuses far less important

Finesse weapons are now "operative weapons" and the feat tax on them is gone.

Weapon enchantments, now called fusions, can be swapped between weapons freely.

The holy fusion overcomes energy resistance of some evil things

Weapon focus now applies broadly

Weapon levels sound really cool

Crits double all damage, and they are very emphatic on the "all" part

Soldiers are the only ones with inherent access to the full-Level-to-Damage boost weapons

Crits don't need confirmations anymore, but if you only hit on a nat 20 you don't get a crit

Inappropriately sized weapons inflict a -4 penalty to attack but don't change damage

Melee weapon handedness doesn't change the Strength bonus

Many weapons have crit riding effect, most common of which are burn, corrode, knockdown, deafen, staggered, bleed, and wound. There are a few others

Armor bonuses scale with equipment level, as does how long you can survive in a vacuum with that armor

There's a 12d10 slashing damage sword with 6d6 bleed on a crit and a 14d10 bludgeoning and fire hammer with knockdown on a crit as level 20 melee weapons

General assumption is that you can buy anything with an equipment level equaling Character Level +2

>Weapons can end up dealing at least 7d8 base damage before any modifiers or enchantments
According to Owen Stephens' comments in the thread, the highest base damage weapon in the game is a two-handed hammer dealing 14d10 base damage.

>Finesse weapons are now "operative weapons" and the feat tax on them is gone.

So only Operatives can use them?

Does this confirm pneumatic wrist spikes doing solid damage?

7d8 or around their for the Longarms. I'll correct that.

I got the feeling that it was just bad word choice on their end rather than locked to the Operative class, since they go on to say this:

>the special property that ANYONE can use their Dexterity rather than Strength to determine their attack bonus

>7d8 or around their for the Longarms. I'll correct that.

That's a hell of a step down going from melee weapons to ranged.

They don't actually go into all that much detail about the melee weapons.

However, one thing that they do mention is weapon mods. You can add a Fire mod that you can say let's you ram a red hot nail through someone, or an Electric one that can stun people in place, letting you follow-up repeatedly.

Why would I use a piddly 6d8 pew pew laser when I can use a big-dicked warhammer for 20d10?

The gravity hammer is probably a high level weapon, not usually available for lower leveled characters, and its not ranged. There has to be some bonus to melee fighting to ranged, where ranged has so many areas and dibilitating effects.

Yes.

However, before you leave your plasma rifle at home, remember that they seem to be operating on XCOM logic. Trying to rush in is most likely going to get you tasered, glued to the floor, and razzle-dazzled. You're going to have to use chest high walls and take a few shots instead of rushing in like a moron with a jetpack and a deathwish.

>There has to be some bonus to melee fighting to ranged, where ranged has so many areas and dibilitating effects.

4x the damage seems a bit much though.

Didn't X-com have a class that dealt more damage the more squares they moved before attacking though?

7d8 is likely a mid-level weapon (exact level wasn't specified) while 14d10 is from a level 20 hammer.

What debilitating effects? If you get two nat 20s in a row you can do 1d8 damage after five rounds of build-up?

I don't recall.

However, XCOM2 does give you a melee unit that you are pretty stupid to use early on unless you build for stealth. Remember, you can miss and the other guy and his friends now have you out of position.

Stop all movement the next round was one of them. Causing flying targets to fall. Penalties to things. Etc.

In the same post they described forcing a character to stand still and not move, freezing, and tons of other things. Its suffice to say crowd control and certain ranged weapons will be a thing that is around. (also magic)

Rangers are largely useful only for shotguns, because you can jack the crit ratings on them so high, and hit/miss/crit all use the same dice roll in XCOM2

Long War 2 significantly improves the viability of their melee though

So, what you're saying is ranged weapons aren't meant to be your primary form of attack, and melee is still what you need to use for killing?

See this:

No. That is actually the opposite of what I am saying. Melee can be character specific, but ranged still has the bonuses of causing debilitating effects.

Melee is supposed to be high risk, high reward, according to designers.

Ah, so its unarguably better.

Aren't those effects only on crits, making them crazy unreliable, though?

