Shed 17

youtube.com/watch?v=462KBuAhncU

Alright. gentlemen, how could I run this as a one-shot?

...what the fuck

You don't.
Who the fuck wants to pretend to be a train?

Depends which direction you want to go for this. What about this draws you to put your players through this hell?

Best bet is investigation-style, where the PCs are some of the people who brought about this documentary. In this case, Call of Cthulhu or one of its similar systems might work.

If you want a more action-oriented session, such as being part of a clean-up crew seeking rogue Trainfolk, use Shadowrun's universe with a system you like using for combat.

As an addenum, take the advice of , don't make the PCs into trains unless you're killing the character off.

Depends on the setting you drop it in.

Deadlands? Something high-tech? Demon-possessed trains?

Shouldn't be too hard.

Players that don't mind the GM railroading them

By railroading

...

Not all players accept railroading. Depends on how you trained them.

OP here, Deadlands would be awesome. I was originally gonna go CoC/Trail Of Cthulhu but half-alive trains fits Deadlands better.

Goddamnit, now I gotta let off some steam.

But if it's JUST the trains, you don't really need the Shed 17 lore. Just say there's some mad scientist who figured out how to bind someone's soul to a train.

Going into the concept of biofision is more of a futuristic game than it is for Deadlands.

Great, now this fucking thread is going to go off the rails.

You mean it's going to be derailed?

With a bit of ENGINE-uity!

Fitting in aside, I didn't think this video was very good. The effort put into it is creepier than the actual story the guy tried to tell.

Is this a joke about the girl in pic getting railed?

Or is she more of a conductor?

Is shed 17 peak autism? Its not scary or een funny, its stupid.

She's well known for conducting operations which leave males sounding like train whistles, pitchwise.

Just go full steam ahead with it

Iirc, the only reason the creator made it is because he had a weird dream about trains and decided 'fuck it, I'mma make a video of it'

I don't want to toot my own horn but I'm already working on something like this.

patrician tastes user.

Fuck off secondary.

>It's impossible to play the games and enjoy fanworks
I bet you think DDC is good game too

I'd always operated on the idea that Sir Toppam Hatt was an Immortal in the Highlander sense and that he set up the Isle of Sodor as a place where Steam Never Dies.

To answer OP's question, if a new system/game was being made, it could have been called "TUGS and CHUGS".

In TnC, players play as members of an organization dedicated to stamping out biofusion, as well as granting mercy to the unfortunate souls that have been biofused. They pounce on rumors of countries starting up biofusion projects, like TUGS, Chuggington and Budgie. Players will also scour Sodor, looking for what Toppam Hatt called "oublettes", hidden sheds/prisons for biofused that refused to work, as any fueled Biofused.

The absolute Big Bad of the setting isn't the Fat Cuntroller, but Hiro, the one who built Sodor's rail network. Hiro isn't actually a Biofused engine, but the result of Imperial Japanese engineering fused with a machine derived from the works of Babbage. Hiro would be further upgraded during the 70's with an ENIGMA code engine. Hiro truly believes that the way of the future lies not in weak flesh, but strong, unyielding metal. Hiro's underling is an enigmatic pink engine codenamed "Lady" Lady is theorized to be the reason why sightings of Hiro are global, rather than just on the Island of Sodor.

Tidmouth Shed is the specialist facility dedicated to attempting to bring Thomas-13 back to a fully-human shell, as he was the only unwilling biofusion that the org can get to.

You know, I used to think that at-least Veeky Forums could be trusted to have a serious discussion about game themes, but at the end of the day you are still Veeky Forums: an engine of chaos.

...

Those with the tism.