Warhammer Age of Sigmar General /AoSG/

40k 8th is in the spotlight edition

resources
>pastebin.com/Cb3X4ZKW

Core rules
>games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules

Skirmish
>mega.nz/#!jMQxCa6C!9TQ324QTcZ7nDJbv2Q7uQ9xg442K-UA-dtK2wTLxFPw

General Handbook
>mega.nz/#!nMpnGQBS!Ew5rz8JMzKi5e7_mtN9nibMGY3UWO5jwOl8DIf9UZ1I

Army builder
>warhammer-community.com/warscroll-builder/

Custom Warscroll Designer
>runebrush.pa-sy.com/warscroll/

Old thread
Question time:
wasn't GHB2 supposed to have been released by now?
Why didn't GW do battle-tomes for the other legacy armies?
What's the next release going to be?

Crossover Age of Sigmar-40k when?

Age of Sigmar just needs to develop a bit more technologically and then it could probably hold its own.

Also it would be good seeing other kinds of realms, alternate dimensions, and universes like a Golden Age society that escaped 40k to another dimension where humanity & friends has its shit together just a little bit better than the imperium. And then stopping by for a visit.

>tfw just kind of want squats back via the overlords fucking up a black crusade outta fucking nowhere.

AoS's less-than-stellar writing is already creeping into 8th edition 40K, with all the new OC Donut Steel unit/faction names and Spacecast Eternals. It doesn't need more of that shit.

>AoS's less-than-stellar writing is already creeping into 8th edition 40K, with all the new OC Donut Steel unit/faction names and Spacecast Eternals. It doesn't need more of that shit.

Its too late user.

Let the golden superhumans into your heart (and wallet).

Can't wait 10 years from now when the warhammer universes literally become more noblebright science fantasy then fucking star trek or that old 50s scifi pulp. Complete with hundreds of human-ish mary sue factions.

Are troggoths worth it for a mostly grots army?

I'm trying to build a mostly mounted chaos army, and was wondering if a few units were any good. How are Hellstriders of Slaanesh, Varanguard, Gorebeast Chariots, and Regular Chaos Chariots?

You know as well as I do that Primaris Marines were an excuse to up the size of their models without making people feel like shit for having manlet Marines. Also, what's wrong with protecting their IP? Aeldari are still known as Eldar. It's specifically stated in the book. It's what the common name for them are. Aeldari is the name the Aeldari use to name their collective race. The Imperium call them Eldar cause they cannot pronounce the words they use.

>PEPSI COLA? OMG WHAT A SHIT NAME IT COULD BE COKE OR COKE COLA OR SOMETHING! WHAT? COKE HAVE THE LEGAL COPYRIGHT TO T HAT NAME? LOL FUCK LAWS AND IP AND CONTRACTS AND SHIT LOL. MY AUTISM NEEDS EVERYTHING NAMED SOMETHING I CAN IDENTIFY WiTH OR REEEE

Protip. GW writing has always been shit. You're not fooling anybody pretending otherwise.

This is just utter stupidity and I wish a janitor would delete it. Furthermore, 8th edition say that Squats are still around. I won't be surprised if they get models.

Help me with an army lads? I know I keep shilling this but this is what I have got ideas for so far
>Nurgle daemons being idiot proof and easy to play. Slow but resilient
>Skaven Pestilens easy to get into with the SC! boxes
>Skyre being broken
Any more army suggestions? Convince me of your army.

>This is just utter stupidity and I wish a janitor would delete it. Furthermore, 8th edition say that Squats are still around. I won't be surprised if they get models.

Sounds like someone is mad that GW is focusing on selling toys again.

If you want to keep your headcanon, just go make your own fanfiction homebrew setting of 40k. Its not like others haven't before.

Otherwise you are just riling yourself up.

Besides its not like there haven't been crossover events before (muh chaos warriors with plasma guns in Albion as an example).

Lads. Am I reading Skirmish rules correctly? If I have a Skink Priest or Oldblood and have 10 Saurus Guards within 6" of them, the Saurus Guards gain +1A to their polearms, right?

Ripperdactyls are a shit fucking choice option. Give me Kroxigors instead. Skaven get Rat Ogors and Ogores get Ogores et al. So it's not a balance issue.

I can't remember their prices but it is of my belief you have to, basically, at a 25 point start limit, buy a Skink Priest and whatever? Since an Oldblood is 23 I think? I guess you could get an Oldblood + 2 Skinks, but that'd be hilariously bad.

