RPGs from your own country

I don't know about you but where I live there's a pretty prolific market for RPGs and especially made by people right here, RPGs you must not know about since they are rarely translated.

So ITT : post short descriptions of RPG from your country, if people are interested in knowing more, maybe give them details so they can try and emulate it from where they are.

I'll start in the next post.

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aiolos.com.gr/index.php?dispatch=products.view&product_id=29879
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1km1kt.net/rpg/normality/comment-page-1
legrog.org/
it.wikipedia.org/wiki/Lex_Arcana
it.scribd.com/doc/37545725/Lex-Arcana-01-Manuale-Del-Giocatore
vagrantworkshop.com/files/itras_by_preview.pdf
twitter.com/SFWRedditGifs

>INS-MV

In Nomine Satanis / Magna Veritas is a French RPG published in 1990.
It has two separate parts (INS and MV) where you play either demons or angels in a modern human world. The premise is, a long time ago, God and the Devil made a pact to prevent all angelic and demonic creatures to interfere in the open with human lifes and decisions (last time it happenned, it gave WW2 basically), creating The Great Game.

The Game is knowing who, demons or angels, are best at convicing humans to follow their ways, elevating or descending the human world in the great building of the plans.

It is very much a comedy game and you play it mostly with three d6. You achieve missions for your faction (and maybe even your Demon-Prince/Archangel from whom you descend) while trying to stay hidden from humans, possessing corpses for demons and willing humans for angels.

>Bloodlust

Another French RPG (yes I am French, well guessed), first published in 1991.
It's a sort of low-fantasy kind of universe, set in a land called Tanaephis. It was once populated by your standard dwarves, elves and orks but unending wars have erased them from the map and now only humans -bloodthirsty humans- remain.

It has a variety of people with each its culture and ways which are pretty interesting in a nordic barbarian sort of way but the point on which this game innovates is with the so called God-weapons.

You see in this universe without religions, the gods have incarnated themselves into weapons to feel human emotions, passions and bloodlust through the one who wields them. These weapons are universally afraid of water because, since they are immortal and can't do anything on their own, being immersed in a lake or worse, in the sea, means waiting for hundreds and hundreds of years for someone to pick you up.

When a human picks up a God-weapon, he becomes envied and revered for he has access to its great power as long as he has it in his possession.

Character creation goes as such : you create your human and the weapon who has its own points to buy powers and characteristics (from a 200+ list) to create a weapon that is unique. Then you pick a few 'desires' from a list that is the same for humans and weapons, deciding what the wielder and weapon agree and disagree on.

But the most interesting part for me comes here : there are a few ways of playing Bloodlust.

You can play the human and the weapon, creating a sort of schizophrenic playstyle.
Players can play the humans while the Gm plays the weapons OR vice versa which is fun
Or players can split in two groups, weapons and humans, which is my favorite.

It had several published versions, most of them use either a d100 system or a d6 system with a bit of complicated combat that can be simplified easily when you know the game well.

>Le Jeu d'aventures de Lanfeust et du Monde de Troy

Blah di blah baguette fromage the title roughly translated to : The adventure Game of Lanfeust and the world of Troy.

Lanfeust of Troy (and some others) is a highly popular french comic series set in a low fantasy world (called Troy) and since the comic is mostly comedy and parody based, so is the subsequent RPG.

Troy is a low fantsy world, most people live in small villages and life is generally shit around there, except for those who have money and/or great magic powers. that's the thing : magic is everywhere in Troy, relayed by Eckmül sages and everyone born in Troy has a magic power (ranging from make your eyes change colors once a day to walk on water or heal wounds) and can use them if they are not too far from a sage.

The most powerful magic powers are balanced with a condition for its use (an example from the comic would be healing wounds but only under the moonlight and not your own). You can play as other races such as trolls (hungry hairy motherfuckers that can be magically tamed with rituals by sages and make great travel companions once tamed), or humans from another land who don't have magic powers but can get other advantages.

The universe is also drenched in all sins and you can defined one or several for your character to pursue.

Its system is based on DnD 3 so d20 all over.

Tl;dr

What's with the pic?

just a pinch of fuck off.

C'mon, don't be like that. It's a spooky pic.

>Pavillon Noir

Roughly translates as Black Flag, first published in 2004.

It a a historical/fantastic game set before, during and a bit after the Golden age of Piracy where you can play all over the Seven Seas, teaming up with Blackbeard or fighting Red Rackham, fleeing the Company of India (the great Company which ruled over trades between colonists countries and their colonies).

You can play by the rules or become true pirates, Bothers of the Coast who live by fraternity, solidarity and violence or just filthy beasts who live just by violence.

The system is d10 based with localised damage and realistic healing time so characters tend to die fast if you're not careful. It also has a realistic way of portraying how a ship's crew worked with different ranks of authority and different roles to play in how the ship works.

Demands at least a bit of knowledge about ships and piracy but very fun (also you may stumble upon a Kraken and that's always a plus)

If that's really all you're interested in, it is SAID to be a pictures of an old russian asylum but it's just a boring photo don't dwell on it.

>Tigres Volants

Roughly translates as Flying Tigers, first published in 1990 (as you can see 1990 was kind of the French RPG golden age)

This one I know a less sicne I never played it but I'll do my best.

Tigres Volants is a space opera game set after the fourth world war when humans finally flew thourgh space to discover they weren't alone (and that actually most people out there descend from humans that fled the Earth long ago).

There are a few different races : the Eyldars (yes I know) who are basically Eldars but before Slaanesh, meaning sarcastic perverts.
Siyanis, who are lizardmen of great artistic sensibility but slaves to their passions. Those are plagued by a mutation that makes some of them way more intelligent strategists but devotes them of any artistic sense or even emotions.
Talvarids are huge bears with a sort of chamanic culture.
Karlans who look a lot like humans but apparently do not descend from them, are a heavily militarized people who guard the limits of the known universe.

The Earth itself is divised in factions, ranging from Copacabana, an idealized hippie kind of huge city to the High Earth federation which is all about eugenism and expantionnism.

Techwise, FTL space travel is a common thing, terraforming is a jealously kept secret (Damned Eyldars), cloning and memory transfer is expensive but not uncommon, and 'magic' is used in most armed forces.

The system is d20 based and I havn't wrapped my head around the character creation yet but it seems simple.