Let's try and create some cool original monsters this time

Let's try and create some cool original monsters this time.

>Skelevision

There's an alarming number of cases where people die from heart attack while binge watching television. Should such a person receive no proper burial, he would rise from the grave as a horrible undead creature called skelevision. It resembles an ordinary human skeleton whose skull is replaced by an archaic looking television with a frame made from bones. When the creature is idle, the television broadcasts a vaguely skull-shaped test card; otherwise, it broadcasts shows that indicate the creature's mood an intentions. For instance, when the skelevision is hungry, its head will broadcast a cooking show. The participants of these shows are all skeletons, which gives them a macabre, if absurd, quality. Its ribcage is transformed into a bone parabolic antenna, and its longer bones change shape to become aerials.

When fighting a skelevision, the important thing is to never look at its head. Its favourite tactics in combat is to assume mind control over its opponents by broadcasting brainwashing news. These clips act as hypnosis for all practical purposes and . If this fails, the skelevision may broadcast seizure-inducing psychedelic clips of rapidly flashing shapes and colours. These clips can cause seizure even in people not normally susceptible to epilepsy, since their effect is more supernatural than medical. When disarmed, the creature may pull out objects directly out of its screen to use as weapons.

The skelevison feeds by entrancing people with its programming and draining their life force while they're rapidly wasting away in front of the screen. Each person killed in such a fashion becomes an additional skeleton trapped in the shows broadcasted by the skelevision and forced to re-enact their bizarre plots. The only way to free these people and allow them to go on to the afterlife is to slay the monstrosity that trapped them.

hmm, I like it in concept but I feel like it's a bit bloated with the number of abilities you gave it.
Like, they're cool and all, hypnotizing people with brainwashing news, flashing supernaturally to induce siezures and pulling wepons out of the TV are all cool but does it really need to be able to do all 3 to be threatening? I feel like this is a case where less is more.

I'd say ditch pulling out weapons. having it rely on stunning or hypnotizing gives it a more predatorial feel i think.

It would mean that the monster would have to fight with its bare fists, which would in turn mean that it couldn't really damage the players aside from mind controlling one of them. That means that it would need to pick up a weapon anyway, and pulling one out of the screen is cooler than simply picking one up.

if it can mind control players then why not charm them? get the player to do the fighting for them.

I've done it before in my campaigns. It's always fun to see player's go "oh shit" when the party's biggest DPS gets turned against them.

That's the idea, but I don't play D&D and that may cause the difference in terms that I use.

>Televangelist
These servants of the higher powers will teleport from their heavenly plane to spread the good word wherever they apparate

They can also spit poison.

>Facebook zombies
After serving themselves a partial lobotomy through hundreds of hours of social media, these living dead can be seen roaming the streets, groaning for "liiiiiiiikes", the only palliative for their frazzled dopamine systems

Thanks OP

>Graphene Golem
Part supermaterial, part sorcery, it's no neutronium golem, but still packs a wallop.
Any particulate struck from the beast can also cause respiratory problems.

>Bone Dancers

Mutant abonimations who are often victims who criminal organizations who keep them as suicidal attack dogs.

When exposed to the refined venom of a particular insect the victims nervous system will cause them to go into overdrive increasing their metabolism and body heat and causing them to flail about violently hence part of their name. The second part coming from their feet and hands being destroyed by the erratic twitching and flailing which they cannot prevent nor feel in most instances and often times they are mutilated on purpose for the sake of keeping up with the name.

For those who want to try and keep some in stock they have to be restrained and kept in stasis as once exposed they won't survive more than 24 hours before the physical and cellular deterioration eventually kills them

Crumblies
>A crusty, diminutive race of creatures. Once goblins, this entire tribe has been cursed by the gingerbread witch. Now they stand at roughly three inches tall and consist mainly of dry, crusty bread. They can no longer eat food, and contact with water turns then into a lifeless, mushy paste. Instead, they absorb the moisture and some nutrients from fresh foods, effectively feeding off of their freshness. Infamous for their tendency to ruin picnics.

