Stupid Army Lists! 40K Edition

This is a thread for you to be a massive [adjective] with your 40K army list.As OP it is my job to start things off as the dumbest bastard here...

>2,000pts Tyranid Army.
>Brigade Detachment: 792pts
>3 Malanthrope
>6 Rippers Swarms (3 bases per brood; stock)
>3 Pyrovores
>3 Spore Mine Clusters (3 mines per cluster)
>3 Biovores

>Spearhead Detachment: 1,184pts
>Old One Eye (Warlord Trait: Tenacious Survivor)
>Death Leaper
>9 Screamer-Killers (Scything Talons, Thresher Tail, Bio-Plasma, Adrenal Glands, Toxin Sacs)

>13 Command Points
>1,980pts total

Sadly, this list has done tremendous good against Primaris Marines and Necrons, barely pulled a victory from Astra Militarum. Those Guardsmen Conscript blobs were a little tough to dislodge from objectives.

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2 Battalion Detachments of the following:
1 Company Commander
2 Commissars
6 units of Conscripts at 50 flashlights per blob
1,984 points.

>2 Stompas
>1,954 points

> Chaos Army
> Nothing but Cultists, as in, no Chaos Marines, no Daemons, just a horde of Cultists large enough to frequently outnumber Tyranids, as many boots on the battlefield as possible.

You'd be surprised how effective shitty units can be in large enough numbers. I'm thinking of going Ork and using a nigh infinite Grot Swarm.

No shit. This here is proof That shit is 618 Wounds to scrape off the board with 606 models total.
At 1 square inch per model, I don't even think that this could possibly fit most tables, let alone the deployment zone!

Lets assume this is Dawn of War deployment on a 6'x4' table.
You have a 6'x2' deployment zone. This is approximately 1728 square inches.
He could fit nearly three of these in this deployment zone.

Battalion Detachment

2x Tervigons with scy tals, adrenal glands and toxin sacs

6× 30x Termagaunts

Supreme Commander Detachment

3x Tervigons with scy tals, adrenal glands and toxin sacs

7 CP

>Elysian Veterans with 3 flamers, heavy flamer and an heavy weapon
>Inside a Valkirie
>Keep a Commander in Deep Strike

>Turn 1
>Valkrie moves 45"
>Veterans use Grav Chute Insertion to disembark within 9" from the enemy
>They can still move 6"
>Commander deep stikes near them
>He uses the MOVE AND FIRE! order
>All their weapons are now Assault
>INCLUDING THEIR FRAG GRENADES
>AND THEIR KRAK GRENADES
>They can now use 2 granades each on top of their weapons

Is this actually viable?

I rate this as 4 out of 5 Virus Bombings!

Fuck

What heavy weapons are best to take for guardsmen, particularly for Krieg? Autocannons are always bretty gud, but did mortars get better?

Mortars are good for squads that have to camp the objective while staying hidden from LOS

Last time i checked it said one model in the unit may throw one grenade.

The "Granade 1" gets changed into "Assault 1", losing all restrictions
The only downside is that melee weapons are useless because they become assault too and they have 0" range

ita beautiful but you wont win anything with it. sad.

"Imperium" should NOT be a viable keyword for a detatchment


{"Imperium" Battalion Detatchment}

-HQ Choice
1 Company Commander w/ Boltgun: 31

-HQ Choice
1 Company Commander w/ Boltgun: 31

-Troop Choice
50 Conscripts: 150

-Troop Choice
50 COnscripts: 150

-Troop Choice
50 COnscripts: 150

-Elite Choice
5 Acolytes w/ Plasma Guns: 105
1 Land-Speeder Storm w/ Heavy Bolter and Cerberus Launcher as Dedicated Transport: 95

-Elite Choice
5 Acolytes w/ Plasma Guns: 105
1 Land-Speeder Storm w/ Heavy Bolter and Cerberus Launcher as Dedicated Transport: 95

-Elite Choice
5 Acolytes w/ Plasma Guns: 105
1 Land-Speeder Storm w/ Heavy Bolter and Cerberus Launcher as Dedicated Transport: 95

-Elite Choice
5 Acolytes w/ Plasma Guns: 105
1 Land-Speeder Storm w/ Heavy Bolter and Cerberus Launcher as Dedicated Transport: 95

-Elite Choice
5 Acolytes w/ Plasma Guns: 105
1 Land-Speeder Storm w/ Heavy Bolter and Cerberus Launcher as Dedicated Transport: 95

