Got any town well plot-hooks?

Got any town well plot-hooks?

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Two local good-wives are gossiping by the well, they're lusting after the party Barbarian.

idk put medicine in instead of poison

Well defence: The villagers have hired your party to keep Jews from poisoning the well, The fact that nobody in the setting even knows what a Jew is due to it being NOTMidlleageseurope and no Jews actually existing in the setting can only add to the fun.

There's a echo from the well that comes half a second before you say what it's echoing.

Sometimes the well draws a bunch of hair in like it's breathing.

The well doesn't give water one day, it gives hair.

Air, not hair, on the second one. No Well needs that much hair.

A small child fell down the well and only a dog knows about it.

shut up pol

>The well needs to draw more hair
>You need to gather pencils, paper, erasers, and find a long-haired woman for modeling.

The well is a mimic, biding its time.

>Kids who play near the well keep disappearing.
>A farmer pulled a silver coin out of the well when drawing water. Now people are coming from miles around and wasting the village's water when they need it most.
>The well keeps getting deeper with no apparent cause or end in sight.

A ghost child fell down the well and delivers whispers about the world of the dead, with the occasional cryptic prophecy.

Only his dog can understand him.

Saying puns near the well will result in that person inevitably falling into the well, which for some reason will only be a mild inconvenience for that person. Everyone, from the strong to the frail, the young to the old, the smart to the idiot, have managed to find their way out of the wall.

Which is quite well, in my opinion.

Not terribly original, but nicely executed:

en.uesp.net/wiki/Oblivion:Cheydinhal_Recommendation

en.uesp.net/wiki/Oblivion:A_Shadow_Over_Hackdirt

Stupid Jack Cobbler accidentally dropped the town's only bucket down the well (the previous bucket-smith recently died is a terrible workplace accident, God keep his soul). Without a reliable source of fresh water, men have been drinking exclusively ale, leading to a mass public drunkenness and the degradation of our town's morals. Someone needs to go down into the knee-deep water and cistern-like caverns beneath the well and retrieve the precious bucket!

>A crazed Sheriff approaches the party
>He looks disheveled as if he's had to handle the west's craziest outlaws every day of every week
>He's got a bit of a wild glare in his eye as he recognizes the party
>His gait is shows his apparent exhaustion. If the bags under his eyes were no clue to this.
>He throws up his hands and exclaims "Someone's poisoned the water hole!"
>He then collapses out of suspected exhaustion

Rolled 3 (1d12)

1. the well's been cursed and you never pull the same liquid out twice
2. the well's been cursed and you never pull the same bucket out twice
3. local children have taken to painting themselves like goblins and hanging inside the rim of the well to jump out at strangers
4. the well is literally at the world's end: anything that falls in it will be transported to the other end of the world
5. when you go to the well, you see it's dried up but a newer, fresher well is visible around a corner. Repeat ad infinitum
6. the water in the well has been contaminated by a sulky water elemental who's run away from home
7. the water in the well has been contaminated by a zombie dressed in extremely expensive clothes
8. a traveling wizard has claimed the well is a fabulous, it-really-works well of wishing and is studying to find out the specific circumstances that'll make it work. Some townspeople have gotten in on the experiments
9. people keep claiming they've seen a huge, glowing eye at the bottom of the well they haven't considered it might be a reflection from above
10. overnight the well keeps disappearing and re-appearing in the basement of different townhouses. Protectionist water guilds of citizens have been set up and the town is on the edge of violence
11. a cleric of an obscure god has studied the carvings on the well and claims thousands of followers of his religion were once drowned in water from it, centuries ago. He's forbidding anyone from drinking lest they be possessed by angry ghosts.
12. a group of pixies are using the well as a castle and moat in a play, and keep shocking and confusing anyone who comes near

You must grab him by his horns
youtube.com/watch?v=Vb3IMTJjzfo

A rumour in the town that all the wishes asked to the old well come true.

Plot twist (1): It's a monkey paw well. Your wish will be granted but it will have a back slash

Plot twist (2): A long time a cult existed in the village the leader to escape the justice decided to throw the idol inside the well drying it. Each wish granted gives the demon/god more power to free itswlf from the well.

...

...

Portal to Sigil activated by shouting "Fuck' as you fall through it

In an old, forgotten quarter of the large city, inhabited by the impoverish, there is an old, dry well. Inside is a secret passage that leads to the thieves guild.

The town well is flooded!

When i want a campaign that circles back upon itself, i alway use the well as a descending staircase that had been covered up through the ages and through the several 100's of years since the "old civ" died it had gotten swamped with water.

I teach my team to use spells that remove object, such as water, from certain areas throughout the game so that when they arrive at the well they can deduce to maybe remove the water from it and look if there's something in there.

Kicker is the spell only lasts for X amount of time, if they don't find what'sever down there in X time, bye bye adventures. Oh, yeah the spell has a cool down effect on the area it is used.

I fucking love shit like, where the starter area upon returing to the area with more experience upons up new possibilities.

>The town's well has been kidnapped by Goblins and taken back to their castle in the Faerie Realm.

>The party comes across what appears to be a rather large number of wells. Each one is a Mario-sewer like entrances to an underground town. Whether or not it's an entrance to a goblin city in the faerie realm is completely up to you.

>The town well has become sentient, and is letting people know that it's not actually well, and is suffering from crippling depression as it believes itself to be the last of it's kind. It's up to the party to remedy this situation.

>The town well inexplicably begins moving when no one is looking, without any trace that it's actually moved apart from being in a new location.

Wut

>bucket-smith

ITYM cooper. Traditional buckets were made in much the same way barrels and casks were, only open-topped. Also, plot twist: Cobbler did it on purpose, so that he could sell more of his ales and ciders.

>The PCs spot something floating in the well water

>The PCs spot the well floating in some water.

Make the well seem like a reward for doing the right thing after they've been running without water for a while, and then reveal that someone put their pee-pee in it

...

-The world's fattest sorceress is stuck in the world's nicest well. She claims her backside is holding down an ancient evil.
-The well leads into a dwarven dugout-complex and one of their leaders is kinda miffed about it.
-The well-water is full of tiny dragons.
-There are two wells in town and the populace is divided on which one is better, which is leading to tensions.
-The town rapist is stuck in the well. Apparently that's his fetish.
-Near the bottom of the well is an old shrine, and in that old shrine is an ancient weapon, the Buttslapper of Titigotcha. No one know what the weapon looks like, but everyone knows that whoever manages to get it will be both a hero and the laughingstock of the world for owning such a stupidly-named weapon.