/WFG/ Warhammer Fantasy General

Lesser races need not apply edition.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: pastebin.com/8rnyAa1S
WFRP: pastebin.com/0e6RuQux
Novels: mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
pastebin.com/CvGaNyrk
the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: store.steampowered.com/app/344240/
Return of Reckoning: returnofreckoning.com/

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I was also tempted to make this 'how come you get two swords?' edition.

Reminder that bretonnians are larping Elfaboos worshipping an elf goddess and that Karl Franz is the true leader of humanity.

Reposting third thread in a row.

And here's the one for magical and divine marks. I'm trying to come up with marks for Hedgecraft magicians. I have an idea for one more positive mark that grants Very Resilient and Hardy but I don't know what to call it.

b-b-but... muh lady...

SOMEBODY

you should have made it "artwork that makes your eyes bleed editon" jesus...

This artwork is probably older than most the people in these threads.

> TWF you search 'warhammer' in Veeky Forums and it brings up the AoS general.

Karl what are you doing in a dwarf machine

i fail to see how that makes a difference when someone decided it was ok to authorise a colour blind artist.

Is patented nuln technology

>>Karl what are you doing in a dwarf machine
What Dwarf would deny giving a lift to someone who held Ghal Maraz?

Any dwarf. He has to actually credit himself as a dwarf-friend.

Is there any Veeky Forums-approved mod for TWW?

1d4chan.org/wiki/Total_War:_WARHAMMER#.2Ftg.2F_Approved_mods

the section is generally well updated too.

Thanks

Currently reworking the plot for my WFRP game, Asking for thought and feedback
> PCs are a peasant with a cursed sword, a carriage driver, a dwarf soldier, a Norse merc and an assassin from Tilea
>They're all riding with the coach on the road, Find a wrecked dwarf caravan in rural Kislev
>Little is left but a scroll, meant for the peasant, telling of the caravan's hold owing her family a debt from generations ago
>It's enough to cover her siblings' education and care for years, with a good chunk left over.
>They get there to claim it, only for the hold to be besieged by Skaven/Gobbos
>They can't just leave, both because they escape routes are either filled with enemies or being collapsed
I'm trying to give everyone a useful role, the Assassin is the only one I can't really think of something for.
I also considered using the same setup to lead them to Karak Vlag, get attacked by Slaaneshi cultists and then maybe hired by another hold to help clear it out.

Assassinating a Grey Seer or a Goblin Big Boss?

Isn't Ghal Maraz just a "regular" old mastercrafted weapon to the Dwarfs?

>used to kill an everchosen of chaos.
nah, its more than that.

Franz is a craven usurper as is tradition amongst the sons of Reikland.

Bretonnians worshipped a literal elf for thousands of years, doing everything she said like slaves, and when the truth came out they didn't even care.
ELF'D

Which Elector Count is most likely to raise up arms against Karl Franz, or perhaps a successor from Reikland?

It could be cool to play with a campaign where some Bretonnians try to support an Elector Count trying to claim the Empire for himself, sort of a war over Osterland Succession, if you will.

KF's rule is secure. The empire is always under attack by some assorted force from outside. A charismatic leader + war = secure power base
>bretcuck fantasies.

t. Toadlicker

The true Elector Count of Stirland, of course.

Yeah, essentially.

There's also a rumour that the hammer Karl-Franz uses isn't the one Sigmar wielded.

I honestly preferred 1ed WFRPs version of Karl.

Nah that's only him in Total War Warhammer.

No dwarf could recraft such a hammer and no rune priest could make those runes anymore i think. What kind of runes do the hammer have by the way? Was it made before the rule of three was established?

>and when the truth came out they didn't even care

I thought they said 'fuck off' to Lileath and her orders to help the other races and just sat in Bretonnia until the end.

Giles Le Briton was their king, and he effectively was still beholden to the wood elves.
But it was. Ghal Moraz was wielded by every successive Emperor after Sigmar left it on his throne before leaving. It's the same one.

So was he the one that said fuck off? I'm pretty certain someone said fuck off. Maybe it was Jerrod.

>sigmar doesn't love his followers enough to give them a ward save

>sigmar bequeaths them an empire that is the pinnacle of human existence
>elf gives them a ward save.
Tombcucks and Cathayans need not apply

>sigmar bequeaths them an empire that is the pinnacle of human existence

What's the best greenskin novel/series?