-Elite Choice
5 Acolytes w/ Plasma Guns: 105
1 Land-Speeder Storm w/ Heavy Bolter and Cerberus Launcher as Dedicated Transport: 95
{"Imperium" Vanguard Detatchment}

-HQ Choice
1 Company Commander w/ Boltgun: 31

-Troop Choice
44 Conscripts: 132

-Elite Choice
1 Commisar w/ Boltgun: 31

-Elite Choice
1 Commisar w/ Boltgun: 31

-Elite Choice
1 Commisar w/ Boltgun: 31

-Elite Choice
1 Commisar w/ Boltgun: 31

>Dawn of War deployment on a 6'x4' table.
>You have a 6'x2' deployment zone. This is approximately 1728 square inches.
>He could fit nearly three of these in this
If 8th is similar to any previous edition, it is 3rd, and just like in 3rd, Imperial-Guard Infantry-Horde is absolutely BROKEN on paper.

HOWEVER, for all practical purposes, infantry hordes of that size are completely useless.

They are no good for friendly games, because they are no fun to play, and no fun to play against. The mere act of moving all of those guardsmen into formation is so tedious as to make it not a game any more. Nobody will want to play with you.

>But user, it's a WAAC list for tournaments.

Maybe on paper, but not in practice. Every tournament I've been to has a time limit on games, and good fucking luck actually finishing a game within that time limit with all those individual doods. If you don't finish any of your matches, good luck placing with the scoring system most tournaments use.

They can't even play friendly games
They can't win tournaments

What are they good for?

Well, 8th means I could finally do this without the troops tax, or spamming that formation everyone hated:

>Necrons, Outrider detachment, 1499 points

>(HQ) Canoptek wraith prime [destroyer lord] with warscythe and phylactery - 150

>(FA) 9 Canoptek scarabs - 117

>(FA) 8 Canoptek scarabs - 104

>(FA) 5 Canoptek wraiths - 190

>(FA) 3 Canoptek acanthrites - 180

>(FA) Tomb sentinel with gloom prism - 185

>(Elites) Tomb stalker with gloom prism - 170

>(HS) 3 Canoptek spyders each with 2 particle casters & gloom prism - 228

>(HS) Sentry pylon with heat cannon - 175

I will almost certainly never put this army together, but a robobug can dream.

>SoB

>Repressor spam

>Every repressor has 4 Multimeltas
+
>Every repressor also has 4 flaggelants/acolytes ready to burst out
+Every repressor has priest or inquisitor

Leviathan dreadnought in a dread pod

2k

Are Rules for a Space Marine Glaive out somewhere?

no. fuck you.

DP with wings.
Plaguecaster
6x units of twenty poxwalkers.

2x Plaguecasters
6x units of poxwalkers.

9 CP. Nearly everything has a 5+ against all wounds. Psychic stuff everywhere. Can reroll ones to wound and ignores moral phase.

IA: Astartes has a Fellblade available, but not the Glaive specifically.

Land Speeder Storms specifically state That they can only transport [Chapter] Scouts

RAW vs RAI; Can't wait for that Errata...

Tyranids Army List

Spearhead Detachment Brood Brothers [Astra Militarum]
1 Company Commander
1 Master of Ordnance
3 Basilisks
392pts

Vanguard Detachment Genestealer Cults
1 Acolyte Iconward
5 Purestrain Genestealers x3
203pts

Spearhead Detachment Tyranids
OOE
3 Screamer Killers + Adrenal Glands
Red Terror
Deathleaper
608pts

Brigade Detachment Tyranids
3 Malanthrope
6 Rippers Swarms (3 bases per brood; stock)
3 Pyrovores
3 Spore Mine Clusters (3 mines per cluster)
3 Biovores
792pts

1995pts
15 Command Points

Please excuse me, I need to an hero.

Patrol Detachment: 933pts
Swarmlord w/ Tyrannocyte
20 Genestealers + Toxin Sacs
Trygon

Patrol Detachment: 803pts
Tervigon w/ Tyrannocyte
30 Termagants (10 Fleshborers, 20 Devourers)
Trygon

Spearhead Detachment: 264pts
Malanthrope
Spore Mine Cluster (3 mines)
4 Biovores

2000pts exact with 4CP

Everything but the Malanthrope and Biovores deep strikes.

