ASoIF House Creation

Alright, you know the rules for this (probably). Roll me a d10 to pick where the hell we are

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Rolled 8 (1d10)

come on Stormlands

The reason I say a d10 is just for simplifying

The Reach, could either go with it or roll again to see what else you get

Eh, I'm good with the Reach. What's next?

Roll seven d6s seven times

Rolled 4, 1, 5, 3, 5, 5, 2, 3, 6, 5, 4, 3, 4, 3, 1, 5, 2, 5, 4, 6, 4, 1, 5, 2, 4 = 92 (25d6)

Should I do it like this, or split up?

Split it up would you kindly

Rolled 6, 5, 5, 1, 4, 5, 5 = 31 (7d6)

Well here's number 1!

31-5= 26 Defense

Good enough, nothing bad but nothing extraordinary

Next up: Influence

Rolled 5, 2, 5, 5, 3, 2, 3 = 25 (7d6)

25+10= 35 Influence

Well, this house is on the level of the Cleganes or Karstarks

Next roll is for Lands

Rolled 5, 4, 2, 6, 3, 6, 1 = 27 (7d6)

27-5= 22 Lands

This is the house of mediocrity, my God. Alright, next roll for Law

Rolled 5, 1, 2, 6, 6, 2, 3 = 25 (7d6)

Hooray for mediocrity. We're not important enough to target, but just important enough to kind of matter!

25-5= 20 Law

Well, you've got yourself a bandit problem around the outskirts. But you're close to bringing it under control

Now then, time for power

Rolled 2, 4, 4, 4, 4, 1, 3 = 22 (7d6)

Holy damn this really is a rather mediocre house.

22 power

Your has has been blessed with a modest force, because you are apparently the most milquetoast house there is.

Ok, Population time

Rolled 4, 2, 1, 5, 2, 1, 3 = 18 (7d6)

Rolled 6, 2, 4, 6, 3, 1, 3 = 25 (7d6)

I vote we are House Milquetoast of the Reach. The Blandest of Bland.

Oddly enough the reach is the bread basket of the seven kingdoms, so you could in fact be grain producers. Maybe have a tendency to fry your bread or something.

18+5= 23 Population

Just a typical amount of smallfolk live in your lands

25+5= 30 Wealth

You've got enough to get by. Not poor, nor are you rich

This is truly the blandest House in the whole Seven Kingdoms

Well shit, let's go all the way then. A house of Bakers and Farmers, Grain Producers and Millers.

Also Breadnaughts.

So in total

26 Defense
35 Influence
22 Lands
20 Law
22 Power
23 Population
30 Wealth

Average all around, then again it can change a bit. Time to find out how old this house is! Roll me a single d6

Rolled 1 (1d6)

Rolled 4 (1d6)

This house is OLD. Came in around back during the Age of Heroes, for this roll me a d6+3

Orrrrr it came during or after Aegon's Conquest. If you pick this option, roll me a single d6

Rolled 3 + 3 (1d6 + 3)

I'll go with unspeakably old. I can see this house as the one that no one remembers, which makes them all the more interesting when they come in to start changing things.

Rolled 2 + 3 (1d6 + 3)

Did you remember to apply Reach modifiers to our stats?

I remember, no worries

Alright. You got a total of six historical events that happen, so roll me 3d6s now.

Rolled 6, 4, 3 = 13 (3d6)

Rolled 6, 4, 6 = 16 (3d6)

Please something interesting.

Rolled 4, 4, 2 = 10 (3d6)

Rolled 2, 6, 2 = 10 (3d6)

Favor, that's good

Conquest? Que?

Uh oh, Decline.


Well keep rolling, three more rolls

Rolled 3 (1d6)

Let's be the most generic house in all of Westeros

Rolled 6, 5, 4 = 15 (3d6)

Rolled 1, 1, 1 = 3 (3d6)

Decline again? Well shit man

Villain! Well then!

One final roll, make it count

Rolled 4, 5, 6 = 15 (3d6)

Doom, this is...troubling. To say the least

So what you all got is: Favor, Conquest, two Declines, a Villain and Doom.

Alright then. This house has gone from average to below average

Or you could swap out Doom with Villain

So, House Milquetoast: Blandest of Bland

Anyone up for rolling up another house?

Rolled 6 (1d10)

Sure why not

You could say House Milquetoast is crumbling.

>Anyone up for rolling up another house?
I am, turns out the last Milquetoast got murdered by the Blackfyres or something but they were so boring no one remembers them.
Fuck you Carlos.

The Mountains of the Moon, very well then. Good? Or someone want to roll to give another option?

