>First Session
>It's okay guys, you don't all meet in a tavern!
>Instead, you're drugged and all your equipment is taken away!
I'll take the mind-numbingly cliche tavern over this stupid shit any day. General stupid shit GMs think is clever thread.
>First Session
>It's okay guys, you don't all meet in a tavern!
>Instead, you're drugged and all your equipment is taken away!
I'll take the mind-numbingly cliche tavern over this stupid shit any day. General stupid shit GMs think is clever thread.
>I gave you misleading information and tricked you into doing a bad thing, haha don't you feel bad now?
I'd be fine with losing my gear provided A) I get warned about it OOC well in advance, and B) it's temporary.
In adult-land, this is what pitch sessions are for.
The game I'm currently playing did this, sort of (we were abducted to perform a ritual sacrifice, by being thrown into a cavern where the "god" was) and it was pretty fun.
One of the other players managed to steal a rope while they were lowering us into the cave, and the captors gave us a single sword (there were 6 of us)
We lured a giant insect and kicked its brains in , and then proceded to rip one of its hardened wings to use it as a shield (the rope was used for the handle), and the fangs were quickly fashioned into daggers.
Fuck your lack of creativity. Specially if it's the first session, I think you shouldn't really be that attached to your gear.
...
I always find this hilarious. especially when you look at real life war.
>"hey our air support killed like 5 villagers"
>"oh well"
Eh...I'm fine with the DM doing it without warning as long as there is an opportunity to eventually get my stuff back within the first few sessions.
Plenty of Conan stories started with him penniless or even in prison, after all.
OP, are you saying that your characters lack mighty barbarian thews?
>first session
>new character
I honestly find starting with 0 equipment to be (potentially) fun.
Eh all the times ive had it happen it worked out fine, gives Evil, stubborn, or otherwise has-no-reason-to-adventure adventurers a good reason to join up in a party.
Of course each time it happened we either just took gear off enemies or just found our gear conveniently locked up one room over from us at the start.