/wbg/ World-building General

ITT: Fiction alternatives to 20th century superpowers and ideologies

Online map-making community:
cartographersguild.com/
reddit.com/r/imaginarymaps/
reddit.com/r/worldbuilding/
discord.gg/ArcSegv

On designing cultures:
frathwiki.com/Dr._Zahir's_Ethnographical_Questionnaire

Online map designer software:
inkarnate.com
experilous.com/1/project/planet-generator/2015-04-07/version-2

Offline map designer software:
profantasy.com/
experilous.com/1/store/offer/worldbuilder

Mapmaking tutorials:
cartographersguild.com/forumdisplay.php?f=48

Random Magic Resources/Possible Inspiration:
darkshire.net/jhkim/rpg/magic/antiscience.html
buddhas-online.com/mudras.html
sacred-texts.com/index.htm
mega.nz/#F!AE5yjIqB!y7Vdxdb5pbNsi2O3zyq9KQ

Conlanging:
zompist.com/resources/

Sci-fi related links:
futurewarstories.blogspot.ca/
projectrho.com/public_html/rocket/
military-sf.com/

Fantasy world tools:
fantasynamegenerators.com/
donjon.bin.sh/

Historical diaries:
eyewitnesstohistory.com/index.html

More worldbuilding resources:
kennethjorgensen.com/worldbuilding/resources
shaudawn.deviantart.com/art/Free-World-Building-Software-176711930

List of books for historians:
reddit.com/r/AskHistorians/wiki/books/

Compilation of medieval bestiaries:
bestiary.ca/

Middle ages worldbuilding tools:
www222.pair.com/sjohn/blueroom/demog.htm
qzil.com/kingdom/
lucidphoenix.com/dnd/demo/kingdom.asp
mathemagician.net/Town.html

Other urls found in this thread:

seventhsanctum.com/generate.php?Genname=lcnamer
twitter.com/SFWRedditVideos

Bump.

tell me about the closest thing you have to an antagonist in your setting /wbg/

Eldritch abominations from outside of every reality as the major villain but there are plenty of minor ones if you want to hear about them.

Magic

It always sours somehow, ends up inducing chaos

From events that wipe out thousand year civilizations and leave nothing behind, to most wizards being fucking nutjobs by the time they're nearing deaths door (which they almost always do something desperate and costly to try to avoid)

Basically since its all about the mind, and you're constantly channeling invisible magic juice from thin air, its going to take its toll not on your joints and bones, but on your nervous system and brain.
Most wizards burn out and have a stroke that leaves them unable to use magic (at least on purpose, some manage to retain telepathy or something to aid in their new horrible stroke victim life) around the same time martials succumb to arthritis, unless they're gifted somehow, or tenacious, the same way a martial relies on mystical boons or magic (ironically).

The only real cure is to make sure you have an out, and can retire from high-impact wizardry around 45-50, the same way a martial (granted the martial would have to start when he was 30-40, generally) would ascend to higher roles of military leadership requiring less and less manual labor, a wizard would retreat into universities and libraries.

How much would it bother you for a setting to be in the middle of the industrial revolution before it has firearms?

Unmatching player schedules.

Beside that, underground spider people empire and loyal evil high elves fanatically serving selfish titans.

Capitalism

ATLA pulled it off. Full industrial by Korra and no guns.

When you have something that can replace early pre-matchlock style guns, there's no reason to develop those bad guns, and without the bad guns, you'll never develop good guns.

Cool. I was thinking about just handwaving conventional firearms out in favor of guns which rely on some dumb crystals and oils. These require a much larger "vehicle" to facilitate so at first they are more like artillery and mounted cannons, later on they are improved and downsized to long heavy rifles that could easily be transported and operated by two people (or one person, inconveniently) in the middle of combat.

Artillery came before handguns in real life too. Sounds like you're good.

I created this map and I feel I'm fucking around a bit too much.

This was originally a farming/mining village but after some time a noble house settled there with its military force and the village grew up in size to reach 700ish people.

The farming part had a small pallisade wall built around the farms/houses. After the noble built on the hill the started putting stone walls at the base of said hill. I took Edinburgh castle as the real life model and the hill is sheer cliff for the most part beside going through the village.

The land at the foot of the hill is used for sheep grazing and for the few horses the house enjoy.

There was a small quarry used to dig most of the stone making the stone wall but the house fell on hard times and the construction stopped and the village is left with some unfinished parts and the wood pallisade.

A few houses were built outside the walls and some farm lands cropped, heh, their way at the base of the walls. Bad shit happened and an influx of refugees are either camping outside the walls for the most unlucky or inside in the fields near the western walls.

I fear I made too much land for the village population, game's set roughly between the viking settlement of england and the Norman invasion. What do you think?