Here's the skinny on what this thread is gonna be: we're gonna roll up some factions for a corner of the post-apocalyptic nuclear wasteland using these tables I made a long ass time ago 1d4chan.org/wiki/Post_Apocalyptic_Society_Creation_Tables that someone has kindly posted on 1d4chan. There's gonna be 3-5 factions, depending on how stuff shakes out, and hopefully this'll be interesting enough to get some maps or art or writefagging going. If none of the factions turn out "normal" enough, then there will be some minor settlements throughout the region that are more akin to standard settlers/survivors for them to interact with.
Ya dig? Good.
Let's get this started with a 1d100 for the genetic state of the first faction.
>Wretched: Riddled with tumours and malformations, these poor sods are kept at an arm's length by everyone else. Ugly and deformed, think Hills have eyes. Very high infant mortality, and fewer still make it to adulthood. Always in need of breeders.
Rough cop for these guys. Now another 1d100 for what their overall culture is like. All the rolls are d100s, so I'll stop saying that from now on.
The skulls aren't tiny, the guys are giant.
Julian Phillips
Rolled 34 (1d100)
Hobbits or dwarves or mice.
Matthew Ortiz
I guess we'll use this for the culture of this first group, so they're...
>Raiders: An unfortunate truth of the wastes is the prevalence of raider gangs. Savage and violent, they typically take more than they make but there are exceptions. Most don’t settle down in any place for too long, and tend to use up what they have quickly. Many treat the apocalypse as a sort of hedonistic paradise, murdering for fun, using homemade narcotics, and generally raping to their hearts content.
Makes sense, given the fact they're pretty fucked up.
Now a roll for how they run themselves.
Cooper Jenkins
>Roll 1d100
Parker Wilson
sorry forgot how to roll dice+1d100
Joseph Price
Rolled 15 (1d100)
I fucking want to die
Sebastian Moore
>Dictatorship: Whether they go by mayor, king, chief, tyrant, boss or any other blandishment of power, these men are the movers and shakers in the wastes. Strong willed and often ruthless, singular individuals often take charge of small groups, as has been the case in every historical era. They may have a close knit inner circle, but they always rule with absolute power when it comes down to it.
Would make sense for a group of highly diseased raiders. I doubt they'd stick together if they tried to run as a democracy.