Assuming I have an Oldblood, what's the best gear to take for him in Skirmish? As for Priest (I think it's regular Priest) I guess taking the Priestly Trappings is best for the 6" aura buff he gets a turn?

I had made up fluff that a Slann had sent some of his guys down there to prevent others from getting the Shadeglass, whilst asking them to return with it if possible and destroy it if not. The intended use was to study it and see if there was a way of using it bring a dead Slann back to life or perhaps to use it as a back-up system if, upon their death, they don't remain tethered to their form as a Relic Priest... So they go into the shadeglass like a waystone/soulstone and then carry on as normal as a necklace around their body or some shit.

Bit of a shame it's Mordheim but with Shadeglass instead of Warpstone.

It's not stupid if the lawyers say its a good idea. Consolidation is key especially for trademark purposes.

They're good for meaty beat sticks. A good thing to support the weak and gobbos.

>40k got a better rulebook than aos again

Strength, toughness and overall better written rules when? This game suck as it is right now.

Money talks and 40k makes more.

Feels bad too, cause I want better steam tank stats.

Soon

What do you think of the new Vandus Hammerhand warscroll?

If you have a named character like that, can you still give him artifacts and traits?

Fellwater or Sourbreath though? I mean, you keep the Fellwater near some moonclan nets and the opponent basically can't even touch them, but that Sourbreath 4+ to just ignore dying though

other Veeky Forums companies have begun doing so as well
in MtG they have added a hologram to all cards, plus they comissioned their own typeface for use in their products
GW is simply trying to protect themselves from companies like mantic making cheap alternatives that are too look-alike their minis
not only are they re-naming everything with madeup, copyrighteable words they are also trying to make their stuff not generic fantasy

Unique characters cannot have traits or artifacts. However, you could run him next to a Lord Celestant on foot with consumate commander trait to get that sweet +1A +1 to hit and battleshock immunity.

Can you help me find the rule that says a named character cannot take artifacts and traits? You're already paying more points for his extra little bonuses so why would you also be prevented from taking wargear and traits?
He's still got the HERO keyword and the rules in the battle tome says any HERO.

...

Fell water are cheaper and in plastic. And the hit penalty stacks nicely with the nets.

Fellwater it is. Thanks for the advice user.

>Protip. GW writing has always been shit.
It may have been shit before, bit it's been getting worse recently.

> Also, what's wrong with protecting their IP?
It's not protecting their IP that's the problem, it's the zero-effort names that they're coming up with, not to mention that their paranoid avoidance of anything remotely resembling Tolkien tropes in AoS has led to its setting's tone and focus being all over-the-place. A lot of the stuff they've come up with to cover their asses in AoS is secure because it's not worth stealing to begin with.

Also, Aeldari isn't nearly as bad as "Sourbreath Troggoth" or "Deathrattle". GW should be laughed at for those two.

>Skaven Pestilens easy to get into with the SC! boxes
Same as Nurgle mate. As I said in last thread - a single Nurgle SC box has 500pts so with two boxes you have ready-to-play 1000 pts legal army. Seriously, go with Nurgle - their battletome is coming

>wasn't GHB2 supposed to have been released by now?
Nah, my bet is Q3
>Why didn't GW do battle-tomes for the other legacy armies?
Why would they? With brand-new factions they are free to do whatever they want and also more trademarks. I think that they will replace every old faction with a new clone someday
>What's the next release going to be?
Nurgle

>Ripperdactyls are a shit fucking choice option. Give me Kroxigors instead. Skaven get Rat Ogors and Ogores get Ogores et al. So it's not a balance issue.


You're not very bright, are you? You only get what's in plastic, that the whole balancing.

He's pretty good. The +1A command ability is awesome, though it's reduced range means he'll need to skirt the frontlines, where his lack of a sigmarite thundershield may bite him in the ass.
Fixed damage 3 on Heldensen and 4 Attacks from Calanax are also very fighty, but, again, he's not very durable and his buffs are to important to risk him against anything heavy.
Having the generic LCoD's command ability as a simple aura is also great, but being limited to the mediocre Hammers of Sigmars takes a lot of bite out of it, nevermind that the Hammer's bonus abilities are partially made pointless by Vandus.

When I run a mounted LC I usually have him with the super-powerful Staunch Defender, Keen-Clawed and Mirror Shield, and have him escort a unit of Concussors on their way in. In this job I could maybe see him replaced by Vandus, who improves their output significantly, but does little for defense and needs protection himself. Maybe with Fulminators? That might be interesting, as they don't really need the bonus to their save.

