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So, how often do you take short rests? How many per long rest?

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I'd allow two per day. My DM does 5 minutes rests between each combat

Are there any ways to send unwilling targets permanently to another plane of existence besides their native one? I'm a DM and would like a spell to justify what I'm going to do to my players. Banishment would work, but it only lasts a minute. I'd just like some sort of justification beyond "this guy's magic is so powerful" or "he has such a powerful artifact that it does XYZ!!!!" however I'm willing to go with that if it's impossible by regular means.

Best way to take short rests is at the end of every encounter, playing them as 5 to 10 minutes. Infinite amount per day.

How do we fix the sorcerer?

Kenku can speak telepathically, how does this make you feel user

She is playing like a mongrel then, 4-5 superiority dice is enough to carry you through 3-4 fights or so, but the amount of dice the subclass gets is not really enough balance-wise because for the most part they're essentially worse smites with usually rather weak side-effects slapped on top of them.
Battlemaster/Monhun with Martial Adept is the only remotely fun way of playing such a mind-numbing class like fighter, at least it has a modicum of combo potential like getting a free attack out of evasive footwork + riposte, which is somewhat risky but is more efficient damage-wise.
I can't fathom what kind of person you'd have to be to actually pick Champion.

as far as I can tell short rests can be done after every combat encounter with little to no penalty, unless there's some time-critical event going on like "we have to reach the keep and alert the guards as fast as possible"

>So, how often do you take short rests? How many per long rest?
>study adventuring rules intently, including DMG variant rules
>DM throws nothing but exposition rooms and arenas where big bad #73 or party NPC #154 endlessly monologue
>even when he's actually running a premade module or dungeon he's so inept at reading we have to keep our own copy of it open to make sure he runs the traps and encounters correctly
>there's literally no consequence to resting
>oh but friendly dungeon monster/NPC makes sure we get a long rest before we fight the boss in the next room
I'm gonna quit this game.

>Needing a spell to justify banishing permanently
i dont think you need to justify that stuff unless your players tend to sperg out if you do something "mean"
but yes if your guy was on that plane he could gate them there and then plane shift him self away