Okay, so the Hellknights are going to be in Starfinder, right?
Well, do we know what Orders of them are going to be in spess? Or will it just be a singular generic entity? Because I really want to go on Spess Crusades with the Godclaw

There's also the thing that shit like flamethrowers are the easiest way to get reliable AoE damage for mook-clearing.

That one specific one they said, yes. But for example, grenades cause effects on every throw, and they referenced the pathfinder tech weapons which often times had DCs on every shot for each effect.

>Well, do we know what Orders of them are going to be in spess?
It was confirmed that there will be 7 independent orders, each of them using a citadel-ship as the headquarters.
Which orders exactly - dunno.

Because they're options available at different stages of the game.
Obozaya's unarmed strikes at level 5 dealt 1d3+12 damage per hit.

What do run ins with Hellknights usually involve? Are they guys you'd have to fight for one reason or another or are they just a group of devil worshipping badasses?

There haven't been many details yet. Pretty much just their power armour was shown.

Have you redeemed any succubi, /pgg?
How did you bully them into becoming good girls?

Well, considering that only some Hellknights worhsip Devils, and most of them are LN with a healthy smattering of both LG and LE, I'd imagine that when not engaging in an action mission, they just park themselves in an area, and do routine search and surveys on ships to make sure that they aren't carrying Contraband or doing anything else Ilegal. That and murdering Space Pirates and Hostile Invaders.

Basically, they'd be more like Freelance Space Cops when not actively hunting down a target to wreck his shit.

Basically, just imagine the Adeptus Astartes and the Adeptus Arbites rolled into one package. With their temperment and firmness depending heavily on their Order.

For example, if you get searched by someone of the Godclaw, as long as you aren't a member of a dangerous Demonic/Chaotic Cult you should be fine, Order of the Chain will arrest any known criminals on board and possibly the whole crew for abetting/other crimes, and Nail will probably fuck up any primitives/artefacts that you have on board, and Scourge may attempt to hire you as a pawn to route out a known corrupt politician.

Again, it really depends on the Order, but if you keep your head down and aren't a huge criminal scumbag, you should be fine.

Basically, they're the guys you call when shit in the empire starts getting super fucked. They're hardcore "paragon of Law" types, and each order has their own ongoing mission, as well as their own special tactics and equipment devised to help them achieve it. So long as you mind the laws of their empire, you shouldn't have much issue with them.

I smell an inevitable !Space Hulk campaign here, boyos and girlos. Could Paizo have made a better Space Marine game than the dedicated game already out there?

It's hard to be worse than GW shittery.

What body type does your character have?
What body type would you want your character's lover to have?

Can you tell me more about him?

Big McLargehuge is what I'm aiming for

Jesus that fucking fatso on F.

I want my character's husbando to be H or J.

L for both characters' lovers.

>Character A is about an H
>Character B is a K, likely to hit L before long
>Character C is probably a J or K

Anyone know of an easy way to get Sense Motive based off Charisma or Int as a feat, trait, or spell?

Well this dragon ruled an underground city as king. There was some big war that ended up slaying him and his sons, leaving the half dragon kobold, Kasquick the heir to the throne. So he took up the mantle and ruled under law since his dad was a golden scaled dragon.

Nope, there's no way to do that without dipping a class because only Cha skills are for easy poaching in this edition.
If you do decide to dip, hope this helps: docs.google.com/document/d/1o91Z-s0R7Vf2Ujj1lFqGC5W--9JOyU0I6uC9XRIR5to/edit

Sounds pretty neat.

So, lets take each currently known Order, and imagine what they would be doing in Spess Future

>Chain
Hunt down known spess criminals, bring them back to face trial, then possibly hold the most dangerous ones in their Supermax Spess Prison. Nothing changes much for them, they just add Spess to everything and have to dedicate themselves to learning Planetary/Intersellar Law

>Gate
Big Brother/Shodan/Borg type shit, possibly ruled over by some Infernal AI. Heavy use of advanced Technomancy, and only help other orders or people in exchange for favors. Possibly emplays a shit-ton on Not!Psykers to read peoples minds and punish them for thought-crime. Most likely to be antagonists.