>Nurgle
But Nurgle already has Putrid Blightkings and the Plaguebearers, Herald, Plague Drones and Nurgling models are pretty much up to modern standards.

Though i honestly do believe a new Great Unclean One and Beast of Nurgle might be incoming, along with maybe a new daemon.

Well, not making a shared release with 40k would be a waste for GW. IMO they will give us mortal cultists usable in both games and a battletome

July is the planned release month for GBH, I think
Previous releases sort of imply that they are going to make a dedicated release for every chaos god. So far, and considering that Tzeentch followed 40k Tzeentch it would stand to reason that they do AoS Nurgle as well. With a Slaanesh release planned for later this year maybe

>the Saurus Guards gain +1A to their polearms, right?
No, having a hero nearby gives Saurus Guard +1 Save and +2 Bravery
The Eternity Warden gives them +1 attack

Mortal Cultists for both games? Eh i doubt it, Poxwalkers already fill the "cultist" role for their 40k releases.
Yes but unlike in those cases, putrid blightkings etc and maggoth lords and whatnot are a fairly recent release. Though i wouldn't be surprised if they got an updated battletome like how Khorne just got one.

I really like how 40k handles shooting but I prefer how AOS handles melee. Only being able to fight the unit you charged and getting to pile in before AND after you fight is super weird.

>and battleshock immunity.
That's only for units in a Hammers of Sigmar battalion, which is complete garbage.

>It may have been shit before, bit it's been getting worse recently.
Ive been in the hobby for 20 years and GW has never been better than they are today

They have always had bad writing. This is not their best writing to date, but everything else is A+++ 12/10 quality right now.

Battletome + New unclean one and a new beast of Nurgle would be pretty epic. And then fold in Pestilens to Nurgle. Sounds like a really fun faction to me.

Okay guys, convince me to buy the ePub version of Plague Garden to share with you guys rather than the hardback version
Bonus points if you can convince me to buy both

Well I'm going to buy the epub version and not share it, so I'd actually be grateful if you did not share it because I like to keep the lore for myself.

Not sure if this was posted yet. But they're going to release a new Path of Glory supplement, containing stuff for every factions.

Sounds pretty cool. Even if it's poorly balanced, this is a cool way of doing casual campaigns.

that guy is ridiculously good. How many points does he cost?

280

>Only being able to fight the unit you charged
well I like it because you can always declare a multi-charge. If you want to attack someone in melee they should at least have the chance to over-watch at you.

I get how it works and how to use it, but I just prefer the way AOS handles charges and melee combat

>280

damn. At 280 points is an auto include. That command ability alone is epic (and it works on himself too).

I wish my poor elves had anything half as good.

>No shield
>no artifacts
>no command traits
>auto include
He's good but not THAT good

Just checking out the preorders on GW, this starter kit thing comes with a doublesided playmat and cardboard building?

that's the best way to play.
tournaments for a dice games are stupid and noskillrandomdiceisfornoobslearn2play

Is that a question or a statement? coz if it's a question you've already answered it and if it's a statement it's redundant.

That's... a really unexciting building. Is it just an upside-down cardboard box with details printed on it?

Oh... wait... it IS just the game box, placed upside down... How... lame...

He's neat, but to get his battleshock immunity you need the garbage Hammers of Sigmar and his command ability's range is criminally short. Not to mention the fact that his defenses are kinda meh without the shield and artifacts despite his huge guts.
A viable alternative to the generic mounted Lord-Celestant, sure, but by no means better.

Infinity does the same. It's nice to have at the start, but won't satisfy for long.

Its a neat use of the packaging

I as saying more like auto-include just because of how efficient his points cost makes him. 280 for that load out is enviable. The griffon rider for High elves (pic) is 260 and he sucks balls compared to the SC guy.

I suppose its subjective but as a long time tournament stormcast player I do not view him as an autoinclude

He is powerful but he does not fit into every list and he has severe limitations

Depends on the army, I guess. For 280 he's 60 pts more expensive than the generic version, despite being something of a sidegrade instead of a clear upgrade.
Maybe you could argue that the fact that you don't need to waste your relic allotment on him is worth 60pts?

They have radically different roles. The High Warden is primarily a fast character assassin and warmachine hunter with a worthless command ability, Vandus is a buffbot that can punch above his weight, but can't take much heat.
Also, the High Warden *is* overcosted. 220 would be plenty.

>tfw used to like warhammer fantasy
>tfw gave it up for a few years
>tfw come back and its all fucking gone and in its place are peudo-space marines and distorted copyright names

Okay

Its not okay. Why has it been replaced with a skirmish game when we already had two skirmish games in the form of 40k and LOTR?