What sorta curse on the sword?

Wherever he is, he must also rape.

If you can't handle us at our worst, you don't diverse us at our best.

>bretonnian education

> Education.

We put that right next to hygiene, ie. in the bin.

I just got 12 Bret Armsmen for $25. New on the sprue.

I plan to convert them for 40K inquisitorial uses... but, I want to know if this is some great crime. Given how in demand they are? Or am I being mislead at how in-demand they are... and should I instead keep them as intended and start collecting an OOP army that will make me broke?

So, i am making NPC's for my "road movie" game, WFRP2e.
Long story short, players must make lots of money on the road from Blackfire Pass to Nuln.
I'm struggling with statline of one questgiver, eccentric uncouth elf vagabond.
He has one big mistery, that he is ex-corsair in search of something.
Of course he stays clear from any other elf, who can figure out his true affiliation.
But how different his statline from typical high elf? Is there homerules for druchii generation?

Collect an OOP army. Stew in bitter misery. Become a true grognard.

Replace Specialist Weapon Group (Longbow) with Specialist Weapon Group (Crossbow).

Give him the Torture skill.

Give him Speak Language (Druhir) instead of Speak Language (Eltharin).

Not mandatory, but most druchii are pale-skinned and dark-haired due to their ethnic history.

Otherwise just gen him like any elf.

Thank you very much, this makes sense.

But is torture necessary? I had impression that lot of them are just soldiers in very fucked up society.
I'm somewhat want subvert expectations of my players with quirky at first sight hobo-elf, who is ruthless, but somewhat honorable killer.

Torture is frequently a hobby among the druchii, even an art form. Among corsairs it tends to serve a more practical purpose: getting information out of captives. Very useful to know what harbor defenses to expect, after all.

>But it was. Ghal Moraz was wielded by every successive Emperor after Sigmar left it on his throne before leaving. It's the same one.

Sigmar returned Ghal Maraz to the dwarfs. Years later they'd regift it back to the Empire. The issue is, when they regifted it they specifically refer to it as 'the hammer named Ghal Maraz' - not Sigmars hammer.

To be fair though, there are different accounts on what happened from different authors. Sogmar taking his hammer and the dwarfs goving it back is just the original story -- and one which I personally think paints Sigmar as a better man.

I guess so user, that I do have some creative freedom, But I really want to scalp some official art to make unit cards for zombie pirates in tw:w in a similiar way to how I took the red dukes warhammer online art to make him a cooler portrait for the mousillon mod which fits insanely well.

I guess what I'm really looking for is zombie pirates art that matches the tw:theme so I can make unit cards outa them. pic related I guess.

40kid here, how do you guys do it?
Are there ANY games at your LGS?

mousillonanon, is that you?

The dwarves have more self-respect than to pass off a mere replica as a powerful relic they themselves created.
Anyone attempting such a thing would be going right into the Book of Grudges.

It wasn't a horrible purchase, but for some reason the line infantry isn't going for all that much, compared to Questing Knights or Grail Reliquaes - probably because it's easier to replace with 3rd party stuff.

Don't feel bad about using it for 40k, I've seen some people make great medieval-style guardsmen with them.

yes user, I live here as well, I'm doing texture editing and trying to put together something with zombie pirates.

>The dwarves have more self-respect than to pass off a mere replica as a powerful relic they themselves created.

Except they weren't passing off a replica. It wasn't like the Empire came and asked for the hammer, it was - the theory goes - just a gift in recognition of their alliance. Naming a weapon after a historical weapon from the past isn't the same as trying to sneak a replacement under the radar.

I'm sure the dwarves would have told them if it was the actual weapon or if it was a replica. To lie or purposefully mislead them into believing it's real when it's a replica would have compromised THE most important symbol of their alliance.

Any fun adventures set in Sylvania? It's a shame Mannlet is around.

He isn't always around, you know - for a century or two he was dead in the moors, and needed to be brought back. Even after he was, at least in before the End Times he mostly just brooded in his castle and planned to conquer the Empire or something, while most of the other vampires squabbled and carried on minor campaigns. Lots of room for adventures.

He's just such an unlikable fag, I wish the skaven had killed him or something.

My campaign happens in a whaling town. What do people think about this rules for a harpoon launcher?