>Godclaw
SPESS MAHRINES! They crusade against Demons and other Fiends pouring out of the Drift and other portals, as well as hunting down dangerous cults from world-to-world. Possibly engaged in long battles both actual and legal against Megacorps run by cultists and Demoniacs. They will probably be one of the last sources of knowledge on ancient theology and history concerning the Gods of the Godclaw, and may even be some of their last practitioners. Often easily called upon by oter Churches and Monastaries to provide aid Most likely to aid you in bringing down Lammashtan Pharmaceutical companies.

>Nail
These are the people the Megacorps will hire to subjugate and break the low-tech primitives on pre-uplift planets so the company can extort the resources before the Nail starts to force-uplift/civilize/enslave the natives. Easy yet specific antagonists, most likely to heavily trigger any Picard types.

>Pyre
Take Godclaw, remove any redeeming factors, then staff it with Militant Atheists. Rather than hunting Demons and such, they hunt almost exclusively different cults and sects that "endanger" law and order. Will probably become almost exclusively Fedora-tier atheists in the future, and will look for any excuse to punish and kill members of any religion.

I now want a Hellknight-only campaign for Starfinder.
And I'm not even Tuvarkz.

Does Bear's Endurance effect (+2 Con) mean I get 2*Level health for the duration, and +2 to all Con saves? I'm kinda new and pretty slow.

Yes.

What's your favourite waifu in Ensoulment? Aurelia doesn't count because she has no depth past "generic waifu".
Mine is Witch.

>Aurelia

Who?

>Aurelia
>implying she still exists

I bet this nerd doesn't even play Bazketball.

>Aurelia doesn't count because she has no depth past "generic waifu"
Boy are you gonna love this...

app.roll20.net/forum/post/5059213/applications/?pageforid=5135292#post-5135292

>Broodie actually got bullied hard enough by that art to pull out Aurelia's application

>Rack
Complete and utter luddites, who probably never made it into space t begin with. Probably still on Golarion trying to blow-up freeways and powerplants wherever the planet is. Will not talk more on

>Scourge
Special investigators, lawyers, spies, and vigilantes. The scourge specializes in hunting down those who hide their crimes away and bringing them to justice. This order will probably specialize in 3rd party Internal Affairs inspections of various governments and megacorps across the galaxy. If you're a megacorp that does illegal practice, a business man embezzling from the firm, a politician taking bribes from Space Pirates, or the boss of an Interplanatary Mafia, the Scourge will be your bane. They will hunt you, they will find you, they will do everything to have you dead-to-rights, and they will make you wish you had surrendered to the law long ago. Most likely to hire you to help spy on Megacorps, or arrest you if you grease too many important palms.

>Coil
Irrelevant, were only found in Sargava. Their numbers were probably absorbed into the Nail.

>Crux
Zombies, were only found in one small area. Probably destroyed by either Adventurers or the other Orders

>Glyph
Unless Cheliax survived, stayed Diabolist, and made it to space, these guys probably aren't around since they are really just Chellish Gestapo

>Pike
A prety cool Order, though will probably stay small. If you are colonizing/investigating a planet or moon of some kind, and your people are being constantly attacked and harrashed by monsterous creatures and other ayys, then you hire these guys. Proffesional Monster-Hunters, they are not afraid to go on a Bug Hunt, and most of them will probably survive it too.

>Scar
Proffesional Bodyguard. You will find these guys watching over and protecting the most paranoid and richest of CEOs and Planetary Governers. Experts at making safe-homes and stopping even the most professional assassins. Perfect higher-level bodyguards to fight

>tfw you will never slam-jam in Takashi's court

Why live?

And she's the only character in the pic who decided to pull out.

Given what was splattered all over her, i'm not sure I agree.

that was her own

(You)rs

A-user pls.

There is no use resisting, she will be mine.

B-but she is not for lewds. She is too naive and pure for that.

She won't be when I'm done with her.

Someone post DHB's OC WotR party.

