Here's the skinny on what this thread is gonna be: we're gonna roll up some factions for a corner of the post-apocalyptic nuclear wasteland using these tables I made a long ass time ago 1d4chan.org/wiki/Post_Apocalyptic_Society_Creation_Tables that someone has kindly posted on 1d4chan. There's gonna be 3-5 factions, depending on how stuff shakes out, and hopefully this'll be interesting enough to get some maps or art or writefagging going. If none of the factions turn out "normal" enough, then there will be some minor settlements throughout the region that are more akin to standard settlers/survivors for them to interact with.
Ya dig? Good.
Let's get this started with a 1d100 for the genetic state of the first faction.
>Wretched: Riddled with tumours and malformations, these poor sods are kept at an arm's length by everyone else. Ugly and deformed, think Hills have eyes. Very high infant mortality, and fewer still make it to adulthood. Always in need of breeders.
Rough cop for these guys. Now another 1d100 for what their overall culture is like. All the rolls are d100s, so I'll stop saying that from now on.
The skulls aren't tiny, the guys are giant.
Julian Phillips
Rolled 34 (1d100)
Hobbits or dwarves or mice.
Matthew Ortiz
I guess we'll use this for the culture of this first group, so they're...
>Raiders: An unfortunate truth of the wastes is the prevalence of raider gangs. Savage and violent, they typically take more than they make but there are exceptions. Most don’t settle down in any place for too long, and tend to use up what they have quickly. Many treat the apocalypse as a sort of hedonistic paradise, murdering for fun, using homemade narcotics, and generally raping to their hearts content.
Makes sense, given the fact they're pretty fucked up.
Now a roll for how they run themselves.
Cooper Jenkins
>Roll 1d100
Parker Wilson
sorry forgot how to roll dice+1d100
Joseph Price
Rolled 15 (1d100)
I fucking want to die
Sebastian Moore
>Dictatorship: Whether they go by mayor, king, chief, tyrant, boss or any other blandishment of power, these men are the movers and shakers in the wastes. Strong willed and often ruthless, singular individuals often take charge of small groups, as has been the case in every historical era. They may have a close knit inner circle, but they always rule with absolute power when it comes down to it.
Would make sense for a group of highly diseased raiders. I doubt they'd stick together if they tried to run as a democracy.
I'll need two dice, yes two, for cultural quirks.
Jack Garcia
Cultural roll
Zachary Moore
Rolled 62, 7 = 69 (2d100)
These poor bastards.
Nicholas Ross
Options field.
Zachary Adams
Shitty phone ate my roll ffs
Jose Fisher
... Damn, this is getting morbid.
David Wright
Alright so they have a...
>Death Cult: Unsurprisingly among the blighted folk of the wastes, some have taken to worshipping death, or the idea of a “Good death”. Perhaps it’s a mythical afterlife, a desire to see the world well and truly die, or simply a nihilistic belief that death is an inevitable constant in life, for whatever reason this group worships death itself.
And a...
>Distinctive Icon: A motif or symbol runs throughout the groups structures, clothes, and vehicles. Maybe it’s a specific animal or object, or maybe it’s something less specific like bullets or flames.
Makes sense, given that they're lives are gonna be pretty short and brutish. Need something to assure them it's okay to die and something to tie them together in the first place.
Now another two dice for what makes their appearance distinctive.
Justin Howard
>when you can't load up the tables What is it man?
Nicholas Lewis
Rolled 59, 41 = 100 (2d100)
Rollin
Austin Collins
Rolled 27, 93, 74 = 194 (3d100)
Rolling 3 incase you'd prefer 3.
Aaron Carter
Rolled 61, 19 = 80 (2d100)
Are they religious or are they just fucked in the head?
It just syncs up so perfectly to make an antagonist faction.
Daniel Brooks
>Leathers: Never ride without your distinctive leather jackets and other assorted biker gear. Never.
And
>Uniforms: Standardized appearance across the group and it’s leadership. Makes your group seem more cohesive, but can be hard to maintain.
Pretty interesting actually, given these guys are otherwise kind of generic raider freaks. Seems they take a little bit of pride in their biker gear or what have you.
