Dominaria

So now that we're officially going back to Dominaria, How different should we expect it to be?

Making it entirely new with minimal mechanical revisitations would defeat the purpose of even making it a thing; how disappointing would it be if we only saw names long-forgotten in the flavor text and the game doesn't mechanically resemble the way it did over ten years ago?

Do you want old slivers back to represent the aftereffects of the Riptide cataclysm? Or do you want nu-slivers so that all slivers you control gain T H I C C?

Karn walker? Allusions to Serra, Yawgmoth, Volrath, Urza?

Will goblins follow the Pete Venters style guide? Do you miss cephalids?

Will we fight Phyrexia here again?

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>slivers with huge tits, child-bearing hips, and thunder thighs
>but the artist is still too much of a pussy to draw feet
What a pathetic piece of artwork
It simultaneously spits on the concept of slivers as it reveals the artist's faults.

Foot fetishists truly are the worst

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it's edited friend

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I don't want any slivers
Wizards fucked them up once already

I'm assuming Dominaria is going to be a pandering nostalgia fest like the dark souls sequels were and I have no hope for good shit


Naw, hiding feet and/or hands is a legendary red flag for bad art because 'oh shit these are hard to draw'

ask /ic/ if you don't believe me

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