Kingdom Death: Monster

So, I've been playing a fair bit of this game on TTS, and enjoying it a lot, but I have a question. I feel like a roll of 1 on a wound should fail by default, but I can't find anything in the rules about this, and I've been looking pretty hard. if anybody can direct me to a page, I'd be very grateful.

Otherwise, I'd like to hear about other Anons' experiences with the game.

>Update
Actually found what I was looking for, so my question is redundant. I would still love to talk about this game, however.

I have heard this game mentioned a lot, but I don't really get what it is except expensive and they only make a fee copies at a time for some reason? What the hell is it? What does it play like?

It's a bit like Monster Hunter, with the monster fighting, but there's also a settlement to manage where you have to innovate new things like cooking and the use of ammonia. You also craft gear from the resources you harvest from the monsters.
Your ultimate goal is to survive.
The game is very challenging, with many opportunities for your survivors to die. They're pretty replaceable though, for the most part.

Its a great game. On my 13th campaign (backed the first KS) and it doesn't get old.

That said, KDM thread attract idiots liked flies on shit. It isn't a good idea.

Finally beat it under a "Ballad of the Green Knight" setup sans Spidercules. Took me a year and a half. About to go final year in another campaign I'm in.
I have no regrets with this game and 40k 8th hasn't been pleasant thus far.

Pushing towards my first finished campaign.

First one was a loss because we didn't understand how the game worked.
Second was a loss because we didn't understand how to deal with each primary nemesis encounters and we got fucked by them.
Third we got fucked by settlement events. (Who draws plague twice!?)
Fourth looks likely to finish, even if we get murdered by disease in the last inning.

Think of it like caveman Civ, plus Dark Souls with elements of Monster Hunter. You (and your friends) play a settlement that develops technologies, both widespread innovations and specific weapons/armor inventions, in order to make sure that you last to the next year. You are partially limited by what your hunting party brings back, due to what they hunted, and partially due to luck based on random rolls which can drastically increase what the hunting party brings back. I just recently had a party bring back 40 resources on what was a 13 minimum hunt.

Then I got Clinging Mists and I don't know what to do. It's really hard to let all those Innovations go.

Nowhere near as replaceable as intended. I have an Ageless Sweet Battle survivor with something like +3 luck who is nearly finished with Fist and Tooth mastery. They are also my spear master, AND my King's Step user.

My Twilight Sword user/Shield Specialist is even worse, to say nothing of my Sword Master/Shield Specialist.

To anons who are just starting:
The best weapons to get working on for mastery are as following:

Spear. Specialty gives you a chance to negate the trap, which, depending on the monster, can render a non-threat into a nothing-threat. But having one ready whenever is always useful. Especially a Blue Savior+Blue Charm spear user, who gets two chances to disable the trap. Spear works amazingly well alongside a Shield Master.

Axe. The specialty is pretty great, more or less confirming a wound after a certain point. The mastery is amazing as well, making most of the quarry fights simple, as long as you have a fair amount of strength and a Cat Eye Circlet. Neither is particularly rare. Accuracy briefly becomes important in order to ensure a hit. Red Saviors inexplicably become amazing for this.

Shield. Giving what is basically +1 armor to anyone who has a shield is amazing. It's a small gain, but a Beacon Shield giving 3 armor to all locations is FANTASTIC. This is the first proficiency that you should pursue once you have Nightmare Training and Cooking, or a crit-fisher and the Screaming Antelope quarry. The mastery bonus is weak, but specialization across everyone is strong.

Fist and Tooth. The moment you get anyone with a luck bonus. Send then out with an activated Luck Stone every time you fight a Screaming Antelope, and you'll be full of resources. A Fist and Tooth master is amazing at basically every weapon, and makes the whole settlement safer overall. Fantastic.

Bow. Specialist gives re-rolls on all misses. Mastery gives you Deadly 2, which is, to my understanding, unique in the game. Your crit-fishers should split between bow and axe after a certain percentage, but Bow crit-fishers have a decided advantage. Realistically, I several more bow weapons should be made for most crit fisher characters.

After that, we're looking at benefits for individuals that coincidentally help the group.

Unexpected combos that don't involve entirely unique scenarios. IE: If you get the Beast of Sorrow and Sculpture, you'll be able to pull these off on any character, in theory.

