Hey guys...

Hey guys, please help me explain why the role of doctors are not nullified by the presence of healing magic in the clergy. This is for fantasy settings in general. Is it because they are responsible for the scientific side of medicine? Because they concoct potions?

Sometimes people with healing magic just aren't around, and you need the next best thing, which is medicine and such. Plus, the development of traditional medical systems helps societies become less reliant on magic in general.

Healing spells might not be able to cure all the diseases. Alternatively, material components might have requirements only crafted by alchemists with "scientific" alchemy skills.

Because most of the cucks on Veeky Forums are THAT GMs and make inconsistent pieces of shit settings.

Just ignore it OP, its LE MAGIC XD don't have to explain shit.

Separation of church and state.

You do realize back in the golden age of Christianity, aka: Middle Ages

The church was in charge of Education, Hospitals, Charity, Hotels/Inns, Blessings, and Parties, right?
Meanwhile the State controlled the military and taxes.

You do realize the separation of the church and the state means the church controls everything right?

OP said fantasy settings in general. Not every fantasy setting is in the middle ages.

>Hey guys, please help me explain why the role of doctors are not nullified by the presence of healing magic in the clergy.

Magical Healing doesn't attribute immunity or resistance to the patient: excellent when healing weak individuals, but very bad at dealing with large populations of people getting sick as they'll just keep getting sick.

So, while it may be beneficial or expedient to use magic to heal someone who's already sick or in serious/critical condition, it wouldn't be prudent to cure everyone and anyone with magic if you can simply send them to the herbalist who'll whip up a poultice that'll allow them to SURVIVE and PERSIST through the infection.

If it's just for physical wounds, that's fine as well, but I'd imagine if it became a constant thing a patient might develop cancers, growths, aged cells or some other such issue. Physical magical fatigue or something.

That's my input at least.

Limb setting, boil piercing, dentistry, ointments for rashes, ingrown toenails, constipation cures, etc.
Both for when there's no cleric/ won't help because you aren't a worshipper of his/her god(dess) and when they don't consider it warrants use of magic.

For a different take, it doesn't Doctors aren't a thing because cheapass healing is ubiquitous and actually studying how biology works is the province of wizards making owlbears and shit, and monks pumping natural magic through their veins to shoot pressurized blood that turns to acid.
This also means getting a malady healing magic doesn't work on (cancer, say), it means you're right and proper fucked and will be seeing the clerics soon anyway.

Also, if you do do that, make potion overdose or overdraw a thing. Just being an expensive sponge for potions should have some drawbacks after a bit.