>Rules and such. Use Readium on pc/iphone, lithium/kobo on android: >Everything 8th edition in pdf(and epub), SW:A, WIP and BB are here too, no novels. mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
First for no one can give a good reason for no femarines.
Aiden Perry
Lore says all have died in the attempt. Not that they can't. They just haven't yet.
Jonathan Smith
Do you guys hear the voices too?
Jason James
>femarines -1S
Aaron Phillips
Power armor kind of invalidates that.
Ian Russell
what a shitty """"""aztec"""""" design
Aiden Myers
# Basically any human mini from either range. Guardsmen are probably the common one, neophyte hybrids would work. Or you could use AoS beastmen, kaioric acolytes or marauders
Really just depends on the style you want
Gabriel Cook
I enjoy the idea of procedurally generating interesting missions, but dislike how imbalanced this is. It's very clearly made for open play, and the last two decks (ruses and sudden death) are explicitly made for imbalanced forces. People have already pointed out how silly it is that one player could show up 3 PL shy of the other and get the Ruse that lets them revive a single unit and deepstrike said unit, potentially leading to stupidness like bringing back a Knight or similarly huge unit with value greater than the initial discrepancy. Of course this isn't as much of a problem for super casual games where players don't care about balance, but it means that anyone who DOES care about having a fair and balanced game will get very little use out of these decks. Which is sad, because I'd love something like this actually designed for matched play.
Jose Wright
power armor doesn't add S in the wargame. See all the female and male humans with powerarmor and S3 and T3.
It's an issue of being a space marine, which are S4 T4 even outside of power armor. And femarines already exist in Chaos Space Marines.
You want a good reason, the Imperium is tradition bound and doesn't like change. Done.