Katar Mastery+Rhythm Chaser+Timeless Eye
1/5 times you attack, you gain +1 evasion tokens. The first time you critically wound, you gain +1 evasion token. Used with Paired weapons, you'll likely become night untouchable before long.

Crazed+Peerless+Timeless Eye+Thrill Seeker+Rawhide Set.
1/5 of attacks will give you +2 Survival. 1/2 survival actions will give +1 Survival. Sweet Battle makes this more ridiculous, with your surges actually giving you Survival.

Tough+Tumble+Unconscious Fighter+Leather Set
Be immune to Bash, have a chance to negate collision, have higher bleed and severe injury tolerance. Beacon Shield+Shield Mastery would make this user a 7 armor individual who is nearly immune to most other damage sources.

Mighty Strike+Timeless Eye+Combo Master
This is a typical build for a damage dealer. Especially combined with most scrap weaponry, which gives bonuses for perfect hits. A sword master with this setup will deal a ridiculous amount of damage.

Green Savior+Acanthus Doctor+Leyline Walker+Crystal Skin+Tumble+Green Charm
This seems to be the strongest combo for tank in the game. At a low end, I can see... something in the range of 16 armor, 9 evasion from gear, ability and levels, plus an anti-instant damage roll and an anti-death roll. Plus a potential for Block 2 and, since we're only taking two Fighting Art slots, lets put Extra Sense on this.

Anyone hit on any other strong builds? I know that Axe Master with some Luck is surprisingly strong.

I still feel the very first thing to acquire early, pre-butcher lvl 1 is a cat set+katars and a cats eye circlet. Fist and tooth is difficult to get mastery of and I have only ever gotten it on rare occasions of having a character have the abilities that make Fist and tooth strong. Spears are pretty weak otherwise. Bows are a bit meh without DLC. Never went after shield and Axe mastery was only ever acquired once or twice

I feel like the Cat Set is a mistake to commit to. 2-3 Rawhides are roughly as easy to make. Paired Katars are a problem unless you're high on Luck as well.

Fist and Tooth isn't too tough to get, you just gotta have an alternate weapon to switch to after you deliver your first wound. It's the same with shields or any other weak weapon.

Not sure how you think spears are weak. Admittedly, getting Finger of God is a bit tough, but not impossible.

I've been interested in this game.. but, can you like buy a copy of it anywhere? Last time i inquired i was called a "peruvian" and told to fuck off.

Get Table Top Simulator. Look on its workshop.

Or else invest a lot of money for something that will get to you by like... 2020.

>was called a "peruvian" and told to fuck off.

... I'm from /b. Thanks mate I will use it like my own!

If you got cold hard coke snorting cash, you could pick up the core+update in september if shit rolls out as planned

Is the setting an actual planet or is it a planar setting? In my mind I'm picturing an abyss where there is no actual "up" and the ground they walk on is all those faces depicted in the artwork

Fuck off Peruvian.

>Get Table Top Simulator. Look on its workshop.
>Or else invest a lot of money for something that will get to you by like... 2020.
This person is an idiot.

I view it as a corrupted planet that delves into the planar bit(Tyrant fuckles with this in PotS)

Its hell IMO.

Try September champ.

I'm unconvinced that this game really exists. I've never seen it stocked in a store, played anywhere or heard a person talk about it in real life.

Is it actually an elaborate hoax?

Yes it is, now get out.

Out of sheer morbid curiosity, where are you from?

Basically it's "boutique" meaning the creator only sells a limited edition every year or two at a vastly overinflated price.

Plains of Faces are only small segment of the world.

I've just bought Tabletop Simulator with the intent of playing this game (because the conversion rate would kill me if I tried to buy even the base game). Any reccommendation on which version to get off the workshop? One of the vids I'm watching is using Scripted v2 it seems.

>(because the conversion rate would kill me if I tried to buy even the base game)
We all die eventually. Buy my game.

I like having both of my kidneys, thank you. If I could just buy the rulebook without the figures I'd buy it but you can't even put out the PDF.

We have the PDF. Its not the figures tgat keep you from playing the game, its the 2000+ cards

It's not the same experience without the miniatures. Buy my game.

>We have the PDF

Really? Huh I haven't found anything and I've looked for a while. Do you have a link maybe? I'm not sure if the Tabletop Sim versions have one of those integrated.

Fuck off Poots, maybe stop sculpting asses on nightmare goats and huge titties and I'll actually consider buying anything with figures.

