Can a completed Death Star II be defeated?

The heat exhaust ports were dramatically reduced in size compared to the first Death Star, and point defense lasers were installed this time to defend against fighters and bombers. The main laser could target cruiser sized targets with a recharge rate measured in minutes. Add in a probably consistent escort fleet of at least a few Star Destroyers and the Rebellion couldn't win.

Yes.

Jesus Christ, why does Melania look so evil here?

It's like she's stealing the Saudi King's soul or something.

there is still a david vs goliath set up here, the question has always been how do the rebels win

they might simply board the death star and make a final push to detonate the core manually, combining it with a decoy fleet to prevent them from finding their intentions until its too late, costing the strike force their whole numbers but ensuring peace in the future

Yes because the force.

Does it need to be defeated?

The death star can only be in one place at a time.
Would embracing terrorism, mobility and asymmetrical warfare allow the rebels to defeat the Empire without directly attacking the death star?

Every Saudi man wants to bed her and every Saudi woman wants to be her
>tfw all you need to win diplomacy with a country of repressed thirsty betas is to bring your supermodel wife and daughter

My memory of things may be getting blurred, but wasn't the death star pretty self sustainable? As in it grew the food needed for its staff, etc. So unless you somehow infiltrated it, it could still remain a threat even without an Empire.

Just build a superlaser. There's no need for all the crew, garrison compartments, cannons etc crap around it.

Sabotage the hypermatter industry across the galaxy.

sure, have some goofs disable the hyperdrive inhibitor then hyperdrive it into a star or an imperial planet

its that easy

I actually wish they remade and re-imagine the Originals and prequels.
In like 20 years, same "main story" or story skeleton.
So imagination can show more stuff, better stuff.
Like actually show size by having star destroyers dock inside the death star.
Huge space battles.
Actually show the force do something impressive.

Send in IG-88. Let him take over the station. I remember he pulled pranks on the Emperor by messing up with the doors.

Anything can be destroyed, with enough time, effort, and patience. Something that big is going to generate a lot of power; destroying it is probably as simple as disabling some safety systems and cranking the power generator or whatever up to maximum.

Mind, I say "as simple" as in it's something best accomplished by like two or three guys. It wouldn't be easy at all.

After EP7, I say no more re-imaginings.

Use the Sun Crusher on the star of whatever system it's in.

In the EU this toaster uploaded himself into its computers. Once the Death Star II would have been finished, it would have launched a crusade to exterminate all life on the galaxy afterwards.

The EU is so awful.

Capture the Executor, wait until the DS2's superlaser is about to fire, then crash the ship directly into the center of the cannon. By ID4 logic (which, as we all know, is infallible), this will cause a chain reaction that will destroy the station.

>Actually show the force do something impressive.
>Muh EU
The entire point of the force was that it was a pseudo mystical, subtle thing to fit the religious undertones. Force Lightning should be the flashiest thing you can do with it, and explicitly destructive force powers should be dark side only.

Yeah just use the Death Star II

Have a X-wing fighter exit hyperspace and kamikaze dive into the Death Star at near-relativistic speed.

You're a Muppet and illiterate fob

>t. butthurt EU writer and/or autist

You're not aiming for a logistics win, you're trying to make the Empire so chaotic that not even the threat of the Death Star can keep it under control.

What's an Empire without people and planets to rule?

Honestly this seems to be the best solution. Fuck exhaust ports, you can have a near-lightspeed vessel crashing on that station.

it would become a war of subterfuge, starve it of resources - board the vessel

Superior version

Shield bullshit trickery- or star wars wouldnt use blasters, just solid slugs

Thats far from all of it, for instance even something has criticized Dark Empire is pretty solid for the first 9 issues, can't vouch for the last 3 because I haven't read them.

> taking the freaky Wahhabi monarchist side of a sectarian Middle Eastern Cold War that shouldn't be happening and that the US tried desperately to avoid
> "winning diplomacy"
First Order detected.

Or Steal/Salvage the DS1 prototype.

There was a LOT of Bathwater with that Baby that Disney threw out for sure.
But the good stuff was pretty strongly beloved by the fans though.
A lot of the video games were pretty fondly remembered for instance and Zahns Thrawn Trilogy was largely regaled as the sequel trilogy we never got.

Then there's Wraith Squadron.

Well, ep.7 states that shields won't block lightspeed objects; this was how Solo passed the Starkiller shield. Sure, most of the times it wouldn't work because you don't have enough space to slow down and not crash, but if crashing at near-lightspeed is your objective...

Pre-Rogue-One, gravity wells (like a death star) pulled anything movng in hyperspace out of it.

This was why every two-bit tramp freighter wasn't a WMD. It was why a death star was needed for blowing up planets, instead of simply kamikazing a ship.