Anyone got a good deathwatch list?

Only half of your units can be in reserve, both the tyrannocyte and the unit inside count toward this i believe

...shit I forgot that.

If you're doing a stupid tyranid army list you really should take some astra militarum superheavy tanks.

++Black Templar Battalion++

Chaplain Dread with Twin Lascannon
Emperor's Champion/Grimaldus

2x Dreadnought with Power Fist & Heavy Plasma Cannon

Venerable Dread with Twin Lascannon & Power Fist

Ironclad with Hurricane Bolter & Chainfist

3xCrusader Squads with two power weapons

3xRhinos

Predator with Twin Lascannon

Should be around 2000pts.

Can I get some pointers? Got some trash talk on this but I haven't played a game in years and while I'm super fucking stoked about 8th, I don't have a good grasp of how it works.

++ Patrol Detachment (Aeldari - Harlequins) [22 PL, 436pts] ++

+ HQ +

Shadowseer [7 PL, 134pts]: Shuriken Pistol

Troupe Master [4 PL, 82pts]: Fusion Pistol, Harlequin's Kiss

+ Troops +

Troupe [7 PL, 145pts]
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol

+ Elites +

Death Jester [4 PL, 75pts]

++ Outrider Detachment +1CP (Aeldari - Craftworlds) [22 PL, 422pts] ++

+ HQ +

Warlock Skyrunner [5 PL, 87pts]: Twin Shuriken Catapult, Witchblade

+ Fast Attack +

Shining Spears [7 PL, 132pts]
. 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Swooping Hawks [5 PL, 89pts]
. 4x Swooping Hawk: 4x Lasblaster
. Swooping Hawk Exarch: Sunrifle

Warp Spiders [5 PL, 114pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Spinneret Rifle

++ Vanguard Detachment +1CP (Aeldari - Craftworlds) [29 PL, 594pts] ++

+ HQ +

Farseer Skyrunner [9 PL, 171pts]: 1. Guide, 2. Doom, Twin Shuriken Catapult, Witchblade

+ Elites +

Fire Dragons [6 PL, 125pts]
. 4x Fire Dragon: 4x Fusion Gun
. Fire Dragon Exarch: Firepike

Howling Banshees [4 PL, 81pts]
. 4x Howling Banshee: 4x Power Sword
. Howling Banshee Exarch: Mirrorswords

Striking Scorpions [5 PL, 115pts]
. 4x Striking Scorpion: 4x Scorpion Chainsword
. Striking Scorpion Exarch: Scorpion's Claw & Scorpion Chainsword

+ Heavy Support +

Dark Reapers [5 PL, 102pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher

++ Total: [73 PL, 1452pts] ++

Created with BattleScribe (battlescribe.net)

My autist list.

x40 Dakkagunz = 120 str 5 shots
x10 Big Shoota = 30 str 5 shots
x20 Deffgunz = 20-60 str 7 shots
x4 Kustom shoota + x37 Shoota = 90 str 4 shots

Fuck I didn't change the amounts on the Unit column for the boyz.

[Outrider Detachment: 369] X4=1476
1 Destroyer Lord w/ Warscythe: 135X1=135
3 Scarab Swarms: 39X6=234

[Outrider Detatchment B: 252]X2=504
1 Destroyer Lord w/ Warscythe: 135X1=135
3 Scarab Swarms: 39X3=117

Scarabs are stupid-good this edition

Can someone help me out here? I played a game against a Thousand Sons player earlier and got absolutely destroyed, but when I read through the Chaos index later I didn't see half of the shit that he was talking about or if I did the way he thought the rules worked were just plain WRONG.

And some of them I can't even find where he got them at all...

for example:

Death to the False Emperor is only supposed to happen on a roll of 6+. He was claiming it every time he hit.

He was claiming a 4++ on all his units, and I cannot find any reason for this in the rules. Tzeentch favoured seem to get 5++, but not 4++.

In addition he was re-rolling all saving throws of 1 on his tzeentch terminators when in 6'' of Ahriman (and across the board from Ahriman before I politely called him on it)... but you're only supposed to re-roll invulnerable saves. So we were only wounding these terminators on double rolls of 1s, basically.

The last thing I can think of is he for some reason had the idea that by putting his sorcerers on a disc it improved their invulnerable save by 1 by giving them the daemon keyword. Furthermore, since he claimed that the invuln was 4++ instead of 5++, this made their invulns 3++.

