Isometric Maps

The superior way of torturing your players

Other urls found in this thread:

marmoset.co/hexels/
blog.trilemma.com/search/label/mapping
twitter.com/SFWRedditGifs

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ive always wondered what it was

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I don't understand what is supposed to be so torturous about it?

I will play literally any game with an isometric map

Its how maps are supposed to be

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Absence of grids or enforced grid bound positioning from your software choice in conjunction with iso may annoy some people.

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Anyone know of some good free/libre isometric map programs? Looking to do some map making for my war/rp games.

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heh, my favorite level

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In my experience they actually work decently well in roll20, because you can just set a unit on the map to be whatever and then use your pointer to calculate distance. Wouldn't recommend them for D&D per se, but might work.

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I read that as Hallways of Thyme and was very confused for a moment.

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not a combat map but same idea

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Looks like an aquarium.

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but what's that *in* the aquarium, user?

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Fine for vidya & reference, awkward as fuck at the actual table.

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Only N'Wahs will remember this.

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Missing the pillar that hides the roundabout.

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why do I have screenshots of the places you post?

After the expansion, I would camp outside there, get attacked by an assassin, and then have an awesome set of light armour at the start of the game.

It sucks that the unmodified games throws that armor at you so early. I normally delay it or leave the armor stashed somewhere.

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Also curious about this.

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Not a mapping program
marmoset.co/hexels/
People also use C4D apparnetly

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I swear this is a Spyro 1 level

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Top down is better for most people in terms for easy understanding of the area layout despite that isometric looks better.

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Fish?

blog.trilemma.com/search/label/mapping

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