Marines Run Out of Ammo In 1 minute of Shooting

so like... how much ammunition do marines carry? the big shell is a 20mm round, about the same caliber of the boltgun. looks to me a marine would be lucky to carry 100 rounds, and 75 is probably more realistic.
>big dick marines squad rolls up to guardsmen
>big dick marines shoot at guardsmen
>big dick marines reload
>big dick marines shoot
>big dick marines are out of ammo
>big dick marines are now fucked
>big dick marines learn that that wars are won by logistics, not by big dicks

Marines, like modern soldiers, probably fire almost exclusively in semi-automatic and only go full auto when clearing a room or similar.

They're not proportionally stronger than humans. They can carry more than that, and control their fire rather than full-auto like a goddamn retard.

/k/ meta here:

They are superb shots, and their power armor keeps them from being suppressed by normal weapons. So they need a lot less ammo (when fighting cultists or guardsmen) than equals fighting each other would.

Plus thanks to power armor, they can save even more by relying on melee in close quarters.

100 rounds per marine sounds like its possible, they werent made for protracted warfare but to go in and accomplish their mission as fast as they can so running out of ammo should not be a thing for them.

Aren't bolter rounds incredibly difficult to produce and considered sacred? I recall reading that any kind of ammunition wastefulness calls for heavy repentance and punishment.

If you're taking that figure from Dark Imperium, remember it only applies to Inceptors' assault bolters.

Servitors.

Drop pods with ammo and supplies.

Fuckhueg power armor carries reloads

Rhinos have large ammo stockpiles

It's one of those things that's immediately ignored or outright completely forgotten when it's convienient.
Actually, I could just say "it's any 40k" fluff and that statement would be universally true come to think of it.

40k in general has huge ammo problems.

They stick alot of chainguns/gatling guns on things, these fire 1000s of rounds a minute.The ammo hoppers are never visible, or small.

Tanks and siege guns all have calibres which would need massive shells, they are going to run out after half a dozen shots.

Marines are dumb on every level. They are a children's army and beta army for people who think noble space knights are neat.

Their ships teleport extra ammunition into their magazines.

In other news, the chaos gods can't exist because magic isn't real.

this is why lasguns are superior and the patrician choice

>20mm round
Bolt rounds are .50, .70, .80, .90, depending on the weapon.
A human sized bolter can hold 20 some rounds in a double stack, astartes bolters hold 20-30.

Will never come up in the game, and in the fluff they would just punch and knife through a guard squad to save ammo.

It's the reason the tanks are all so huge - entirely ammo stores.

...

well, with rapid fire each marine fires his bolter twice each time they fire. A skirmish is about 6 rounds. So 12 rounds fired per marine, per skirmish.

I do believe that in the 1990s combat doctrine for the USMC was 270 rounds of ammunition (9 mags) plus 1 in the gun, and even with semi-auto fire that was supposed to last an infantryman for only 5-6 minutes of combat.

Just for some real world perspective.

On the power armor melee thing, there's numerous fluff stories about Marines fighting until their ammo is out, and then fighting until their chainswords break, and then finishing the fight by just punching, kicking, and smashing everything until there's nothing left.

They explain it in Dark Imperium and it's basically what the anons before have stated. They basically fire in semi-auto, they are great shots and they have ammo drop pods (besides magnetised ammo pouches). Big Guns have feeders that connect to the bulkier back pack

No. Remember, the imperial Guard uses huge amounts of bolter shells for their heavy weapons and tanks, SoB use them, Marines use them, Mechanicus uses them, random hive dwellers can get their hands on them...

There are a lot of bolters.

>Actually using Thaddeus

Nice try fag

Bolters are 25mm.

>they werent made for protracted warfare but to go in and accomplish their mission as fast as they can so running out of ammo should not be a thing for them.
that is literally the opposite of how marines are portrayed in the actual fluff. the actual fluff has marines fighting for hours on end on the frontline

You can't into calibers.

.80 is 20mm.
.90 is 22mm

>Source: Your ass
A standard godwyn pattern bolter has a 30 round magazine and fires .75 caliber (19mm) rounds. This is the standard caliber for astartes bolters.

Source: Codex Space marines 4th edition.

