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Could you toss a d100 my way? Thanks.
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Rolled 36 (1d100)
Oh boy, I loved the last one. Alright, let's see where this goes.
>Cold War Era: What it says on the tin. No silicon computing, picatinny rails, or fancy-schmancy drones. This is what everyone thought the end of the world would be like.
Pretty boring, but we can work with this.
Would you kindly grant me another d100?
Rolled 87 (1d100)
Let's spice shit up.
>Cold and Icy: Nuclear winter baby. Bundle up and stockpile food, because warmth and eats are hard to come by. Water has to be melted. Don’t eat the glowing snow.
Niiiiiiiiiiice. This is a rare one.
Another d100, frendo.
Hopefully we get Midnight Science Theater for the mutagenic factor. Hyper mutations are always fun.
Rolled 58 (1d100)
Let's see what's going on.
>Midnight Science Theater: Retro-style approach to mutant creatures. Giant ants and scorpions, lizard-men, and rats the size of dogs but otherwise mostly unchanged. Slightly grimmer than all that, to fit with the general tone of the setting.
YES! This will a lot of fun.
One more d100, please?
Rolled 30 (1d100)
If we ever get mutants for Genetic Make-Up, we are getting mother fucking Lizard people.
>The Wastes: No large settlements in the region, but maybe stuff like gas stations or a small town here and there. Cities are either all destroyed or the only ones left are far enough away that they’re myths.
Cool. Fits with the Nuclear winter theme."All the cities are buried under miles of snow and ice", or something. Full on Ice Age .
3 1d100s, Please.
Rolled 8, 8, 38 = 54 (3d100)
Mad Max: Chilly Road.
>Battlefield: Decaying hulks of the End Times all piled for the world to see. Rusting tanks, planes, and the like along the bodies of their operators.
>Battlefield: Decaying hulks of the End Times all piled for the world to see. Rusting tanks, planes, and the like along the bodies of their operators.
>21-40 Bunker: Either a pre-war hold fast that was abandoned, a section of the subway system, or just particularly well reinforced basement.
We've got two battlefields. Keep, or re-roll?
Rolled 70, 17 = 87 (2d100)
Re-roll man, let's make this interesting.
>Battlefield: Decaying hulks of the End Times all piled for the world to see. Rusting tanks, planes, and the like along the bodies of their operators.
Again
>Very tall thing: A radio tower, singularly tall skyscraper, or otherwise. This is a man-made monolith that can be seen for miles.
Cool. Pun Intended. What is the Very Tall Thing? Some kind of radio tower? Or maybe the Eiffel Tower? I dunno, you tell me.
>Cold War Era
>Cold and Icy
>Midnight Science Theater
>The Wastes
>Battlefield
>Bunker
>Very tall thing
Next one
I like the idea of a giant telecom tower atop a mountain. There's a trio of tv towers like that visible from my house. S'pretty neat if you ask me.
1d100, m90.
Let's go with that then.
Rolled 50 (1d100)
Alright les go!
>Part-Lives. The general norm, people die of cancer or other genetic problems fairly young but some make it to old age. Wouldn’t appear too ugly or malformed by today’s standards, but certainly not the cream of the crop physically.
Post-apocalyptic normies.
1d100, once more.
Rolled 70 (1d100)
>Settlers. The only “normal” people left. Generally just trying to make it through their daily lives without too many violent intrusions. Have built the most since the apocalypse, and generally behave the most like people from the old world. Don’t mistake civilization for civility or peacefulness though. Many are just as cold and merciless as raiders, as they have to be to survive these days.
Even more normie-ness.
Another 1d100.
Rolled 36 (1d100)
reeeeeeeeee who let us be normies
I'm not even mad
Dictatorship. Whether they go by mayor, king, chief, tyrant, boss or any other blandishment of power, these men are the movers and shakers in the wastes. Strong willed and often ruthless, singular individuals often take charge of small groups, as has been the case in every historical era. They may have a close knit inner circle, but they always rule with absolute power when it comes down to it.
Don't worry everyone, we can cure the mutations and cancer by eating the other guys.
oh, yeah, another 1d100, please.
Rolled 49 (1d100)
Here it goooooooooooesssss
Not the Lingua Franca. The group doesn’t speak the standard language of the wastes. Maybe they speak a different old world tongue, or maybe a new language that has emerged since the apocalypse. In any case, they have trouble interacting with other groups and require interpreters to treat with them.
One more 1d100.
Also, what language will these normies be speaking?
Rolled 25 (1d100)
Let it be chicken noises.
>What is the Very Tall Thing?
A space elevator, or what's left of one. It's what the war was fought over.
We did get MST for mutations, so maybe these guys are chicken people?