Why have they scrapped Brettonia and Tomb kings?

You can still play fantasy.

You are about two years late, mate. We've been over this weak bait so many times it is not even slightly annoying anymore. At least try to get some vaguely interesting material before you try something like this.

yeah well I guess you're right. In the context of tournament min/maxing he might not be that great at 280 compared to the other really good stuff out there.

If anything it just goes to show how far behind, left in the dust, that the elves are these days when it comes to trying to be competitive.

Wow, haven't heard that in, like, a week or two.

>Its not okay.
Yes it is
>Why has it been replaced with a skirmish game when we already had two skirmish games in the form of 40k and LOTR?
AOS is not a skirmish game
40k is not a skirmish game
LOTR is a dead game

>Why have they scrapped Brettonia and Tomb kings?
Nobody knows but presumably they were cut because they were ancient models that looked bad and they didn't think there would be enough profit in revamping the entire line. At least that's true for Bretonnia - there was no reason to cut the Tomb Kings.

You can still play as both factions in AOS. They have rules and points and are legal in all games.

G8 b8 m8!!!
Couldn't find the whfb General?
Oh wait that piece of shit always dies...

I took a hiatus after it got too expensive, basically only just found out, i dont go on this board much at all , i had heard of age of sigmar but i had assumed it was just an expansion.

I suppose, but wont be getting any new models


How is it not a skirmish game when you no longer have regiments/unit blocks? You dont have formations in 40k, just squads, now there are no formations anywhere.

Tomb kings had a load of new models, the entire line had been revamped apart from the basic warriors. It was madness to cut them

Brettonia had been neglected but they could have just left it be instead of destroy it, even if there was not enough profit in revamping it. I suppose out of all factions they are the easiest to get alternate models for .

Elves ever going to not be garbage? 40K 8th is looking pretty tempting with Eldar armies that aren't utter shit. Thinking of giving up on this game completely and just doing 40k.

And your first instinct then is to go right to Veeky Forums instead just fucking googling it? Uh-huh.
Then you go to the AoS general instead of the Fantasy one? Uh-huh.
And *then* you ask the trifecta of AoS bait questions (skirmish, sigmarines, squatted races) by pure chance? Uh-fucking-huh.

I did google it first, then went on 1d4chan, but it didnt exactly explain the why, more lore based.
Seeing as it is of /tg i decided to come here

Didnt see a fantasy gen, sort of assumed there wouldnt be one anymore

Those are the three major points of change which i find most aggravating

Oh, did the whfb general finally keel over? Took them long enough.

Found it after searching, it doesnt look dead, not quite.


Why do you dislike the fantasy game and prefer the sigmar one? Genuinely curious

It would be... if it didn't just look like an upside-down box...

Alright, I guess.
- Warhammer sold like ass in the last few years, to the point of GW earning more from shit like glue and hobby knives than from all of WHFB in one year) and GW management wanted to can it entirely, but the devs pleaded with the bosses to allow them a reboot of sorts, which spawned AoS. The important part was to reduce complexity and make the game more accessible and fast to play (which it did) in order to attract new customers (which it also did).

- Marines are the posterboys for 40k and sell like gangbusters, so having something like that for their other franchise is only sensible. I get that the aesthetic is very skub.

- Brets and TS were the worst sellers of the whole lot and thus got kicked off. It sucks, but that's how it goes. And, frankly, bar tomb guard, sphinx and snakes the TK range is garbage anyway.

- LoTR is functionally dead, so who gives a shit.

It's fast and due to it's turn structure stays engaging even during the enemy turn.
I do not have the time I used to have when I was younger, so being able to finish a game reasonably quickly without long stretches of boredom is great.
It's also a lot more complex than a four-page ruleset would seem to indicate, without getting bogged down in minutiae.

>eldar armies that aren't utter shit

You realize they were toptier in 7th

>Oh wait that piece of shit always dies...

>not realizing the last AOS general archived at 30 posts

>You realize they were toptier in 7th

I think its trying to tell me that I should give up on this game and play space elves because AOS elves are and always will be shit.

Pestilens will always be a skaven faction first and a nurgle faction second. Odds are, they'll give them their own shit in the nurgle tome and then just copy paste it into the skaven one (if those lazy twats ever do that)

Dude, our threads aren't much better

I suppose thats a fair explanation, i did not know the Warhammer situation was that bad.
My main problem are the "eternals" in how directly they are trying to copy space marines as well as propelling it from low fantasy to quite shakily established high fantasy.