>control their fire rather than full-auto like a goddamn retard.

About 75% of Marine art depicts them going full retard into numerically astronomical hordes of enemies.

The better question is: how do dakka-happy orks not run out of ammo in 15 seconds?

Ork magic. Ork just pulls the trigger and things happen. Hell, the "gun" might not even have a trigger.

I thought the mekboyz were supposed to be making essentially functional technology, and the psychic field was just making it so they work efficiently despite being made with absurd tolerances and receiving zero maintenance.

>About 75% of Marine art depicts them going full retard into numerically astronomical hordes of enemies.

I mean, they're landing every shot. And the point of that art is supposed to be how bad things are going for the Marines. So...

>I thought the mekboyz were supposed to be making essentially functional technology, and the psychic field was just making it so they work efficiently despite being made with absurd tolerances and receiving zero maintenance.

Correct, that guy is just spouting retard memes.

Yes they are hand crafted and blessed by master Craftsmen. It's just they have a heap of Craftsmen. The bolter rounds that are used by guard is just mass produced. Yes blessing the rounds does have an effect on their quality.

Yea this is the logical idea. It's not fluff except for Land raiders carrying more ammo. It's pretty much just unmentioned but expected.

Haha yeah it's kinda ridiculous. Knights for example only have 60 rounds in those piddly little drums for their stubbers
I built a leman Russ with the interior and I can only fit 12 rounds into the vehicle. The Calibre is just ridiculous! Also there is literally only about 2 degrees of gun depression.

Eh, disagree. Yea they are a good starter army due to the large panels but they are still fun.

Yea they actually would do this. In fluff lasguns do almost nothing except scratch power armours paintwork.

The game does not represent the fluff. Rapid fire is probs them going full auto and long shots are maybe a couple of shots each.

Now that I think about it, where do Space Marines keep their new magazines? I've never seen a picture of a Space Marine with any sort of webbing to keep extra mags in.

Do they store new mags in their pauldrons?

Since no one has actually answered the question:
Standard rifle loadout is 6+1 mags, or 210 rounds of 5.56 in 30 round mags. For SAWs probably ~1000+ rounds, carried by the assistant, gunner, and possibly others. For MGs, 2000+ rounds, carried by multiple people. If they have an IFV, they carry a whole fuckton more. Also, it's not unheard of for people to carry more because they can.

>Do they store new mags in their pauldrons?

Actually, I do remember a bit of fluff that stated that very thing.

But don't cling onto that as any kind of gospel. Everything in the 40k universe is "rule of cool" you shouldn't think too hard about.

>For SAWs probably ~1000+ rounds, carried by the assistant, gunner, and possibly others.

Military fag here can confirm SAWs have 200 round drums and the gunner usually carry 1 extra (for a total of 400). I don't know how much the assistant gunner is supposed to carry, though.

Yes, No matter how ridiculous Orkz can be the technology still has to make sense. You go to a boy and he generally knows the shoota needs dakka and the dakka is in the dakka bits (the magazine). All the Waaaggghhhh!! does is act like magical WD40 and makes it work where it generally should not.

They changed it to 6, using front camo webbing.

fighting in a protracted engagement with units under full cover or behind defensive positions is not the preferred way to do battle.

Maybe in the '90s, but that's horribly outdated now. If I'm not mistaken the speed of combat is more along the lines of two to three rounds a minute for rifles.

don't use pull mags, (those magazines advertised 50+ shots) you're just asking for a jam.

Tell your men not to pack bedrolls and use hammocks instead.

You don't need pulls for hammocks, just anchor bolts.

This.

The bolt shell is scared theng is just admech wank, they do consider them sacred like all tech but theyre still mass produced and disposable as fuck.

Pack jerky, dried fruit and trail mix
Use leaves to wipe, don't carry toilette paper cause its bulky.
Don't use a map if you don't know how to read it. Follow the rivers and waterways and you will eventually find civilization.
Stretch your rations by commandeering food from the locals, by force if necessary, with stealth otherwise.
You can also hunt (small) game, like rabbits and squirrels, (or poultry or foul, preferably) for making a stew.
Don't kill anything big though, it'll go to waste and might offend the locals.

