I have done D&D to death, from 3.5 to 5 I did the Stars RPG Saga edition and I saw it was fine. I ran Ironclaw for furries and no one survived. I ran World of Darkness from Changeling to Wraith How many more can I take Chronicles; Changeling to Vampire and everything in between It feels like in my games, there is little more to be seen.
Please, I would like know. Do you have any other games to show?
GM with 22 years experience here. (22 of GMing, more of playing).
Use Dungeon World system, but use it in your own setting. Just steal the core of the rules, if you're a regular dm/gm I'm sure you know how to do that.
It's 2d6+appropriate mod, 6- = fail with consequences 7-9 = success but with consequences, 10+ = pure success.
Only players roll.
It is one of THE greatest systems I have ever played. The entire dw book is like a manual on how to be a great gm. The only bad advice I found in there was to split up your players as a 'move' you can make. That's always a terrible idea, unless its VERY temporary, like split them up but in the same room, to solve a trap puzzle.
Other than that, no warnings
The system is built to make amazing narrative with very even pacing and lots of interaction.
Let your players make up as much or as little as you like while still having as much control as GM as you want - but if you're stuck for an idea or etc. you can actually ask a player 'what is here?' or 'why is that?' and have what they say become reality.
I know what I'm saying isn't going to make complete sense without having read the rule book but trust me - its worth your time.
The rule book reads pretty bland and unappealing, that's VERY deceptive. I wasn't impressed by the actual book itself -- until I actually TRIED the system.
Blew me away.
I almost feel like I could never go back to a pass-fail dice system ever again. (Like anything d20, or d100.)
Another system I bought where players do all the rolling is cypher system but I haven't tried it yet.
Wyatt Perry
will check it out. GM of 5 years I turn 20 in a month.
Only reason why I haven't is that Dungeon world does't have the rights to sell to Australia, apparently there was a Copyright troll here and they don't want to pay him royalties.
Christian Gonzalez
Cyberpunk 2020 is a simple yet engaging system that manages to capture the genre perfectly, and is very easy to finagle into doing what you want, but has the right level of crunch to it.
This is a Virtpost done in the classical style but with the Cypher System as a new twist. Honestly I've never seen one quite so authentic in recent times. It might actually be the real deal.
Lincoln Phillips
>Virtpost >Virtualoptim
Jackson Johnson
>Let your players make up as much or as little as you like while still having as much control as GM as you want - but if you're stuck for an idea or etc. you can actually ask a player 'what is here?' or 'why is that?' and have what they say become reality.
>Let your players make up as much or as little as you like while still having as much control as GM as you want - but if you're stuck for an idea or etc. you can actually ask a player 'what is here?' or 'why is that?' and have what they say become reality. They'll just look at you dumbly because if they had any creativity at all they'd be GMing.
Kevin Martinez
>I mean not everyone can bullshit their way through an adventure. >Only a few elite Ubermensch have the mental capacity to DM
Its people like you that scare people off from RPGs
Alexander Hughes
This. OP what you want is Dungeon World
It's pretty much the best RPG currently out there. It has fast easy to use mechanics and is perfect for beginners, it's a lot cheaper than most of these other rules bloated systems that cost fifty dollars. There is no reason for extra rules when it is he role playing that matters. Dungeon World is fast and innovative and still feels
exactly like the spirit of ADND before DnD 3.5 destroyed the hobby and ruined a generation of role players.
You want fast, intuitive combat? Dungeon World does that.
You want real, deep roleplaying mechanics? Dungeon World does that.
You want great mechanics that reward diversity of play? Dungeon World does that as well.
My last session of Dungeon World my human fighter wrapped a vampire in a bear hug and wrestled him out a window. This is real roleplaying we are talking about here, not babby 3.5 shit. Do yourself a favor and pick up a copy of Dungeon World today, it is an evolution and perfection of the half-formed ideas in Apocalypse World (the game it is derived from)
Nicholas Price
When you post the same pasta every day, it loses its effectiveness much more quickly.
You need to learn how to space it out.
Ayden James
This tbqh famalam. Traveler is legit a lot of fun.
Luis Butler
>first post mentions Traveller
Good thread.
But yeah, having a look at Mongoose 2e is a good place to start if you want a taste.
Andrew Jackson
Play Barbarians of Lemuria, Tales from the Loop, Small Towns, or Engineheart. Stop playing bloated 100+ page messes, start playing lighter games.
Joseph Sanders
OP I got a game for you It uses a d6 or two It's an indie thing I kinda like Goes by the codename Strike!
The book itself won't make you drool but at least the fights are cool. Fast, simple, deep and quite fun As long as you know tactics 101
You can use it to play anything, if you like tactical positioning, and don't mind making your own fluff, but simulationists can eff right off
I know it needs a lot of tweaking and it's just my gamism speaking but I can't help but shill this game I'm Strikefag; it's in the name
Joseph Ramirez
...
Blake Lewis
Learn spanish and play aquelarre
+Set in medieval spain +Good vs evil in a christian fashion but with other venues like the reconquista, the pagans... +you can incarnate a jew +the manual is cool as fuck, resembling a medieval codex
Daniel Harris
...
Luis Martin
>Engineheart Good man
Zachary Jones
If you like choose your own adventure games this series is good.