>He doesn't play a fighter
He doesn't play a fighter
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martial prowess = magical affinity = dextrous stealth
Any of them can be OP, underrated, and/or extremely fun to play. You just need a GM that knows how to balance the metagame and ALLOW said fun.
Debate me.
>He doesn't play a Prostitute
You can do virtually anything with magic, and you can do only a limited number of things with your sword, most of them involving violence or combat in some way.
So use something else, its not like non-casters have their weapons superglued to their hands. Equipment lists/shops have rope, tinderboxes,etc for a reason.
I play fighters in systems where fighting doesn't exclusively entail standing still and full attacking.
wat gaem
>Not using a longspear to find traps
>Not using a tower shield to enter rooms safely
>Not using your polearms as a pole to climb to a second story
>Not dramatically shooting an arrow with a rope on it to cross a pit
>Not lighting stuff on fire from 800 feet away using arrows
>Not punching through windows to get into places because your hand is covered in armor
>Not invoking your honor as a knight or millitia to get into places
>Not just bashing through locked doors and chests instead of using a thief
dark messiah of might and magic
The way the ground breaks is not realistic. He is a mage