Also
>Motor Worship. In a world of vast blasted wastes and monstrous hazards, access to vehicles is the dividing line between life and death for most. Some take this a step farther and literally worship their rides as tools of divine salvation. Maybe they revere them like holy animals, wear garb that evokes them, or even take violent offense to those who mistreat them.
Vehicle worshiping chicken people? Sounds kinda cool.
I require 3d100s.
Rolled 38 (1d100)
Holy shit that's better than my idea.
I giff one dice so hopefully someone else can have a shot.
>Leathers. Never ride without your distinctive leather jackets and other assorted biker gear. Never.
Biker chicken people.
...
YES
Rolled 20 (1d100)
No one else seems to be making a roll so roll two here it goes.
>War Paint. When they go to battle, these people paint themselves, and maybe even their rides, in a distinctive style.
Biker chickens, that wear war paint, and worship vehicles.
Rolled 77 (1d100)
Ah hell let's keep it moving roll three go
>Jewellry. Somehow the group has gotten a hold of a sizeable amount of bling. Maybe it’s hand-made from scrap, or maybe it’s actual treasures from the old world. The group takes great pride in it.
Biker chickens, that wear war paint, worship vehicles, and really like their shinys.
This wen't from Normie, to badass, in about three rolls. Also, 1d100, please
Rolled 95 (1d100)
I'm excited to live fast, die young and leave a delicious corpse. Are you?
>Breeders. It’s a grim truth. Humanity is sick, and very few are truly healthy. Those that can insure a stable next generation wield an immense amount of power. Be it men whose seed is exceptionally potent or women whose wombs are perfectly fertile. Depending on how they leverage it, either could become a commodity or royalty.
Lotsa breeders equals lotsa babies.
1d100, for equipment quality.
Rolled 97 (1d100)
1 get!
> Military Grade. Exactly what you think. Military stockpiles of armor, guns, and gear. Usually live in military bunkers or other fortified locations.
Holy fucking shit.
1d100 for motor pool.
Guess there's a reason why we get to be normal. No one wants to fuck with the Motor Chickens.
Military grade!
Rolled 23 (1d100)
...
...
>Custom. Either customized to unrecognizable extents or built from the ground up, these cars and trucks don’t fit into any pre-war category. Generally prone to mechanical problems and ramshackle stylings, but common and easily repaired.
Humvees with tank cannons, motorcycles with mounted grenade launchers, and more. You don't fuck with the Motor chickens.
2d100s, for Special Vehicle Shit.
Rolled 73, 17 = 90 (2d100)
Jesus fuck, we're the fucking warboys except chickens. That's the best fucking thing I've seen all month.
>Polecats. Just watch Fury Road already, I don’t even know how to describe this.
Cool, cool.
>Lances. Grenades on sticks. A shockingly effective weapon, and you can mount them conveniently on a lot of different parts of a vehicle without messing with it too much.
Okay, fucking melee/ramming chickens, what ah the fuck.
Another 1d100, for the flagship vehicle.
Rolled 67 (1d100)
Tank get!
>Concert on Wheels. Like a drummer boy but way more awesome. Maybe it’s a squad of taiko drummers, a lone shredder on a flamethrower guitar, or an entire outfit of post-apocalyptic metalheads. Whatever it is, you’ll certainly not be going anywhere unnoticed, and it’s a very good way to get someone excited for killing.
YES YES YES.
these dudes are supposed to be SETTLERS, you know, farmers and the like.
...maybe it's a bluegrass band?
Using my incredible artistic I've created a totally unique image to display our majesty.
>Part-Lives
>Settlers
>Motor Worship
>Leathers
>War Paint
>Jewelry
>Breeders
>Military Grade
>Custom
>Polecats
>Lances
>Concert on Wheels
These guys are supposed to be the normal ones.
FUCK YOU, SPEED METAL OR PUSSY.
Oh my god, yes.
Chicken Metal
Should we roll up another group of people in the Winter wastes
Yes, there needs to be someone to fight The War Chickens.
>So... does you band play anything OTHER than Jesus Built My Hotrod?
>Oh yeah, they actually can play the whole CD. They just really like that track.
>I've been riding shotgun for two weeks. They haven't played anything else.
>driver takes casual sip of dirty water
>...yeah, well, they really like it.
Let's make some more badass motherfuckers, shall we?
1d100, For genetics
Rolled 81 (1d100)
>Wretched. Riddled with tumours and malformations, these poor sods are kept at an arm's length by everyone else. Ugly and deformed, think Hills have eyes. Very high infant mortality, and fewer still make it to adulthood. Always in need of breeders.
Starting of kinda fucked, let's see how messed up we can get, shall we?
1d100, for culture.
Rolled 95 (1d100)
>Mercs. Professional killers, these men fight and kill for a living. Feared throughout the wastes, despite their relative peacefulness compared to raiders. They kill when they want to, but only if it benefits their agenda. Well trained and heartless, they fly many flags but are united by common ruthlessness and battlefield skill. Religious extremists, political/philosophical idealogues, or just plain killers for hire.