Also, FYI, after we roll up this band I'm gonna side step for a second and have us roll up some facts about the wasteland itself. Tech level, weather, status of mutated fauna, and all that. I should have done that at the beginning of the thread but it just occurred to me now. Because I'm an idiot.
Now a roll for what these guys have that allows them survive at all.
Carson Bennett
Probably a little bit of column A and a little bit of column B.
Hudson Edwards
Rolled 48 (1d100)
Ryder Scott
Rolled 51 (1d100)
ROLLIN THRICE
Alexander Adams
>Scrap: Everyone wants it, everyone needs it, most people have it. This group has a specific type, or an extreme profusion of it, and they use it to barter for whatever else they need.
Lots of random crap. Probably stuff from the people they kill, makes it easier for them to get by.
Now, how nice is their equipment? One die please.
Jason Price
If scrap is their most common resource, maybe scrap armor and studded leathers are part of their uniform?
Blake Long
Rolled 94 (1d100)
ROLLIN QUADRUPLE
Asher Evans
Hell, maybe it's their whole religion. They literally worship garbage. Human garbage is dead bodies and the like, so that's how they worship death.
Andrew Gutierrez
We still need a Distinctive Icon too.
Colton Flores
We're getting somewhere with this.
Ayden Phillips
And maybe they're literally based in a valley-sized landfill?
Asher Diaz
Hmm, if they're obsessed with death and worship trash, why not tombstones? You know, dumpsters for human waste?
Luke Perry
Well after looks like they are lords of a pre-apocalypse heavily defended boneyard or something.
Jonathan Ross
>Military Grade: Exactly what you think. Military stockpiles of armor, guns, and gear. Usually live in military bunkers or other fortified locations.
Well, that would certainly explain how they manage to survive at all. Bunch of podunk mutant looneys gets a hold of AR-15s and RPGs.
Now give me a dice for what their apparently very high quality vehicles are.
Daniel Garcia
Rolled 21 (1d100)
Come on Mega!
Hunter Lopez
I dig this. Explains how they first got their good stuff and why they adopted their garbage/death worshiping stance. They're probably ardent recycles, always picking clean the people they kill.
This is also awesome.
Colton Green
...
Austin Myers
Rolled 80 (1d100)
I'm hoping for motorcycles.
Hudson Russell
>Custom: Either customized to unrecognizable extents or built from the ground up, these cars and trucks don’t fit into any pre-war category. Generally prone to mechanical problems and ramshackle stylings, but common and easily repaired.
Intredasting. I'm not totally sure what to say about this if they're getting their stuff from a military dumping ground. Maybe lots of stuff jurry-rigged from multiple different vehicles? A helicopter front stitched onto a humvee? Would certainly make sense for what we have so far.
Either way, two more dice for what actually sets their vehicles apart.
Justin Rodriguez
Rolled 73 (1d100)
Rollin 5 something Theres a roll table for the wasteland itself?
Kevin Phillips
Rolled 52 (1d100)
Brayden Lewis
Rolled 39, 48 = 87 (2d100)
ROLLIN 6 WHATEVER THE FUCK
Nathaniel Hughes
Rolled 48, 59 = 107 (2d100)
Or maybe they're just god-tier mechanics?
Lucas Lewis
I would like it if they have a wild mix of civil cars upgraded with military parts.
Ryder Moore
Or have one or a couple of "pure"/unmutated guys who are awesome mechanics.
Either worshiped or enslaved.
Evan Young
There's one roll.
And there's two.
>Spikey: Cars are covered in spikes. Pretty simple really. Good for keeping people off your hood and exploding ordnance before it hits the main body of the car. Actual functional version of the same thing in the appearance section.
And
>De-Construction Equipment: Cars are mounted with buzzsaws, mini-excavators, and plows for wrecking enemy vehicles.
Well, they're pretty much armed to the teeth with whatever they've scavenged. Pretty much just the Buzzards from Fury Road too.
Nope. I'm gonna make it up as we go along. I just realize it would probably help get this all making sense.