It feeds off of its victims' life forces. That is all the weapon it really needs.

> Serpents Snake
A magical creature of variable biology which becomes deadlier the more feared it is. Taking the form of a local species of snake, the serpents snake feeds on the typical reptilian fare of mice and other small animals. However when encountered by a humanoid, the creature uses the mystery and uncertainty of encountering an unfamiliar snake to reflect the fears of the observer. While the snake initially changes in order to frighten away the threat, its intentions become more predatory as it lengthens, developing powerful constricting muscles and hemotoxic venom. As the snake's actual threat corresponds with how dangerous it is initially perceived to be, the creature becomes most deadly around those who cannot identify or have little experience with snakes. Those with skill in animal identification ( Characters who roll a high enough knowledge(nature) check) do not cause the serpents snake to change much, if at all. They see the creature's true form as that of a standard garter snake.

Blood Tide
-This necromantic phenomenon superficially resembles the sudden bloom of a red tide, and is just as poisonous to life aquatic and otherwise, but has nothing to do with algae. Formed when a great number of people die at sea at once, a blood tide moves slowly across the ocean at random, still bearing the bloated and rotting corpses of the creatures that died to form it and any other large animals that it has encountered since. They are rarely dangerous for large vessels at sea, since the relatively quick passage of a ship through them is unlikely to stir the undead within. Much more dangerous is the rare occurrence of blood tide washing up on an island. As a patch presses up against a beachhead, clinging to it like spilled oil, the dead within stir. Mistaking the land for home, the corpses shamble ashore, moving at night and collapsing under the sun during the day. The group will wander aimlessly under the cover of night for up to several days before finally dessicating, or until in encounters a village or other cluster of artificial buildings. Seeing buildings triggers the desire of the drowned sailors to return home, and will cause packs of them to begin battering at the windows and doors. Perhaps even worse, if the drowned victims never reach a town but happen across an inland lake, they may fall in to prevent themselves from drying out, poisoning the water in the process. A pack of blood tide corpses can often be tracked by the pools of death along creeks and lakes it creates as it moves inland.
It is rumored that keeping a blessed bag of salt on your door step will keep the dead away from your home, but the only way to be permanently rid of a blood tide patch is for a qualified (and dauntless) priest to ride out into the patch and bless the watery grave. Protection for the priest is essential as the rites may take up to an hour to perform.

>AIDS vampire
No wait, that Kingdom Hearts comic already covered it.

Lagomorhpeus

>This monstrosity was created when a sea hag's cursed gift inadvertently fell onto the ear of an ordinary rabbit.
>Roughly the size of a sea lion, the transformed beast possessed the proportionate speed and jumping power of a regular rabbit, as well as its keen hearing and ability to burrow through the earth. It also possessed a venomous bite, a taste for halfling flesh, and the ability to chew through wooden and earthen structures in short order.
>Weakness to traditional rabbit lures is doubtful. Fortunately the beast showed an aversion to fire.

That what covered what now?

It's cute and I'm using it

The Gelatinous Hypercube

>Thankfully seen only in the strange pocket dimension known as "the danger room", this creature is a true oddity that resembles a normal gelatinous cube that continues to occupy any place it has traveled through for a certain time. It moves as slowly as a normal cube, oozing after prey, but if left unchecked it will quickly fill an entire room or an even larger space. Even getting close to its former positions is dangerous, as they can still lash out with tentacles that inflict wound that seem to have occurred in the past.
>A rough theoretical calculation shows that it can occupy as many as 121 spaces equal to its original size at once. I have been loath to test this theory in the prime material plane.
>It seems the only way to stop this beast is to destroy two adjacent sections of it at once. My assistant worries that this may merely cause it to split into two lesser but equally voracious timelines of cube, but there is no way of confirming this theory given the lack of willing capable test subjects.

fuck having it pull out weapons, just have it pull out "things" which are just incomprehensible geometric shapes, or organic little horrors that fit in the palm of your hand.