40K is shit
and now we move on...

carry a spare pair of underpants. (Don't laugh, it works)
don't worry about shaving, deoderant, or any of that sissy crap. Just make sure to find clean water to bathe in and remember to pack a few bars of soap. (Corporal can carry it)
You don't want some sissy little knife. Find the biggest knife you can find that isn't a machete.

In their pauldrons

standard issue for infantry is 6 magazines.
for special forces, its 8.

You only need two shovels, one for the Lt. and the other for the corporal. Use the screw pole ones, make the spade part of your kit.

Someone will need to carry a duffel bag of demo charges and two claymores. Remember to hide them when you break for camp and to break for camp prior to engagement and running scouting patrols.

I sometimes wonder if you guys just think of something that sounds plausible and then run with it, or...

Most of the weight you'll be carrying will be food and water, so your kit will get lighter as reach your objective.

Whenever you have access to fresh water, remember to fill your canteens, and to drink even if you're not thirsty. Remember to boil if the water looks at all nasty, don't use those disinfectant tabs, they are useless.

It generally helps if one person brings along a pot, remove the handle and pack it seperately and screw it back in with a screwdriver.

Sorry, I was like, in a trance or something. I didn't mean to sperg out like that.

Weren't WW2 German squads just ammo carriers for their MG?

yeah fighting, not shooting

>Bolt rounds are .50, .70, .80, .90, depending on the weapon.

Where do you get those numbers? I've only seen .50 (Ikanos pattern Bolt Pistol), .60 (tigrus), .70 (phobos) and .75 (godwyn and the like). What are the .80 and .90 ones?

>A human sized bolter can hold 20 some rounds in a double stack, astartes bolters hold 20-30.

Sauce?

According to 3e rulebook, straight mags hold 20, bananas hold 30 and drums hold 40-50.

I assume the later two are heavy bolter rounds.

Heavy bolters fire 1.00 caliber.

This might actually be a grey area. While Ork Waaagh! isn't actually enough to turn a stick into a gun, it IS established that it can do things like make a trukk with no gas keep driving.

So long as an Ork has an actual, usable gun, Waaagh! might actually be able to supply ammunition, whether directly through bullshit, or indirectly by means of Orks who run out of ammo finding more as if by magic, or by ensuring that the Ammo Crate Boy's box never quite empties.

Might a Space Marine's armor handle their poo?

>0

You'd think if the Waagghh was significantly powerful enough things like boys firing their weapons in the air while hootin and hollering and not paying attention to how much ammo their using wouldn't be a big deal but then at some point he realizes he has to reload and sticks another ammo bit into the shoota.

That said, it shouldn't be something that occurs all the time nor fall into the levels of meme bullshit like Orcs literally manifesting bullshit into reality through power of belief.

power armor is hell of a drug

It's almost as if 40K fluff is wildly, ridiculously inconsistent!

>the big shell is a 20mm round, about the same caliber of the boltgun

A boltgun is 19mm that does not have a bottle neck case like a rifle round. It barely gets wider in the case then the it is at the bullet. Second it is not that long. Full power rifle rounds have just under a 12 mm case, so they would have some issue in ammo carry but no were near what you are thinking.

Hebrew-Pattern Bolt Sheckler
-.44 caliber, extremely selective fire
-18 round "rune" magazine

>how do dakka-happy orks not run out of ammo in 15 seconds?
Because they believe they won't run out.

Jesus
I know /k/ loves bullets, but this..

>how do dakka-happy orks not run out of ammo in 15 seconds?
orks are strong and carry tons of bullets around

This should suprise no one who has visited /k/ more than once.


40k is supposed to be darkly absurd so things like ammo and the ability to carry it are low on the totem pole next to stuff like "why does he have two hearts" and "....did he just punch a tank to death?"

They store it in their massive pauldrons

A good chunk of german infantry tactics focused around the 2,000+ rounds per minute buzzsaws they called machine guns, yeah.

USMC SAW gunner here. When I was in Iraq, I carried 600 rounds. I had no a-gunner.

The other Marines usually carried seven magazines of 30.