Why do you think they made it a skirmish game though?


A fair explanation , you use it in order to have smaller games?
It does seem *somewhat* like how LOTR skirmish was when it was up and running, gameplay wise.

Speaking of skirmish, are any of you gents playing Skirmish? My local GW is doing a campaign right now. It's pretty fun for quick and easy little games, and it gives me an excuse to spend more time on modeling/painting since I don't have many models to make.
I haven't played hinterlands, but from looking at those rules, there are some cool things in there that I'd like to use. Anybody have thoughts on hinterlands vs skirmish?

>How is it not a skirmish game when you no longer have regiments/unit blocks?
Because you still have units, but they can be in any shape you want

Skirmish doesnt mean 4x4 blocks of infantry you dunce

>Tomb kings had a load of new models, the entire line had been revamped apart from the basic warriors. It was madness to cut them
I agree. I play Tomb Kings, and theyre one of the best armies in AOS, and I dont see any reason to cut them from production

>Brettonia had been neglected but they could have just left it be instead of destroy it, even if there was not enough profit in revamping it. I suppose out of all factions they are the easiest to get alternate models for .
The models were an eyesore. Ive played versus Bretonnians and their models did not age well at all. Putting new sculpts next to them makes it very obvious why they cut the line.

I do t know much about my local GW, as I only really go there out of necessity (it smells), but I'd be interested in playing skirmish. A lot easier to transport 20 rats than 100

I do! Good times, but the Skirmish rules really could use some fleshing-out. It's solid enough, but it lacks that last bit to make it great.
Hinterlands is probably slightly better, but more involved and the collecting mechanic isn't too great.

It's no more or less a skirmish game than 40k is, to be honest. The games involve still quite a lot of models, especially for horde armies, while a skirmish game caps out fairly early in my opinion.
As for the high fantasy angle, that works out fairly well once you read up on the setting a little. And, to be fair, outside of Bretonnia and the background of the Empire there was precious little actual low fantasy going in in WHFB.

>A fair explanation , you use it in order to have smaller games?
Not at all, my armies are actually a little larger on average. It's just that that the game runs really swiftly.
And it doesn't play like LotR at all. In the broadest sense AoS is more about setting up synergy combos and denying those of your opponent, though obviously there are exceptions.

Why do people say that the Hammers of Sigmar suck compared to the other Stormcast Chamber rules?

If you play Stormcast, which Chamber do you play and why?

I like the extra resilience of the Hammers.

>One time in...what, a year or year and a half? Is equivalent to always.

G8 Math.

I liked all the marshes, mountains with the dwarves , misty valleys and dark forests full of beastmen that sort of aesthetic was what i associated with WHFB. A sort of fantasy medieval germany, with ancient ruins and bustling towns, but with the chaos wastes far to the north and ratmen lurking far underground. Much more grounded than all the gods and realms business.

Must be a pain to use horde armies without the movement trays, i know it is in 40k.


How/why does it run more swiftly than WHFB? What are these synergy combos?

>If you play Stormcast, which Chamber do you play and why?
Most are trash because of the bizarre battalion requirements make you bring a bunch of units you dont want and the lackluster bonuses dont make up for the heavy upfront cost.

I like the Knights Excelsior, Astral Templars, and Celestial Vindicators, but the rest are trash tier.

Most have strange requirements for decidedly mediocre abilities.
Hallowed Knights and Anvils of the Heldenhammer are okay, but even those are not really a compelling reason to commit.

/told.

Marshes and shit still exist, though in an admittedly changed fashion. The Realm of Beasts is pretty much the old world except with more Monster Hunter. If you've got a couple of hours, do read City of Secrets for a pretty compelling look into the average life in the realms.

>How/why does it run more swiftly than WHFB?
With all the extraneous bullshit cut out each turn is over in a flash, just like that.

>Can't wait 10 years from now when the warhammer universes literally become more noblebright science fantasy then fucking star trek or that old 50s scifi pulp. Complete with hundreds of human-ish mary sue factions.
I doubt it will survive that long. Not even NuTrek does Star Trek anymore.

Is there a website that does a good review of each of the units in the grand alliance books?

>How is it not a skirmish game when you no longer have regiments/unit blocks?
You don't understand what "skirmish game" means.

so there was

Moving (including compulsory rolls, charging and reacting to charging and overwatch )

Magic

Shooting

Battle


plus all the leadership tests


what has changed?


Okay, so there are still cities and mountains and the like?