The impossible eliptridon! The thing which makes men scream! (shown to be in his palm, directly off camera, with someone screaming in the background)

This is super campy, which means it's perfect. Do they have similar 1950's monster tropes that apply to them too? Like a simple but esoteric weakness to [classical element or substance]? Can they pull their bodies into their heads to hide more effectively?

I'm assuming this means a vampire which fed off someone with HIV. Being a vampire, the human-specific disease couldn't affect it, although it became a carrier.

Would probably be more interesting from a storytelling perspective to go with rabies. Vampires as a separate species from humans, but carriers for an infection which drives humans homicidal inspiring the idea of vampirism as an infectious condition spread by bites.

2006-7ish /b/ comic.
it wasn't from feeding, but guessed the rest of it.

A circle drawn of salt. If you draw it backwards it has to turn away from you.

The Thunderbolt Kid

Bolts of lightning mean well. They are just really, really alien. Our world is as strange to them as the inside of a storm is to us. They try to touch things and whatever they touch explodes or dies.

But they want to touch. This is usually fatal. Sometimes, they hit a person with a sufficiently plastic soul, and then a Thunderbolt Kid is born. It's like being possessed. In fact, it is exactly like being possessed, except the spirit isn't malevolent. It's just dangerous. It doesn't understand that fire burns and water is wet and doors shouldn't be blown open just to see what's on the other side. Thunderbolt Kids are usually scorched, slightly terrified children with halos of crackling lightning. They'll die eventually - 1 or 2 days - but while they live, they can call the power of the storm. They aren't so much a monster as a hazard. Can you coax the elemental out without killing the child? Or is the child already dead? Who can say?

>Can they pull their bodies into their heads to hide more effectively?
I'm imagining this, except back-flipping its entire body out, flipping to its feet, and then running around like a lunatic.

"Holy Venom" sounds metal as fuck.

Sand boa approved.

Might make more sense for it to be a spoke&hub creature/ecosystem:
Skeletelevangelist comes into town, has the power to do a heart stopping touch attack and "telewalk" (e.g. can step into and out of televisions to travel).
While inside TVs they can appear on as many TV as they like with a radius of 1-10 miles, and do a mind control attack that slowly saps life force from people who watch them on the TV
Maybe also cone of electricity (30-50ft range) out of one TV at a time.

Anyone killed by a skeletelevangelist's touch attack is raised as a Skelevision within 30-60 minutes, which can telewalk, has no freewill, and does the bidding of the Skeletelevangelist - emerging from a television, a skelevision can bring out various weapons and tools with them.
If a skelevision exists without a skeletelevangelist controlling it for a "season", the skelevision matures into a skeletelevangelist.

Anyone coming under the mind attack of the teleskelevangelist for long enough (say, one "season", a month, maybe 6, depending on the size of the area that "picks up" the skeletelevangelist) becomes a thrall and yearns for the fatal touch of the skeletelevangelist as well as doing their general bidding.

>Its favourite tactics in combat is to assume mind control over its opponents by broadcasting brainwashing news.
I wonder what kind of news that would be
>"Credible scientists with real diplomas who are not skeletons have discovered that skeletons are a million times less prone to disease than flesh of any sort. "The insistence of people on having flesh is really baffling, it's like they enjoy wearing a time bomb on them," the head of the research team commented. In other news, recent polls conducted amongst women who are definitely not skeletons have revealed that skeletons are several times more attractive to them than flesh beings"

that's interesting. i was had a half split second of a thought about "graphene" material creatures after I came up with something called "Chalk Golem"

>Graphene Golem
The thinnest golem in the world, can be destroyed by slight movement of the air.

No ophidiophobic who has been reported to encounter a serpents snake has lived to tell the tale. This statistic doesn't tend to help ophidiophobics in becoming less afraid of snakes.

>Schroedinger Zombie

A zombie draped in an impenetrable shroud. It can't be stopped or damaged in any conventional way, but dragging off the shroud reveals either a motionless corpse or a living human with no recollection of the prior events.

In ancient dungeon necropolis, a God-Priest instructed his followers to use one in every ten foot-stones to be of a special alchemical block, so that when a defiler enters and dies, his consciousness if trapped within the stone.