I can put out alright, ain't gonna do it for any random chummer though.

The huge titties are an important part of the verisimilitude. Buy my game.

>any random chummer

You talking money or do I have to do some ritualistic dance with pinups on top of a giant stone face to join the coolguy club?


Do more male pinups so maybe my friend would be more interested in playing. And stop putting titties on giant worms, we've passed Silent Hill and Geiger levels of sexual weirdness here.

Let me show you how to go even further beyond. Buy my game. Four times.

Depends, how good do you look in a dress?

Enough to put it on and play someone's conscience in a play.


No, there are limits and I'm tapping out here - original designs for the sexy Xenomorph in Alien 3 is my last stop.

Shakespeare's play or something modern?

Something of a challenge I guess. My group was given the broad strokes of what the play is supposed to be about and we were to come up with something.

Wait, how is this related to KDM again?

You can (not) evade. Buy my game.

The play is called "How I buttfucked my conscience"

I'm trying to figure out whether there's something of worth to be gotten out of you in a barter or whether I should just provide what you seek as a random act of kindness.

That's a pretty bizzarre way to go about it, especially since there's a small chance you're ever going to see the results of your decision.

And no, I don't have photos of me in that dress.

Perhaps, sound reason is optional rather than requirement around these realms.
So, what pictures of you do you have?

Alright, this was fun but I'm cutting it here. There's only so much I can pretend to be interested in that sort of stuff.

I'll go ask around on Steam forums. Good luck, someone who actually had enough money go get KDM.

You are hard pressed (as in it seems only a single hobby store in japan) to ever find this sold at a FLGS. With enough googlemancy you might find someone who lives nearby that has a copy

You cracked it. Fuck off.

Fuck off Peruvian.

I use Achromatic Scripted V2 or something of the like, it's better scripted than it's counterparts and even more simple to pick up

Anyone ever build all of this in a single campaign?

We've only been given knowledge of 5-6(7) biomes. We'll have 3 that are playable when new DLC drops. As for Hell? Satan is a small fry

I miss the focus on pinups.

im lucky to get past year 5 without ragequitting in my solo TTS games

What do you mean? Like, in these threads? If so I agree, too many gaymers lately.

You know what we really need?
Male Pinup cosplays

It's not like there are cosplayers of any kind for this game yet, right?

Wet Nurse cosplay when?

My current campaign is going well. I lucked out and got pretty much everything I needed from white lion during the first 2 showdowns.
Now I'm going to do a couple antelope hunts to try and get acanthus and finish off another rawhide set before the butcher rapes my asshole.

>be super prepared for butcher, faced and beat him multiple times
>play with friends for the first time, they asked me to metagame
>first guy to take a hit gets head bitten off and is killed instantly, butcher then proceeds to slaughter the rest

It didnt have to be like this

It's always like this.

You don't have enough survival to deal with the Butcher safely when you first fight him, and if he gets several Mood cards up, he's basically impossible.

Butcher woes?

Ever get wiped by a Lvl 1 Flower Knight? It's pretty.....pretty embarrassing

That's unfortunate.

Not enough Luck, going into it?

Some advance card that targets everyone. Kept drawing it and never removed it from the AI

>i was called a "peruvian" and told to fuck off
What the fuck is wrong with these assburgers, as others anons said you can play it right now in Tabletop simulation, spend a fuckton of dosh paying scalpers for old versions of the game or wait it out until next release or kickstarter if they do a third one so you get a better deal (again if they even do another one).

>And stop putting titties on giant worms, we've passed Silent Hill and Geiger levels of sexual weirdness here
Why don't you just...go play something else then?

It's amazing how many people get offended by sexual features on plastic toys.

Get a life, cretins.

It's less about being offended and more about being threatened by it. Anyway, just ignore, and if the person continues to post only that, report it.

How in the world can some tiny plastic boobs on a toy threat anyone?

Some women evidently have trouble with beauty standard they can never live up to. After all, we'd naturally rather marry a 10/10 plastic figure and have lots of little plastic babies.
The sexual horror stuff is obviously different though, but I'm not sure why anyone has a problem with that. Offends their normie sensibilities maybe?

at low survival levels and some bad trap cards it happens, flower knight is easy fight, but his damage can suddenly spike very high once people get to 0-1 survival left.

...

...