Unless you guys are happy with it just being generic dusty Mad Max world?
Anyway, give me one final role for what their flagship vehicle is.
Owen Evans
Rolled 89 (1d100)
I got this
>captcha is VENUS LANE
Angel Rodriguez
Rolled 35 (1d100)
Jose Barnes
Rolled 53 (1d100)
Luis Nguyen
>Unless you guys are happy with it just being generic dusty Mad Max world?
Nah lets look what other could we have. I could see the death cult raiders working in a eastern european wasteland.
Noah Thompson
...
Ryder Jenkins
>De-Construction Equipment
That works pretty well with the boneyard idea too. And the making custom chopshoped vehicles.
Josiah Torres
Well, I won't totally be making it up. It was a half finished table that was meant to compliment this one. This one was also meant to be split into three tables.
>Legendary Car: It’s not a giant warmachine, or even all that impressive compared to some other things, but it’s the perfect blend of fast, tough, and reliable. This car is everything anyone could ever want and it’s certainly made a name for itself. When a group rolls up with this thing, people know who they are. Takes the form of whatever your generic type of vehicle is.
Interesting. The pinnacle of their engineering and mechanical skill?
Gabriel Hughes
Guys. Guys.
We just made the HELLS ANGELS.
A group of mutant raiders who've built their whole society on biker memorabilia and artifacts, turned into a religion about riding hard and dying young. They chopshop vehicles together, they wear leather, they killmaimburn everything, and they're on a most definitive highway to hell.
Dominic Baker
Alright, you guys discuss this first band of mutated miscreants for a few minutes and get them properly hashed out while I finish typing up the wasteland tables themselves. I'll post a pastebin here with those in probably 10-15.
I could just keep them in my head, but I'd prefer if you guys were able to keep me honest.
Josiah Cooper
What if the world was an irradiated wasteland because of a failed alien invasion? If it's in Eastern Europe, maybe it's a frozen hellscape instead of a typical desert?
Liam Morgan
Exactly. They were probably bikers or greasers before the bombs fell, and they stuck around doing the same thing. Probably raided a military base early on, chopped down all the vehicles, and used to weapons to continue their warpath ever since.
Isaiah Scott
>Legendary Car
So the helicopter mounted on the humvee (or a big military truck) with the blades reinforced to be used to "de-construct" victims?
Cameron White
I would like that. Cars keep you warm and most people have a coal oven in their car.
Or they are decendants of conscripts. Once the apocalypse happened the officers got out or were killedina mutiny. What was left wasa gang of young soldiers with to much weapons and no goal. It would fit that the hells angels were founded by veterans.
Joseph Hall
>Not mounting the blades to the rear and flipping them about to give it more FASTA' baka senpai.
>Captcha is helicopters
Luke Myers
I'm picturing a lot of their cultural mores being lifted from rock music and greaser lifestyles, without knowing the context. They think various bands are saints, or godly figures. They interpret the words of Johnny Cash as distant omens of a strange future. They think all the pomade they keep finding is for sacred fires. After so long they interpret the world through what little they can remember of their ancestor's lives.
Ethan Taylor
What if the militia and hells angels were originally separate factions, but slowly became one over generations of interbreeding?
Juan Barnes
>We're heading to Reno to shoot men and watch them die, as our Lord and Savior Johnny Cash demands of us.
Nolan Carter
>not mounting them to the front so they pull the vehicle to give it more fasta AND smashing
What kind of apocalypse mechanic are you?
Liam Edwards
But they aren't Punks, and that doesn't fit with the garbage worshiping.
Asher Brown
>hey man this biker fellas ain't so bad and they have prime pussy >the grunts down at the base are chill guys and they have mad hardware
Yeah i could see that working.
On the other hand they could have a lot of military left overs. Rigid hierarchy, superb small unit tactics etc.
Austin Howard
Quick question, I heard some of you guys mentioning Eastern Europe. Should I put an option for a different country than the States in the wasteland creation tables, or not bother because it makes things too complicated? Either way, everything besides the general geographical notion of the place won't matter. No real cities or states or what have you, because the future/different timelines.