We all had a pair of grenades.

you are all forgetting that fluffwise, 100 rounds from a marine is like 95 or so dead cultists. Or like 50 dead Orks.

now multiply that into a squad of 10. ( minus marines using heavy, or specialist weapons)

To add to this Marines wont be in a constant fire fight as most likely they will always try to close in for close combat to be more efficient, so the worst case for a marine is trading shot when they will most likely be trading positions with the enemy.

Just a note, SAWs can take normal magazines.

>Thinking 20mm shells aren't carrying an explosive payload that is the equivelant to a grenade.
>Aiming for point targets
>Bones aren't also shrapnel when entire torso explodes from hydroshock.

Nigga, do you even /k?

Auto isn't for clearing a room, it's for suppressing fire.

No they don't.
>muh realism
Get the fuck out of 40k.

What part of 'Only War' don't you understand?

There's not time for reloading, there's only time for war!

I can tell you as a soldier full auto is only used for clearing a room or in emergency situations- suppressing fire is one round every 6 seconds across a section of 4 riflemen

Current US infantry doctrine is to prevent the enemy from moving using small arms (rifles, machine guns, mortars etc.) so a force multiplier like fast air, rotor wing, or artillery can annihilate the enemy and win the engagement.

It's not often discussed as the main move to 5.56, but that's a huge part of it. Lighter ammo = more ammo per soldier = more suppressive and movement restriciting fire = more ordnance on target.

GW are noguns britfags, after all, they made tanks that have less armor than ww1 tanks

You can tell me that but that doesn't mean I won't say something retarded to try to cover up the fact that I feel stupid now.

What do you have to say to that, Mr. Man?

You dont need to feel stupid mate, sometimes we all get stuff wrong - but then we learn, thats what makes us into better people

>realistic
There's that fucking word again.

Thanks for educating me. I love you, buddy.

That's a side effect of modern COIN ROE. In all-out war, ammo quantity is even more important. Most long-range engagements are solved with immediate arty calls and the occasional tank/ATGM skirmish. Infantry has to close to mid range or hide until the enemy makes it to close range, else they'll be rekt by arty.

In infantry vs infantry fights, suppressive fire is key and GPMGs can't cover all of it. 5.56 lets soldiers carry twice the shots. Imagine playing a dodgeball game in middle school and all the balls end up on one side - the losers can only hunker down and wait to die.

Depends. Usually they drop pod in, murder everything that looks like it could be in charge, then kek on out of there in a gunship.

We are talking about the same group that features dildo launchers and dildo bayonets.

They can, but no one ever uses them. Jamtastic doesn't begin to describe them.

>and 75 is probably more realistic.
Space Marines eat brains to gain the knowledge of their enemies.

Realism isn't even in the same zip code as 40k.

...

Ultimately Marines run on rule of cool and don't need ammo/fuel/food/sleep/etc.

If you were wanting to do a Alt-40k based upon how the Marines typically are expected to be able to fight for extended periods of time with little to no resupply then you'd probably want to switch Marines over to laser based weapons that more or less have unlimited shots/recharging like the Imp Guard have.

Imp Guard could switch back to autoguns since they are 100% tied to supply lines and don't really need recharging weapons.

Or you could give the marines something fun like man-portable multi-lasers for high dakka blasting.

Not even going to touch Ork logistics. Only possible solution is Squigs that shit ammo.

>The game does not represent the fluff. Rapid fire is probs them going full auto and long shots are maybe a couple of shots each.
IIRC it was once stated somewhere (maybe in white dwarf? maybe in an older main rulebook?) that each time a Space Marine fires his bolter, ie rolls 1 to Hit dice, it's a 4-round burst.

So between 6-12 bursts, 24-48 shots in a 6-turn game, with some extra for Overwatch. That fits the ~75 rounds put forth by OP.

We can assume there's additional mags stored in the Drop Pods and Rhinos.

Welcome to Veeky Forums!

Basic Load for a rifleman is 210 rounds, 1 in rifle, 6 in front webbing. It is not uncommon for people to carry a additional 6-12 magazines in either a pouch or bag behind them if you know you're going to take a lot of contact and are operating in a austere environment

>They can carry more than that
where i never seen an ammo belt and mag harness on any of them. the mags for a 20mm round would be huge and take up a lot of space for a good combat load.

i think marines simply go into battle more melee oriented and use guns when they are lazy to run up to a target to bash it.