Fuck that's good.

Working on our 5th campaign, have lost 4 settlement thus far...

Mfw We have never beaten the hand, not even once...

Theres ways to gain weapon proficiency levels outside the showdown/aftermath phase

No, but we got TPW last night to a lvl2 Gorm when he had one hit left (empty AI deck) and hadn't lost a single char. Or severe injury level up until that point...

Then our primary DPS with our adventure sword got her head 'sploded in one lucky hit and it all went down hill from there...

The only thing offensive about these miniatures is the horrific price
Oh and the fact that they look like they've been designed by a horny 14 year old
>Pin up models

Wow, that's a interesting opinion! Have you shared it with your friends at tumblr already?

Have a designated tank who has at least 2 permanent evasion. There's some early events that can give +1 evasion to your characters mostly for free, and there's a non-zero chance to getting the same as you hit level benchmarks. Nightmare Ticks can get you this early on, and if you get Cooking you not only will get them more often, but you can use them safely without risk on characters you've already invested a lot in. A lot of nemesis monster attacks have bad accuracy, so you can easily get to a 50% or better evasion rate with just 2 evasion.

Rawhide on two survivors for the Butcher. Rawhide Set + Monster Grease is 2 armor, +2 evasion and a roll chance to negate survival cost. Butcher is ADD so his two attacks will rarely target the same person. If you have the Cat Eye Circlet and a Founding Stone, you can use his traits against him and potentially bait out his Deathblow location to give yourself extra evasion as a result. This is why the Butcher is the best Heart Flute target, in my mind.

Round Leather Shields on your melee guys for the Kingsman. It negates his trap card and the +1 armor (and extra defense via Surge-Blocking) will make surviving moderately easy. At that point it's just a matter of beating through his movement and defenses, which you'll manage through King's Step and Weak Spot, eventually.

Beacon Shields or 4+ evade on anyone you plan to let get targeted by the Hand. Ideally with at least a few people that have 4+ armor. Make sure you have two valid targets for his Blue attack, all his other attacks hit a single target twice at most, so Beacon Shields completely negate them. Wait him out, maybe using the Rawhide Headband to force his final action to happen a bit faster. Oh, and have Dried Acanthus on almost everyone, too.

who is the coolest monster and why is it the mother fucking Dung Beetle Knight?

Because Honeycomb Weaver and Goblin Dragon were not made yet?

you sir are a cad with tastes most foul!

...

Yeah, I get that a lot.

Whats this game about? I've been seeing a lot of it around lately, mainly in a bunch of grandiose statues. What I hear of the actual rules makes it seem like intentionally grimdark stuff from some anime.

...

remov semen demon

A bunch of people wake up in a weird place, with loin cloths and sharp stones. They are immediately attacked by a massive albino lion with human hands and human-like intellect. Combat is turn based, with heavy focus on positioning and making measured strikes. The monster's actions are determined by an AI deck and a Hit Location deck, which can feature reactions like counter attacks in response to wounding, failure or pure reflex. Sometimes they are beneficial, mostly they are not.

Assuming they survive, they then go on to found a settlement. The settlement has several steps to it, including random events, timeline events and then innovation and crafting. Making new innovations is vital, as it opens up new weapons and armor technology, as well as increased options/abilities for your current and future characters. The main currency for this are resources you harvest from your fights with monsters, and endeavors that survivors generate every time they complete a hunt. Monster resources are also used to craft gear, so it's a bit like Monster Hunter in that way. This is also where you get new characters (survivors) and considering how lethal it is, it's pretty important.

The third part of the game is the Hunt. Which is basically a series of events, either specific to the monster you are hunting pulled from a deck of cards or generic ones pulled from a table of 100 events. This plays a little like a choose your own adventure. A major complaint is that it's highly lethal with very little control on the part of the player(s). There's a few add-ons that you can get that change this slightly, but it's still sort of rough to deal with. Sometimes you get more resources or rare gear though so... almost worth it.

Game is for 1-6 players. Ideally though, 2-3. A single session going through all three phases takes about an hour, and a full campaign (to a victory condition) can last 20-30 hours. The new version coming out will take longer.

Whoa. Hold it. DBK would be master quarry if not for that stupid pose

I want snoo snoo with the mosquito.
Does that make me a bad person?