>Torrent
The Order of the Torrent specializes in rescue missions, negotiations, and securing hostages. Basically, think Roger from Big O fused with the A-Team. Notable for having strained relations with the other Orders, they will probably survive into Space not as an official order, but as a small band of specialist Mercs.

>Wall
The Order of the Wall specializes in protecting and enforcing national borders and barriers. Insert Trump/Dorn joke here. In Spess Future, they would probably specialize in Station Security, Blockades, and thwarting smugglers and illegal traffickers in order to enforce planetary borders and quarantines. Also technically not an actual Order, but rather a Sub-Order of the Order of the Chain.


And that's all the Hellknight Orders, and what they would do in Spess. Now, lets have some fun and do something different!

See if you can come up with your own Spess Hellnight Order! or just Hellknight Order in generl. Space offers so many unique and interesting problems, issues, and other things that it would make sense for new ORders to arise and address those problems. So share your own Orders and wat they wold be like!

Remember, each Order should have
>Name
>Symbol
>Notable armor cosmetics/themes
>Favored Weapon
>Reckoning (self flagellation ceremony that Hellknights undergo often)

So, who and what is your Hellknight Order!

Same here user, same here.

Are torrent and wall your homebrew shit or?..

Nope. In the splat book Path of the Hellknight thy're listed under Minor Orders. Torrent also plays an important role in Hell's Rebels

Cool. Are those the only two, or are there more?

L. A very solid L. Because he's a massive man with a massive sword and is also a Brutal Slayer

H

Don't make the ladies feel left out!

Every Hellknight ORder I mentioned in my posts in the book Path of the Hellknight. Everything from Coil onward are all Minor Orders

Nice, ty.

>not a single PLD girl is correctly represented by this chart
Maybe Gloriana = D?

>A: Foxwife
>B: Princess Questgiver
>C: Body-modding Alchemist
>D: Military Intelligence Officer/Voted Best Eyebrows
>E: Shepherd Girl Who's Been Crushing On One of the PCs Since She Was Five
>F: The Queen Mum
>G: Entertainer at the village fair
>H: Bloodrager Cohort
>I: Foreign Spy
>J: The Queen Mum's Royal Fitness Trainer/Consort
>K: Paladin of Kurgess
>L: Silver Dragon Who Got Sketchy Advice On Humanoid Undergarments

H is best girl.

Anybody got First Contact yet? Anything really cool? There's nobody nearby that's running the Free RPG Day stuff, so I won't get a chance to take a look myself until the 1st (assuming somebody doesn't put it up before then, but that doesn't seem to be a priority with free stuff most of the time).

Where's the page that talks about the Azlanti Star Empire?

There hasn't really been anything. Only extra blurry pictures were shown where you can't read anything except for "AZLANTI STAR EMPIRE".

Here you go.

So we can't even get an idea of what an Azlanti footsoldier or pilot looks like, as we can with the Hellknight or Aspis Consortium?

I think the dude on this:
Is from Aspis Consortium, not Azlanti Star Empire.
So nope, we have no idea.

B is best girl.

Cashmere's just a blonde H with better hair and nicer skin.

Cashmere's ass is not that fat

I've got special eyes that can actually glean bits and pieces of the paragraphs, and while I can't read what exactly the Azlanti Star Empire is, I can confirm from snippets I could translate that there's a lot of references to "glory to the empire" and "spread through the Galaxy, and eventually the Universe."

So yeah, they're confirmed to be overly-proud militaristic Imperialists.

Apparently somebody on Reddit put it up.
drive.google.com/file/d/0BwsQBh5kjjpIdjdycXJOSUNIVFU/view

Wait wait hold up, HOLD UP.

The second paragraph explicitly says the first paragraph is a description of the Pact Worlds's first encounter with the Azlanti Star Empire, which was some 50 years ago. This isn't something the Pact Worlds (which actually includes Absalom Station) has known about until very recently.

Question for you all.

How do i Raijin?

i've got Sacred Fist/Unchained Monk gestalt right now.

The thing that jumps out at me is Dijinni style.

According to a reputable source on the inside, it is!

Azlanti confirmed for ANCIENT ARODENS?