Joseph Ortiz
Fuck, that's dope
Jason Reed
> not doing both
Tasteless fools, the lot of you.
Landon Smith
>THE MAN IN BLACK SPEAKS THROUGH ME. >BRING ME THE FIRE BOYS, I'M GOING DOWN, DOWN, DOWN.
Jason Diaz
If they're inspired by biker gangs, they probably still think they're incredibly cool going and killing people. They probably don't even consider themselves ugly because of how great they think they are, and see the women they rape as lucky to ever wind up with them. Delusions of grandeur for sure.
Angel Evans
I don't know, I'm fine with anything, I kinda like the idea of the wasteland being cold and frozen, instead of hot and scorching.
Ah shit, I thought that was an overgrown building from the thumbnail. My bad.
Also, what's the symbol.
The climate is already a table. So it could be cold, hot, temperate, green, underwater, what have you.
Jose Jenkins
Maybe stick with the US for now for simplicity, then expand the table later for other countries if the thread turns out to be lively.
Who says we can't have a frozen wasteland in the US?
Cooper Torres
>The more religious members of the gang are constantly on the lookout for the enemies of their god, believing if they kill them all, a great cleansing will arise. >Those demons they need to slay have simple names >The Rambler >The Gambler >The Back Biter
Anthony Mitchell
Sounds good! An user earlier suggested Tombstones as a symbol, which works with either the heavy metal aesthetic or garbage worship.
Jason Morgan
Put other countries than the US in for sure.
Wyatt Adams
Could we have a quick recap of all the elements we roled for our death cult raiders?
Owen Taylor
Yeah make it easier to snapshot
Hudson Gomez
And now I've got THAT song stuck in my head.
Daniel Parker
>Wretched: Covered in boils and tumors,
>Raiders: Like to kill and steal and rape.
>Dictatorship: Follow one leader.
>Death Cult: Gotta kill kill kill
>Distinctive Icon: Probably a tombstone
>Leathers and uniforms, clearly bikers.
>Scrap: Can trade scrap if need be because they have a lot of it from stolen places.
>Drive makeshift vehicles covered in spikes and buzzsaws, and their legendary vehicle is just the perfect blend of speed, strength, and usefulness.
Jacob Ward
Just an idea here, but what if the Dictator's title was The Man? When The Man comes around gets a whole new meaning, and it's also pretty ambiguous and spooky for enemies and targets alike. Also, whole dynasties could start around the idea that all of the Mans are descended or reincarnated or incarnated from the Man in Black. Other men choose other colors or other themes, but they hold the faith that one day the Man in Black will come again, to lead them into a ring of fire that spans the world, and with him shall they Cut Down their enemies and ride forever free of the holds of their mythical hell of Full-Soem, free of Sheriffs and Deputies and Men of Reno. They shall ride Black, and nothing will ever stop them again.
Isaac Lopez
>Wretched
Its the apocalypse
>Raiders
Fits for a mix of bikers and soldiers gone evil.
>Dictatorship
Remnants of the military hierarchy mixed with influences from bike gang structure. Lead by a general, inner circle of sergeant-at-arms for example.
>Death Cult
Maybe they use fear as a weapon ? And at some point they started believing their own image. We are the angels of death etc.
>Distinctive Icon: Probably a tombstone
Fitting.
>Leathers and uniforms, clearly bikers.
Weird mix of old uniforms, leatherjackets and bikler gang patches ? Me likey.
>Scrap
Maybe they only trade with people they deem honorouable foes ?
>Drive makeshift vehicles covered in spikes and buzzsaws
Weird mix of bikes and cars mashed together with military hardware.
>and their legendary vehicle is just the perfect blend of speed, strength, and usefulness
Maybe its the old generals/chapter presidents car. It has religious meaning because it announces if a settlement is ripe for killing. It is covered with intricate pictures, the skulls of worthy enemies and is generally in mint condition.
Aiden Peterson
I'd play a campaign about needing to slay the various lieutenants of the gang (the Man in Green, the Man in Blue, the Man in Red) before eventually taking down The Man himself and learning once and for all what they're doing with all those old Johnny Cash records.