It will remain until his mind his broken, at which point it will have expanded in to nearby masonry giving him a crude golem body with which to further defend his new masters tomb

White Goo
>A living ooze formed in the sewers from discarded contraceptives and extraplanar forces of lust and gluttony, this monster encapsulates its prey in a viscous white slime that crystallizes and eventually bursts open to reveal another white goo.

Rat King
>Long lived and battle-scarred, the Rat King is a legendary rodent that raids alleys, sewers, toilets and kitchens for any organic matter to assimilate into its deformed, rotting mass. Rat Kings are often mistaken for strays at the end of dark city streets.

Gutterwraith
> When a person is so broken, so destitute, so hollow from life's tribulations that they can no longer pick themselves up, a gutterwraith rises in their wake. Gaunt with leather skin and glowing feral eyes, gutterwraiths are drawn to the killers, prostitutes, and drug dealers that led to their creation in the first place. They can create new gutterwraiths by vomiting a vile mixture of sewer water, alcohol and bile into the mouths of their victims.

Chairman
>Though they appear as normal people when at a table, the chairman is characterized by a sagging distended belly, a thick nose and beady eyes perpetually squinting from the sweat dripping from their foreheads. Chairmen are deceptively charismatic and often work themselves into positions of great wealth and power. They rule by word alone - there are several cases of thefts, white collar crime, murders, and even suicides all done at the best of a single Chairman.

That idea is so old it is literally a side quest in Vampire the Masquerade Bloodlines.

>Chairman
>Though they appear as normal people when at a table, the chairman is characterized by a sagging distended belly, a thick nose and beady eyes perpetually squinting from the sweat dripping from their foreheads.
I don't get it, are they some sort of a chair centaur or just an ugly guy?

The implication is that they're terrifically ugly. Belly hangs to the knees like a deflated balloon, thin scrawny legs. When they sit at a table, the most notable feature is hidden from view.

nice

cont.

Ululingus Paradoxum
>This parasitic worm preys on the strength of human attraction. Roughly eight inches long, with pink pebbly skin, this fleshy worm eats out its host's tongue and sends tiny fibrous connections out throughout the throat. Diagnosable only during the moment of transmission by a particularly sweet kiss, the worm will move from person to person until it disperses it's eggs and dies, killing it's host.

Bully
>Totally silent and often hidden in among crowds of humans for years, physically imposing brutes of dark, swollen cystic flesh exist called bullies. They maintain a facade of modest rank in human society feeding on ambient negative energies, smiling, until they are alerted to a witness to their true nature. The identity they assumed is often found dead in tragic ways - the bully then searches for the threat and beats them to death.

Shelf Gremlin
>Subsisting in groups of one to three individuals, these creatures mimic the surfaces of the dark shelves often found in closets and pantries. When surprised and alone, the gremlin often knocks over seemingly well placed items as a distraction for escape. In groups, they will often pull a creature in groups against the shelf or cabinet and take turns eating from their prey alive.

>White Goo
FATAL called, they want their monster back

Never played FATAL.
What is it like?
Postmodern grimdark?

More like absurdist avant-garde grimdark.

It's the game most likely to have monsters made from cum and old condoms

>Schrödinger's cat

An odd case that's generally thought to be a myth, the Schrodinger's cat is an average house cat that exists and doesn't exist at the same time. Not actively hostile towards anyone, it can sometimes cause space-time anomalies to occur when approach too closely, often causing people to switch skin colour, hair colour, clothing or even genders or their existence if not cautious. People have been able to interact with these cats before, generally being able to pet and feed them, but any attempts to record it on video, photo or by pen and paper will cause said article to vanish. Schrodinger's cats when pleased will teleport rare materials such has gold, silver, platinum, Uranium or otherwise create an item that may come to benefit it's Pseudo-owner.

HOLY VENOM
I CAN'T FEEL MY LEGS SINCE THE POPE BIT ME
OH WHAT'S BECOMING OF ME

Fuck I miss Ronnie James Dio.