1d100, for leadership.
Rolled 93 (1d100)
Rolled 85 (1d100)
>Anarchy. The group almost never actually makes decisions as a whole, but instead are unified simply by a culture and place of habitation. While they may band together and act as a cohesive unit in times of need, they often don’t last long in the wastes. Either lost to infighting, lack of unified strength, or simply drifted apart for various reasons.
2d100, for cultural quirks
First post gets chosen.
Rolled 71, 20 = 91 (2d100)
>Cannibals. Known for their taste for human flesh. Be it a predatory or simply ritual affair, they are seen as “unclean” by most others.
Oh dear
>Motor Worship. In a world of vast blasted wastes and monstrous hazards, access to vehicles is the dividing line between life and death for most. Some take this a step farther and literally worship their rides as tools of divine salvation. Maybe they revere them like holy animals, wear garb that evokes them, or even take violent offense to those who mistreat them.
More motor worship. Wanna re-roll this one ?
Rolled 98 (1d100)
Sure, let's re roll
>Intellectuals. In a world that constantly demands 100% effort just to stay alive, it’s very rare to see a group even partially dedicated to mental pursuits, but here one is. Usually considered too brainy by other groups, these fellows spend their off time reading salvaged books and maybe even doing a little science/inventing/archaeology. Hold themselves to a higher standard of intelligence/knowledge than others.
Intellectual cannibals?
...
my thoughts exactly.
3d100, for appearance.
Rolled 63, 13, 99 = 175 (3d100)
>Gas Masks. Never seen without their masks, they might have a single distinctive style or just whatever they find. In either case, it certainly makes for an imposing appearance in most situations. Maybe they only do it for that intimidation factor, maybe it’s because they live in a particularly nasty patch.
>Swaddled. Wrapped up in distinctive trappings, these people’s skin is rarely actually seen. Maybe enviroment suits they never take off their bodies, maybe cloth wraps all over themselves to protect from dust and grit like a desert nomad. In any case, they might be seen as exceptionally mysterious due to it.
>Spikey. Their armor and cars are covered in a profusion of spines, blades, and other sharp nastiness. Does it serve a technical purpose or is it just to look badass? Only they know.
1d100, for special resource.
Rolled 83 (1d100)
>Water. The wet stuff. The real lifeblood of the wastes. In short supply, so those that control it are invariably very well off.
They live on the frozen ocean.
1d100, for equipment quality
Rolled 78 (1d100)
>Old World. Armor is either as good as or from old world police stockpiles, guns are actually pre-apocalypse quality, and they live in pre-war/quality buildings. Clothes are still pretty shabby and hand made though by our standards, but very good by post apocalyptic ones.
1d100, for motor pool.
How about they live on the frozen reservoir of a Hydroelectric Dam? And like a glacier fresh water melts due to the pressure which they collect and store.
Hell that sounds cool as living on a literal glacier.
That actually sounds really cool.
As does this.
Rolled 58 (1d100)
>Classics. Muscle Cars, roadsters, and trucks. The standard rides for most in the wasteland. Tough, reliable, and intimidating.
2d100, for special vehicle shit.
Rolled 11, 84 = 95 (2d100)
>Lances. Grenades on sticks. A shockingly effective weapon, and you can mount them conveniently on a lot of different parts of a vehicle without messing with it too much.
>Harpoons/Grapplers. The ability to keep your vehicular prey where you can kill it is an important ability, and what’s more is that if you’re actually faster you can then drag the slower vehicle behind you.
1d100, for flagship vehicle.
Rolled 71 (1d100)
Rolled 25 (1d100)
>Legendary Car. It’s not a giant warmachine, or even all that impressive compared to some other things, but it’s the perfect blend of fast, tough, and reliable. This car is everything anyone could ever want and it’s certainly made a name for itself. When a group rolls up with this thing, people know who they are. Takes the form of whatever your generic type of vehicle is.
I gotta head to bed soon, so I'm gonna sum up these guys, and then I think someone else should take over.
>Wretched
>Mercs
>Anarchy
>Cannibals
>Intellectuals
>Gas Masks
>Swaddled
>Spikey
>Water
>Old World
>Classics
>Lances
>Harpoons/Grapplers
>Legendary Car
Now all these guys need is a name.
Ahmm. Ideas.
The Faceless
Bloody Quicksilver
Frozen Chrome
>>Part-Lives
>>Settlers
>>Motor Worship
>>Leathers
>>War Paint
>>Jewelry
>>Breeders
>>Military Grade
>>Custom
>>Polecats
>>Lances
>>Concert on Wheels
"BORDLE BORD!"
I like The Faceless.