Ooooh so it's more like a board game, with a universal turn of events, than a ttrpg. Don't know how I missed that. Sounds pretty fun actually. Though I'm not to heavy on rng stuff, I prefer video games for that

So how in-depth are the settlement rules in this game? Do they work well? Can somebody give me a quick rundown?

I'm interested in cooperative settlement games and this one was recommended to me.

Not super in-depth. The meat of the game is the showdown.

Settlement goes something like this.
1) All returning survivors generate 1 endeavor. This is your action economy for the settlement. Certain innovations and abilities possessed by survivors will generate extra endeavors.
2) Draw a settlement event from the deck. The base game has ~20. Three of them are flat out bad. Everything else is neutral to amazing.
3) Update your death count (barely a step but sometimes important).
4) Update the timeline and follow any events on it. A number of these open up new hunts, forewarn of new dangers or have you interact with vaguely neutral entities in the setting who happen to wander by. Basically, this is when the "plot" happens.
5) Innovate and craft gear. This is when you spend your endeavors and any resources you brought back from the hunt. You have a deck of innovations, if you pay a price, once per Settlement phase you pull two cards from the deck. You choose one card or the other. These cards can be anything from primitive science, to music, art, debate or shelter. Most of the cards have "consequences" that will put more cards into your innovation deck, so if you innovate houses, then you can innovate beds, or the concept of family.
There are also special innovations called principles that trigger after certain events. How do you raise children? What do you do with the dead? Are you communists? That sort of thing.
You can also spend your endeavors at certain innovations. Putting on tribal war paint for bonuses, having people perform divinations, training yourself or others in various ways, cooking, baby making, bloodletting, curing leather, etc.
6) You record all your remaining resources (important as this lets you reshuffle and reacquire them during the next Hunt and Showdown phases) and then decide on what to hunt so your people don't starve to death.

Sometimes there's extra steps depending on what you unlocked.

Not very. It's not a farmville-esque segment, the game's focus really revolves around the showdown. Essentially the settlement phase is where you convert the resources you gained into 3 major outlets: crafting equipment, cultural/scientific innovations, constructing settlement locations to gain access to new equipment. All of them essentially ultimately relate to getting better gear or additional options in combat. There are also random settlement and timeline events which can be a mixed bag.

Could I get some advice for a first timer? My settlement just resolved the phoenix feather timeline event (LY7? 8?) and the ammonia innovation continues to evade me. I'm stuck with 2 sets of raw hide, which is starting to feel inadequate (my tank is really just relying on evasion at this point, no shield due to no ammonia). I have the basic essentials (cat's eye, cat gut bow, king's spear, cat claw arrow) and a few notable stuff/survivors (vespertine bow, scrap sword, twilight sword and one very stacked fist and tooth specialist with +2 luck, +2 str, +1 accuracy, monster claw style, red fist, fencing who is pretty much the main tank)

Given that lantern gear still seems out of reach for at least a couple of LY (need to innovate scrap smelting and get the blacksmith from that), are there any recommendations for what I should hunt going ahead? I'm considering L2 Lions next but the lion set seems lacklustre for survivability purposes.

The lion might be worth it, just to increase the chance to getting the free Ammonia innovation. If nothing else, you're more likely to get Ammonia by hunting the lion (with 3+ Understanding) and drawing from the innovation deck, instead of only doing one.

Screaming set isn't a bad upgrade, I think it's defense 4. Though I normally avoid the monster sets, since I prefer the defensive bonuses from the technology sets, more.

An activated Lucky Stone could turn your Fist and Tooth user into a crit monster. Alternatively, if you have a

If you are throwing in expansions? The Gorm has a fairly okay shield in it that doesn't require Ammonia, to my memory. Probably one of the better combat shields for raising proficiency, too. Its set is built around Blocking which makes it pretty powerful, and some of the alchemy potions you can make end up being pretty strong too. It also has a chance to give you Ammonia, now that I think of it. There's... a LOT of Gorm gear, but if you focus on what you want to get, then you should be fine. Oh wait, small trade off, it does have innovations that get added to your deck, but you can endeavor to add them outside of the normal innovation action.

*have a desire to fuck with the game, you could hunt the White Lion and do the Understanding Loop to try and make your people into enlightened super beings.

>feminists
>having an opinion that matters

Thanks, good to see there's more than one way to get ammonia. I might try the enlightenment thing with my saviours perhaps. I've heard about the ageless thing.