RING THREAD

Post your choicest rings, and a brief description of what they do.

NO pendants
NO boots
NO brooches

Only 100% genuine finger-bling allowed!

Other urls found in this thread:

youtube.com/watch?v=kpr4XgDaJ-o
twitter.com/NSFWRedditGif

To start:

>Witchhunter's Ring
Bestowed upon the inquisitor knights of the Old King. The gaze of the raven can be directed at a spellcaster, allowing the user to Counterspell (or cast Silence/Dispell magic if counterspelling isn't an option in your game) as a free action. Once used, the luminescent eyes of the raven go dark, and will not function for 1d4 days. Usable even by non-caster classes.

I'm noticing an APPALLING lack of rings here

>Ring of Refinement

This ring makes all of the wearer's actions more refined and seemingly more graceful. Swords fall no longer according to brute strength, but appear to flow according to noble fighting style and fencing tradition. Loosened arrows fly in delicate arcs in the distinctly elvish style. Spells cast seem orderly, calm, and colorful as though cast by a Archmage, even if cast by a Hedge mage.

This ring grants its wearer +2 to reaction rolls by those who consider themselves nobility or at least value grace and finery. If you wear this ring for 2d6 weeks at a time, you will be approached by a mischievous fey who wishes to take you as a spouse.

>Ring of Faustian Strength

Originally given to a foolish aristocrat who long ago formed a contract with a powerful daemon. With its original owner dead, this ring has a habit of conveniently finding itself in the paths of desperate adventurers.

Grants +3 to attack rolls and damage, as well as minor fire resistance. However, if the ring is ever removed, the wearer's soul belongs to the daemon, who is eager to collect.

>Ring of Typo
A cursed artifact. If the wearer casts a spell, theymust invent a new spell from a misspelt version of the original. Fire Bolt becomes Fire Dolt, Fire Colt, Fire Jolt, Dire Bolt, etc

>the ring of nine dragons
When initially worn, the wearer rolls 1d10 and consults a table. Each number corresponds to a duplicate of the wearer the ring will create. 8 have idiot-savant-like capabilities, 1 is an exact duplicate, and 10 is a reroll. After one hour, the duplicates merge.

The ring of Mediocrity

The bearer of this ring will often find themselves unable to experience the true feeling of success or failure very often.

Whenever you roll a 1 on an ability check, saving throw, or attack roll, treat that dice roll as a 10.

Whenever you roll a 20 on an Ability Check, Saving Throw or Attack Roll, treat that roll as an 11.

A +1 version of a ring of mediocrity expands the range of its magic by one. For example, a +1 Ring of Mediocrity affects a 1 OR 2 and treats them as 10. A 19 OR 20 is treated as an 11.

This extends to +2, and +3 as one would expect it to, making the wearer more and more average as its magic is strengthened.

One can subject a ring of Mediocrity to Negative Energy from the accurately named Negative Energy Plane, or a spell or ritual with a similar affect to exposure to the plane, which transforms it into a ring of Extreme Success and Failure.

Ring of Extreme Success and Failure

The bearer of this ring often finds themselves tasting the sweet ambrosia of utter success just as often as the crushing blows of utter defeat.

Whenever you roll a 10 or 11 on an Ability Check, Saving Throw or Attack Roll, flip a coin and call the flip in mid-air. If you win the flip, treat the roll as a 20. If you lose the flip, treat the roll as a 1.

A +1, +2 or +3 Ring of Extreme Success and Failure expands its range by one digit on the dice in either direction in accordance with the bonus the ring has. A +1 Ring will enact its effect on a 9, 10, 11, or 12. A +2 Ring will affect 8, 9 , 10, 11, 12 and 13, and a +3 Ring will affect rolls of 7, 8, 9, 10, 11, 12, 13 and 14.

One should be careful when bearing these rings for long periods of time, as Adventurers are wont to do. Often they will find themselves teetering under the ring's influence. They may find themselves becoming more average or extreme in mind as well as action.

