Selljammer

Ok bois

Its spelljammer time! Comment your favourite spelljammer stories and ideas.
Pic related, its the map I'm using for my spelljammer campaign

Other urls found in this thread:

spelljammer.org/
blogofholding.com/?p=6928
spelljammer.bandcamp.com/
twitter.com/NSFWRedditVideo

Where can i find some books or pdf's if i want to get into spelljammer ?

Wow, that's some catrography!

Like that's what that dammned game needed from the very start. Is there any info how to change it into consistent setting, not just ''there is spece between estabilished settings"?

There's an entire online site dedicated to it.
spelljammer.org/

The OSR thread has a trove.

Part of its attraction is that it comes with infinite room for expansion. What they cover most is the civilizations that make a home in the phlogiston (illithid, neogi, etc), and leave the spheres mostly to your imagination (implying that you can sail from Krynn to Faerun was only natural cross marketing for TSR).

The actual published material was a bit disappointing when I finally got to it as an adult, considering how much I drooled over it as a kid.

I was tossing around this idea yesterday. I really want to run a game where spelljammers can sail not just between the stars, but to alternate material planes using a port in the deep plane of shadow.

For those of you familiar with 3e, the plane of shadow was conterminous with both the material plane and alternate material planes.

That's literally what they do, between crystal spheres. Each sphere makes up the entirety of a prime material plane. They float in the Phlogeston instead of the plane of shadow, but whatever you wanna do.

I'm running a spelljammer game right now where I basically ignore the crystal spheres. Space is a bunch of planets orbiting stars (like real outer space), although the planets can be strange and magical.


My implementation was heavily influenced by this blog post: blogofholding.com/?p=6928

The villains are evil stars like Hadar, who are corrupting outer space.

It's different. In 2e a crystal sphere was just a solar system, and you could sail between them with a spelljammer. In 3e lords of madness and the manual plane state that the material plane is infinitely large and contains zillions of planets. There are also alternate material planes however, connected by the deep plane of shadow that have their own outer planes.

For example, the tsochari and neogi come from another planet in the same material plane, but the grell come from another material plane.

The expanse of a crystal spheres makes up the entirety of a prime material plane. It's up to you to expand it as you wish. A crystal sphere that contains something the size of our own universe is not out of the question, the speed of spelljamming is fast enough that it almost doesn't matter HOW big you make the interior of a sphere. Personally if I was going to do it in another plane id use the deep ethereal. bumping into newly formed demiplanes, the homes of immortals, and dodging the more hostile regions of the demiplane of dread/time sound like fun sailing.