>

Thats not how that worked at all. The Death Star is WAY to small and hollow to have a natural gravity well of aby significance. So, funney enough is Starkiller Base, which was smaller then Pluto by the published stats. No, I have no idea how such a small planet had air and life and aparent 1g surface gravity. Maybe it was Terraformed.

>Hyperspace is same as relativistic speeds

So Veeky Forums says board the Death Star II like Ork commandos, kamikaze into it, or attack imperial installations/planets to disrupt its resupply abilities.
Boarding it seems the best choice as stealing imperial shuttles isn't too hard and some imperial personnel might defect to help the Rebels.
Suicide attacks are not the Rebellion's style and the first Death Star was smaller but still had a noticeable gravity well during the battle of Yavin.
The third method could work but the casualties might reach Tyranid level devastation.

Based on observations from the movies, the Death Star seems to have a maximum effective range; it needed to be within the Yavin System to destroy Yavin-4 in A New Hope.

Therefore, the logical option is to hit it from out of its range, with weaponry that can destroy it in one shot.

Fortunately, the movies have already provided a solution.

> this was how Solo passed the Starkiller shield

He did it by specifically timing the Falcon to pass through the shield at a specific point in its cycle or something. And it's quite possible he could only do that because a) the Falcon has the best navicomputer in the Galaxy, b) he's Han motherfucking Solo, the best pilot in the Galaxy, and c) he got incredibly lucky and the plan should not have worked.

I feel like the Deather Star: this time with more death, should be discounted from the discussion because while the logic is sound, the question then becomes could anything destroy Starkiller Base if they covered its glaring weakness, and so on and so on until you have a weapon that shoots the ultimate death ray across the universe

By the way:
Is the maximum range of the Starkiller stated anywhere?
I'm guessing energy beams can't travel faster than light, so distances in the light year ranges - so any significant distance - would result in hilariously slow execution?
This also brings up the question 'How do people communicate/broadcast news in a galactic society within reasonable timeframes?

The answer to all of those questions is 'hyperspace'

It destroyed planets in other star systems, because J J Fucktard doesn't know how far apart planets and stars are

Holonet relay satellites are in fact in hyperspace. Don't ask me how that works.

Not knowing the scale of what they're writing about seems to be pretty much a requirement for Star Wars screenwriters anyway.

I can't be the only one who chuckled audibly during Attack of the Clones when the size of the 'great clone army to restore peace to the galaxy' was revealed.

Underlighting.

The point was that it would never need to engage a fleet to do it's job. It existed to send a message. "Resist the Empire and this thing will show up and literally destroy your planet and kill every single person on it in seconds and there's nothing you can do to stop it" is a hell of a message.

Pretty sure the weapon is fired through hyperspace. They had a similar concept in the EU way back when.

They retconned it in some EU material so that the "units" mentioned didn't refer to individual clones but military units, like company or batallion. Although the number of closes would still be pretty damn small, especially compared to the numbers the same source gave for the CIS droid army (which had literally trillions of B1s, as those things are dirt-cheap to produce and they had factory-planets churning them out non-stop).

He's afraid.

Is this the new Dragon Ball movie?

The Hutts tried that, but it blew up when they tried to fire it because they were cheap and outsourced the labor to an autistic hivemind.

Get on my level.

>This also brings up the question 'How do people communicate/broadcast news in a galactic society within reasonable timeframes?
Star Wars has FTL comms. They call it the Holonet. Real-time communication anywhere within the network.

It's also important to realize that while a few of the characters refer to hyperspace as "jumping to lightspeed", it's actually not accelerating to lightspeed. It's traversing to a different plane of existence where you're taking a shortcut. Where moving a short distance in hyperspace equates to moving a great distance in real space.

You might be able to pull it off with an Eclipse, Sovereign, Assertor, or other dreadnought equipped with a light superlaser. If you come out of hyperspace from outside its ark of fire, then it doesn't matter how fast it can fire or how small a target it can't hit, and I suspect any of those ships could survive the fire of its escorts for long enough to fire off its superlaser, though long enough to do that and hyperspace out might be more iffy.

>The heat exhaust ports were dramatically reduced in size compared to the first Death Star
Increasing the risk of overheating. You do realize the only reason why the first Death Star was destroyed was not because of some horrible design flaw, but because some space Shaolin monk who turned off his board computer used his Buddhist magic to fire his lasers at an angle that's literally impossible, right? Regular lasers don't bend 90 degrees when it's convenient.

>Regular lasers don't bend 90 degrees when it's convenient.
>Proton torpedoes are lasers

Am I having a stroke?

I love illustrations in that book.

You know that the first death star was an inside job?
Proton Torpedoes can't melt steel core.

>forcing 40kids into everything

DS1, 2, Starkiller, Centerpoint, Darksaber - what was Veeky Forums's favourite superweapon?

You must be new here.

Easy, Galaxy Gun