Wonder if it's the kind of demon who would appreciate that removing the finger doesn't constitute removing the ring from the finger.

Seems like the kind of demon that appreciates removing the head from anyone who cheats him by doing so.

Ring of grappling

Ring of "I wish a nigga would"

...

...

>NO boots
Are toe rings allowed?

>fibre bolt instead of fire bolt
>ring is now also a grappling hook
Neat

A toe ring is a ring, is it not?

Toe Ring of Tropical Bliss

The one who wears this ring will always feel as though they are walking barefoot on a warm, sunny beach. They are unaffected by weather that is too hot or cold and can walk virtually all day without tiring.

Optional Cursed version makes it so the wearer never stops hearing Ween's 'Ocean Man' on loop and can't bring themselves to take the ring off.

youtube.com/watch?v=kpr4XgDaJ-o

...

rings on men are gay as fuck. they look sad and creepy. please stop.

...

...

Winter Ring

Keeps the drink in your hand comfortably cool.

>whichblade
Appears to be an ornate sheathed short sword. When drawn, roll 1d100 and consult the Edged Implements table. Could be a rapier, could be a box knife, could be a short-haired, goateed Drow with an amulet that negates the sunlight sensitivity.

It's not our fault your bf won't put a ring on it

surprising lack of The One here.

What

I've got one, but first a bump.

Ring of Arcane Hunger
>Grants a reasonable increase to the power of the wearer's magic, and a much larger mana pool.
>Grants the ability "Feeding Aura" when worn. Said aura provides a chance to absorb any incoming magic, be it beneficial or harmful. Cannot be turned off.

>With the ring comes the curse "Arcane Hunger", wherein the magi needs to have the aura absorb magic frequently, lest it starts consuming the mana of the mage himself.
>The ring can not be removed by normal means, requiring strong anti magic or the work of divine beings to remove.

I'll admit, I only have the fluff down so far, but I would like your thoughts on it so far.

I would might actually wear this.

>Wedding band
a simple pair of 2 plain looking rings used in marriage ceremonies
only one of these rings is enchanted.
>The ENCHANTED wedding band
so long as each ring is on the same plane of existence you know the direction and location of the other wearer at all times and know when the ring has been removed.

>mimic ring
a very tiny mimic in the shape of a ring that bites onto your finger once you put it on (or god forbid somewhere else) and slowly sucks your blood to stay alive (1 damage per day)
however you get 10% more currency

>dragon- ring
You know the location of nearby dragons and deal an extra 1d12 damage to dragon types
however, they know where you are too.

>ring of poison
When equipped deals 100 poison damage to the wearer.

>Ring of sexual prowess
+1 DEX +1 CON +2 performance

>Ring of Unlife
>While wearing this ring, you do not die from a lack of hit points, but you become immune to healing effects. Losing limbs and such is still inconvenient. Particularly your ring finger.

>Ring of Coiling Deceit
>Wearing this ring makes you unable to tell the truth, but in turn, your lies become significantly more convincing. Including to yourself.

I think I already do.

>one spouse can surveil the other
>other can't do shit

Ring of abyssal speech

Gains the ability to speak to cephalopods. The wearer hears malevolent whispers increasingly over time.

...

...

...

...

...

...

Seeing Ring
While worn, the Seeing Ring acts as another of the wearer's eyes.
It allows the wearer to see through it (for example, allowing a blind person to see, holding it around a corner to spy ahead, or to maintain watch both ahead and behind), but also allows the wearer to project any of their own eye-based or gaze attacks through it.
Depending on the use, it may negate flanking and grant a +4 bonus to spot/search/perception checks, etc.
However, it takes 1d4 hours for a new wearer to become accustomed to the extra perspective, and the Seeing Ring is just as vulnerable to certain attacks (blinding, dazzling, etc.) as the wearer's real eyes.

...

More importantly, how do these "magic" items came to be? What is their origin and how were they forged/formed?

I can't just magical items laying around for no reason.

MAD
WIZARDS