So what gives? Does this guy just not know his own army's rules or is there some rule I'm not seeing?

I know some of his rules were just plain wrong, but I'm wondering about the daemons and the discs and the 5++ vs the 4++.

Anyone have any insight?

combined arms fetish list who is the opposite of viable and will get you tabled around turn 3: 1850 pt

Supreme command detachment
>Pask on vanquisher
>tank commander on demolisher tank with multi-meltas
>tank commander on battletank with triple heavy bolter

Battalion detachment
>Karis venner
>death rider commander with demolition charge

>3 death korps infantry squads
>2 grenadier storm squads with two plasma rifles each
>10 men squad of engineers with heavy flamer, riding on a storm chimera with heavy flamer/autocannon
>death rider command squad for outflanking fun
Vanguard detachment
>Yarrick (to ride in the storm chimer with the engineers for cqc and reroll ones for the shotguns carcass shots
>vendetta serving as a taxi for the grenadiers
>2 ratlings squad
>primaris psiker

Death to the False Emperor does indeed only work on rolls of 6+.

Rubrics and Scarab Occult do indeed only have a 5++, but they also have the "All is Dust" rule which improves their saving throws by one against weapons which only do 1 damage. Both armor saves and Invulns are a saving throw, so he would get a 4++ against small arms fire and light heavy weapons. Sorcs DO NOT have All is Dust though. Ahriman naturally has a 4++.

Disc does not improve your save. What he's doing is because the Sorc has the Tzeentch tag and the Disc gives him the Daemon tag he's applying the special rule "Ephemeral Form" which improves saves for Tzeentch Daemons from the Chaos Daemons army list. It doesn't work on the Sorc however because although he gains Daemon, he does NOT gain the "Ephemeral Form" rule like true Tzeentch Daemons. So without Ephermal Form or All is Dust the Exalted Sorc is just a 5++, period. Being a "Daemon" doesn't come with rules anymore, it's just a tag. Finally, you are correct about the re-rolls. Only invulns.

There are grains of truth to most of what your opponent did but their grasp of the rules can be at best called "loose". It kinda looks like he read all the rules that apply to Tzeentch models or Tzeentch daemons and applied them to every body without regard for the proper restrictions or how the rules actually say they work. So cheating like mad, but with a bit of plausible deniability to say he "misread the rule" if he gets caught.

Too late, you have put this evil out into the world.

Assault 1 still doesn't = 2 grenades.
Just means they can move and throw one each.

PHENOMENAL COMBAT POWERS
itty bitty model count

Templar bro.

Just played my first 8th edition game with Templars. Very good time

you have to disembark then move the vehicle

>mortal wound spam
Nids-2000/2000

HQ_Tervigon-250
-stinger

HQ_Tervigon-250
-stinger

HQ_Malanthrope-90

TR_(30x)Termagants-160
-10 devourers

TR_(30x)Termagants-160
-10 devourers

FA_(30x)Gargoyles-180

HVY_Maxloc-105
-pincer

HVY_Maxloc-105
-pincer

HVY_Maxloc-105
-pincer

HVY_Maxloc-105
-pincer

HVY_Maxloc-105
-pincer

HVY_(3x)Biovore-108

HVY_(3x)Biovore-108

EL_venomthrope-75

FA_shrikes-94
-2 devourers, deathspitter

This was my planned "joke army" for 7th, post Traitor Legions. Called "Walking Cathedral", since it used the Warpack to make the Defiler my Warlord, potentially turning it into a ML 1 Psyker. (Warlord Psyker Defiler).

A "more serious" build could swap out the Herald and Horrors for a 3rd Forgefiend, but I liked having access to Prescience, Paradox and Flickerfire.

I love you user.

The list was wrong, can only have 3 detachments. So merging the two Tyranid specific lists into one brigade and losing 3CP to still be disgusting.

Yea Templars and marines are in a good spot even without CT.

What was your list like?

Yeah, I realized my mistake far too late. Either way condensing that list into 3 detachments proper still makes for an interesting army in casual. Definitely not a WAAC kind of build, but feels like it'd be fun.

How do you plan to kill tanks other than mobbing them down forev- oh. Right.

2 battalion detatchments co skating of:

HQ:

5 crypteks - 520 pts

Troops:

6 × 20 warriors - 1440 pts

3 scarabs - 39 pts

1999 pts

Enjoy your very slow death

Good luck against snipers