All Kobold Game

Your players have gotten together and decided they want to try something new: They want to play an all-kobold group of PCs. So, which system would be the best to play this in, 3.5? Pathfinder? OD&D?

And what kinds of things would you present as adventures for a little band of xenophobic tunnel-dwelling monsters?

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Pathfinder is actually pretty good for this. Most classes have some option available to make anything viable. Also they get a feat line that turns them into mini dragons.

We have a game of all-kobold AD&D going on for this, with a fighter, a fighter/cleric, a witch doctor, and a thief going around in the frozen north and basically taking on the fight against some powerful demons because they don't want anyone to tread on them.

It's a lot of fun.

Good adventures you could run would basically involve much the same they've been doing a lot of times: work for various other races as a band of disposable mercenaries, the sort no one likes but that do damn good job: Pathfinder or 5e would likely work well for those. Or you could do something different and go down to the Underdark to do dungeon crawling: being more exploration-oriented and likely involving plenty of resource management and dungeons, you might want to look at AD&D for those.

Kobolds Ate My Babies 3rd edition

"You all know I'm a furry, right?"

I guess I'd try to coerce them into settling on a group gimmick to further focus the type of game before picking a system
I remember someone here talking about running a game where the PCs were kobolds and the overarching mission was running their cave home, along with managing other kobolds, finding and securing resources, dealing with threats, etc.
Something like that would be pretty neat, but I'm sure there are a million other reasons for a group of kobolds to be working together the players could invent
>the kobolds are a band of travelling merchants/con artists
>the kobolds are champions of [insert kobold god here] with a divine quest to steal certain artifacts
>the kobolds are elite spies/agents of a human kingdom who disguise themselves as common cave-dwelling mere-nuisance kobolds
>the kobolds are actually entertainers but get caught up in hilarious courtly hijinks
etc.

GURPS is best

How would you stat up a kobold template for GURPS?

Post more round kobolds

What if there were more kobolds than just lizards or canids? Like opossum kobolds for like, swamps or deep forests if you wanted more than tunnel dwellers?