Alright, here's the region/world creation tables. They're a little slapdash, I'm sorry I didn't plan this well enough, but they should get us through. I also eschewed the country section because I thought it would over complicate things from an ethnographic level.
In any case, give me 1d100 for the tech level please.
Hudson Rivera
Rolled 27 (1d100)
rolling
Logan Powell
Rolled 33 (1d100)
pls work
Kevin Phillips
Read through it, noticed only one faction was down, just couldn't help myself and figured I may as well roll something up. Doing it individually doesn't have quite the same feel as doing it with a group tho. Still, nice table, user!
>GENETICS - Part-Lives Slightly mutated and irradiated, but still fairly normal looking. Maybe their skin is toughened to the heat and rough terrain of the wastes, at the cost of high rates of skin cancers. >CULTURE - Mercs Drift across the wastes, fight for coin and try to survive. >LEADERSHIP - Consensus Turns out they have some sort of ethics and old world values. Wannabe road warriors. >QUIRKS - Pyromaniacs, """Intellectual""" Mercenaries with a penchant for technology with a big destructive streak. Maybe they make use of fuel and plasma cutters to salvage vehicle parts and cut off heads, and fight for a share of whatever salvage is left over? Alternatively they could engage in Brotherhood of Steel tier cargo cultism, jealously guarding their secrets. Maybe integrate the pyromania too. "Knights of the Flame" or whatever. >APPEARANCE - Gas Masks, Uniform Makes sense for those around a lot of smoke to wear gas masks, plus the intimidation factor never hurts. Possibly remnants of an old world organization? >RESOURCE - Water, the lifeblood of the wastes They gotta have something valuable to maintain all their shit. >EQUIPMENT - Well-Kept Now we're getting somewhere. Probably raided some sort of armoury or garage they're based out of. >MOTORS - Classics Muscle cars, police cruisers, trucks and maybe a few motorbikes. Similar to the Bad Cops and ex-MFP in Lord Humungus' gang. >MOTOR GEAR - Spikes, Black Paint Set your car's bonnet on fire, cover it in shards of steel and ram it into the side of a van, shine on your crazy fucking diamonds >FLAGSHIP - A FUCKING TAAANNNNK. Enough said.
That said, none of this seems set in stone by any means. Anyone have any ideas for names, themes, a leader figure or anything that just might be cool?
Jaxson Brooks
>Cold War Era: What it says on the tin. No silicon computing, picatinny rails, or fancy-schmancy drones. This is what everyone thought the end of the world would be like.
Alright pretty standard. Probably takes place in the "real world", so cultural references and shit are still good. Also keeps things classic.
Now a roll for the climate.
Well, we'll see. No one else roll without the thread.
Andrew Miller
Rolled 51 (1d100)
I'm kinda hoping we wind up with a water world, just to see how we have to adapt the biker gang for it.
Robert Phillips
Rolled 66 (1d100)
Adam Stewart
Rolled 50 (1d100)
Praying for future. Cyberpunk is bestpunk.
Ethan Mitchell
I got one word for ya. Jetskiis.
Connor Morris
All I can hear is tank sized bikes.
Motorcycles made from Abrams.
Jordan Martin
Rolled 76 (1d100)
Fuck yeah! Great tables man.
Luke Gutierrez
Tiny people
Carson Taylor
>Grey and Scrubby: Think Stalker or Metro: Last Light. The world has a permanent overcast and the ground is muddy with short twisted plants growing everywhere. Water and food are hard to find because of radiation.
Ah yes, the most depressing kind of apocalypse. Very good.
Now a roll for how mutated the animals are.
Tank bike you say?
Christopher Clark
Might not be the first roll, but overgrown jungles through cities and all that sorta stuff is fucking cool. Maybe gangs have to use flamethrowers and machetes to clear a way through, and use giant pikes and guns to hunt mutated creatures.
Jose Thompson
Rolled 5 (1d100)
It ain't Waterworld, but I do love me some Metro.
Parker Foster
If you think about it, and I mean really think about, these guys are like Mordor Orcs