Your dudes

The renegades known as the golden sons where founded in 39K to protect the eastern fringe.

The chapter found itself at peace for a thousand years, the chapter slowly became less codex compliant, as well as developing a unique fighting style.

They became renegades when they had discovered the governor of their home planet had been allowing their peace for a thousand years. The chapter master believed this to be an insult to his chapter and attacked the man. To the chapters surprise the chapter master burned in a golden light, the chapter believing him to be a shard of the emperor, swore their loyalty to him.

They marched out on a crusade the governor as the new chapter master, and conquered many planets for the chapter.

When it was discovered that the governor wasn't a shard of the emperor but of the deceiver, the chapter didn't abandon the governor but left the imperium with him, having developed hobbies and interests in the thousand years of peace, as well as a respect for the deceiver.

They now live in hiding in the eastern fringe, raiding things for their c'tan master. The chapter is full on heretek and heretic.

How could I improve this? What are your dudes like Veeky Forums?

Other urls found in this thread:

1d4chan.org/wiki/Chimera_Legion
pastebin.com/bJDAzXU1
docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY
twitter.com/NSFWRedditImage

I'm trying to come up with a renegade chapter as a project to jump back into 40k with 8th. I've had a few ideas, but nothing that's really sticking with me. All I really know is I have to incorporate heavy use of spawn and demon engines into how the chapter fights.

Ex-Iron Hands successor maybe? Maybe the warband only has a small number of actual marines so they have to make up for it by utilizing lots of spawn and deamon engines.

This is a thing I wrote for some Skitarii I might play. Is it too Mary Sue-ish? Also, apologies for the general low quality, not some of my better work. (pic unrelated)

1/2

Originally residents of the unremarkable planet of Autrech 3. The world discovered during the great crusade was sparsely inhabited, only a handful of mindless agrarian beasts. The most habitable world of the bunch, Autrech 3 was colonized and slowly converted into a forge world to fuel the fires of the Emperor’s war efforts. During the heresy, the planet all but shut down. There was minimal fighting, and the world didn't declare for other side and was generally out of the way enough that it was ignored.

Slowly, the planet settled into the groove of mindless toil so characteristic of the forges of the Imperium. While it produced various goods, it was mainly responsible for the production of support systems for Imperial Navy vessels. They where most well known for their cogitator and warp travel systems which where of solid if otherwise unremarkable construction. In response to the crisis of The Beast, the forge wold gave to the Imperium (in addition to their normal production quotas) a pair of Skitarii War Cohorts, Cohort Secundus, and Cohort Quartus, from the 4th Microclade.

On return, they where disbanded and as a whole the planet returned to normalcy. It wasn't until M39 that Microclade’s 2, 3 and 4 where re-raised in defense of another nearby forge world. On return from the victorious conquest against an ork warparty, the Microclades discovered their planet in terrible danger.

Fug, 2/3

Due to an industrial accident in one of the Warp Drive manufactorums, the planet was being dragged slowly but surely into a growing warp rift which threatened to tear the planet wholly into the Immaterium. The Microclades jumped immediately into action, falling onto the planet with the canticles of the Omnissiah on their digital lips. The scene they found was horrific. Across the desolated plains of the planet deamons roamed in the thousands, descending on any unlucky enough to be caught within their sights. The last bastions of control on the forge world where the manufactorums. Under control of the fabricator general of the world, the Geller field generators had been turned inwards, creating a bastion of normalcy against the hordes of dark creatures locking at their door. Now armed with reinforcements, the fabricator general lead them to a very phyric victory. They where able to turn the teller fields against the widening rift at ground zero, closing the rift at a great cost in manufacturing capacity and lives.

3/3
Since then, Autrech 3 has done it’s best to redeem itself in the eyes of the rest of the Imperium and in particular, Mars who they have garnered extreme displeasure with due to the industrial accident turned chaos invasion. To make up for the losses, the Skitarii began to vat grow many more troops to reinforce the purely human stock. both groups however, are extremely devoted to the Imperium and the Omnisiah, often being held back by their tech priests from crawling into the fray to destroy the enemies of the machine god. Though they continue to the primarily manufacture warp drives, they have also increased their manufacturing of technology for domestic use. In particular, their cybernetics are considered to be of some of the highest caliber outside of mars itself. Though existing on the very bleeding edge of acceptability, upper leadership of the forge world is actually conducting ongoing research and development. In cooperation with the navigators of the Navis Nobilite, they are, extremely slowly, improving the design of Geller field projectors using the information gathered after The Great Industrial Accident.

Funny enough, that was actually oneof the ideas I had kicked around. I was playing with the idea of an Iron Hands successor that took the idea of cybernetic augmentation for strength too far, and have them turn into kind of a Chaos Marine Haemonculus cult, grafting on shit to create their own perverse vision of perfection.

They could have fucked off with a corrupt magos biologos or something. Or, maybe, the only portions to join chaos with them where the apothecaries, not the techmariens. Sure, they're iron hands successors so they can repair their gear but fixing a tank is still probably beyond them. So they use daemons which just get repaired in the warp and spawn which they don't need to repair at all.

The World Serpents are a warband of the Black Legion, lead by the self-styled "Lord Sorcerer" Vul. With ambitions to be more than just another splinter group of renegades. Vul and his sorcerous elite at the head of the warband have focused greatly on building their numbers in the days after the Great Rift. Seizing the daemon world of Saro-Zar as a home base, the Serpents have founded and spread dozens of cults in their master's name across Ultima Segmentum. Their investment has paid off handsomely, as millions up on millions of desperate, deluded, and fanatical humans flocked to their new fortress in the hopes of freedom and power. Finding only a new form of slavery but too insane and bewitched to truly notice, these wretches provide the warband with dozens of fit candidates for gene-seed every month. The remainder serve as laborers, breeders, and slave-soldiers swelling the warband's already-impressive numbers. Ramshackle fleets of hijacked transports, freighters, and frigates accompany ancient battleships and strike cruisers on increasingly daring raids into Imperial space, hundreds of thousands of cultists attack in concert with an iron core of Chaos Marines. Vul's greatest wish to build the World Serpents into a Legion of his own, and to that end is ever seeking out Astartes to plunder gene-seed from. As his power grows, the attacks become increasingly indiscriminate, even to the point of ambushing and annihilating another Black Legion band under the guise of a joint attack.

(1/2)

(2/2)
It hasn't all been sunshine and roses for the Lord Sorcerer. As the warband grows in size, it grows more and more fractuous under the strain of so many wills pulling in every direction. Enchantments and loot have helped keep the Marines in line, but recently Vul's foremost apprentice Gialor fell in battle, the victim of his own spell gone horrifically wrong. What was left of the witch was tossed into a Hellbrute, but the half-mad sorcerer now demands to continue his command from inside the daemon machine. Subordinates scoff at the idea of a failure continuing to hold the exalted position of second in command, but even in death Gialor's psychic abilities remain formidable. If he is allowed to stay on, splits in the ranks of lesser psykers clamoring to take his place threaten to undo all Vul has worked to achieve.

What do you guys think of that?