Goddamn it Carlos

Rolled 3 (1d10)

I'm down to roll a new house, but I have a couple ideas for Milquetoast that might be worth looking at.
>Bakers and Millers since time immemorial.
>House Symbols are the Grain and Sickle on a toasty brown field.
>Words are "From the Hearth"
>Comfy as fuck
>Entire family is kind of fat, in the jolly baker-y way.
>No one ever remembers them.
>Penchant for bushy mustaches and ginger hair. Also for being fucking huge. Patriarch of the family is built like a giant ginger bear.
>While forgotten, still rather important producers of food in the Reach.

I'm actually quite curious to see how the stats for milquetoast came out after all modifiers were applied.

These are post modifiers .

You've done good by house Milquetoast user

The North, freezing your tits off or dealing with bandits in the mountains. What'll it be?

While this new house is rolled up I'm working on that user. Using the dice that the events give and adding/subtracting from the scores

Rolled 3, 4, 2, 5, 1, 4, 5 = 24 (7d6)

My vote is the North.

mountain bandits I say.

Anyone know where I could get the pdf for this? Couldn't find it in the pdf share thread.

LET'S FIGHT FOR DA KING IN DA NORF!

You know what? I need fresh bread now.

Someone give me a suitable name for the head of House Milquetoast, I'm gonna go draw him.

Cromley.

Final stats for House Milquetoast, post banes and boons and the like.

19 Defense
23 Influence
10 Lands
13 Law
16 Power
21 Population
11 Wealth

Dear God man.

And the North it is then, roll for Defense

Rolled 2, 3, 6, 4, 6, 6, 5 = 32 (7d6)

32+5= 37 Defense

That's pretty good there man, now how does this house do regarding influence?

Cromley Milquetoast, loving father, nobleman, and mean hand with a baker's bread peel.

Rolled 2, 4, 1, 5, 3, 6, 5 = 26 (7d6)

26+10= 36 Influence

Well you're not too popular, but people know your name. So how much Land does your house have anyhow?

Rolled 5, 2, 4, 6, 1, 4, 4 = 26 (7d6)

26+20= 46 Lands

Well damn, you've got quite a bit of land there partner. Roll for Law

Rolled 1, 3, 5, 4, 5, 3, 4 = 25 (7d6)

We have the country!

25-10= 15 Law

Yesh, well with that much land. No wonder there's bandits mucking about, well you better roll for Power now

Rolled 6, 2, 2, 2, 3, 3, 5 = 23 (7d6)

I don't understand any of these results at all. Where are the modifiers coming from

The north gives us modifiers, it's very big hence +20 land but far from the powers in the south hence the lawlessness.

23-5= 18

Pretty bad there man, oh well. Roll for Population

dice+d10

Rolled 3, 4, 5, 3, 2, 4, 3 = 24 (7d6)

24-5=19

Ehhhh, you're not really populated in your lands. Nope, so next up is Wealth

Rolled 6, 5, 3, 5, 3, 1, 3 = 26 (7d6)

26-5= 21

Your Wealth isn't impressive unfortunately

Well totaling things up! This house has

37 Defense
36 Influence
46 Lands
15 Law
18 Power
19 Population
21 Wealth

A bit different from house Milquetoast, but has some weak spots

Rolled 1 (1d6)

But like house Milquetoast. OLD AS FUCK. Glad to provide you anons with two average and old houses to use should you decide to run a ASoIF game or a quest.

One more? See if this one is the greatest of them all?

What about investments?

Rolled 4 (1d10)

Sure.

I'll handle those my sweet summer child, don't worry about it

To the Iron Islands!

Rolled 4, 2, 6, 5, 1, 3, 5 = 26 (7d6)

Rolled 6, 3, 2, 4, 1, 4, 3 = 23 (7d6)

Rolled 4, 4, 6, 4, 6, 5, 5 = 34 (7d6)

Want to reroll these?

Rolled 1, 1, 6, 2, 2, 6, 5 = 23 (7d6)

I say we go as it stands.

...

Very well then

26+10= 36 Defense

23-5= 17 Influence

34-5= 29 Lands

23 Law

Alright, three more rolls

mediafire.com/folder/6sar1o14399xv/SIFRP#6sar1o14399xv
For most of the Green Ronin stuff system.

It wasn't a conquest at all but a glory event.

Rolled 3, 5, 3, 2, 2, 6, 6 = 27 (7d6)

Rolled 2, 6, 2, 6, 3, 6, 2 = 27 (7d6)

Rolled 2, 2, 4, 4, 3, 4, 2 = 21 (7d6)

Lodsofemone.
Probly.

Rolled 2, 3, 6, 1, 1, 4, 2 = 19 (7d6)

I suddenly understand everything.

27 Population

27+10= 37 Power

21 Wealth

These guys are the balanced vikings. Well what do you know

Not so much, as their low Land pops prevents them to have a small town, thus no port. Maybe with the background events it'll change.

Well anons, that's all I have for today. Since you have the pdf in this thread, I'll leave it to you all to keep making more houses. So long

Rolled 3 (1d6)