Harpoon Launcher (handheld)
Cost: 60 gc
Encumberance: 50
Group: Gunpowder
Damage: 4
Range: 8/16
reload: 2 full
Qualities; Impact, Unreliable, Special
Availability: Very rare

Harpoon Launchers are specialised for taking down the big beasts of the sea, but anything that can maim a whale can also kill a norscan.
Common practise is to tie the harpoon by a rope to the launcher, in order to keep hold of whatever is pierced.

With 2 degrees of success on the balistic skill check, A creature that is hit by the roped harpoon may attempt to dislodge the harpoon, but must succeed a sucessful willpower test and suffer an additional D10 damage, which may have ulrics fury due to the pain and trauma of removing the device. Alternatively, if intelligent the creature may roll an opposed strength roll with a -10% penalty to pull the launcher from its owners hands,

Once hooked, the owner may choose to pull on the launcher, causing d10 + sb-4 wounds, and on a sucessful opposed strength test draging the prey 1 square.

A harpoon costs 25 shillings, equal to a javelin.

An explosive harpoon costs 8 gc, the same as a bomb, and causes 8 damage instead. An explosive harpoon should not be roped, if simply for the loss of rope.

It supposedly had a shit ton of rare runes, but in game mechanicas ut has two master runes, and two other regular one. I only remember one of the master was Alaric's.

>I'm sure the dwarves would have told them if it was the actual weapon or if it was a replica. To lie or purposefully mislead them into believing it's real when it's a replica would have compromised THE most important symbol of their alliance.

They told them exactly what it was. The hammer named Ghal Maraz. If you're ever at Bugman's Bar, they can tell you the full story.

>There are those that study the tale of the returned hammer and note the dwarf emissaries did not state that Sigmar himself gave it to them and in fact never said that the hammer they gave the Emperor Sigismund II was actually Ghal Maraz and not a lesser warhammer that also splits skulls (if one has a fine enough understanding of Khazalid).

In Game Terms, Ghal Maraz gives the wielder +2 attacks, auto-wounds, ignores armour saves and unsaved wounds pop into d3 wounds.

In rune terms, that's the equivalent of the Master Rune of Alaric the Mad, 2 Runes of Fury, a watered down Master Rune of Smiting and a no-longer existing rune that gives you auto-hitting, which would be at Master level at least.

In fluff, the Rules for Runic Weapons are there to stop Runesmiths from killing themselves - with the exception of the Rule of Pride, which the Dwarf splatbook turned from an understandable personal rule to a weird implication on runic-magic.

Anyway, back to what I was saying - for weapons like Ghal Maraz, shit like the Rules of Runes doesn't apply, because it was made by Runelords so skilled and powerful in their craft that the rules where simply unnecessary. They simply don't make them like the used to.

Personally, I just don't think that the Ghal Maraz we see with Karl-Franz and Valten is really strong enough to be the one wielded by Sigmar.

That was true only for WHRP 1e where Ghal Maraz was buried in lost hold guarded by dwarf ghosts. Karl Franz has real one in 8e.

>That was true only for WHRP 1e where Ghal Maraz was buried in lost hold guarded by dwarf ghosts. Karl Franz has real one in 8e.

Also true/optional for WFB, based on stuff written on the walls at Warhammer World.

Ultimately, it's story optional - whatever works best for the game you're running.

In that timeline Karl Franz was corrupt innefective ruler who died of poisoning, it was different WFB in 80s.

It was a different WFB in the '00s. It's a massively different WFB now. You play the game you want to play, man.

That just sounds stupid. Good thing they fixed it, because otherwise why would people want to defeat Chaos? In a world that's way too grimdark, there'd be nothing good or precious even worth preserving from destruction.

That's something I think GW realized over time.

>why would people want to defeat Chaos?

Because Chaos wants to torture them to infinity and beyond.

>Good thing they fixed it

Eh, I prefer the idea of a flawed Karl-Franz. Maybe not the full-on Wormtongue they depicted him as in WFRP 1ed, but something a little less than the beautiful, magnificent, flawless, chiselled, untouchable beast he is today.

I mean the players, not the character in-game. A world that crapsack wouldn't even be worth saving if every ruler is a totally irredeemable and corrupt prick,

Because the little guy trying to eek out a living in that world doesn't deserve to be tortured to infinite and beyond.

Yeah, my local shop has a decent 9th age crowd. It does vary alot though, some other shops do not have wfb at all.
Have you played fantasy before?

It's tehnically warhammer

>DMing first chaos campaign
>Players are a bunch of khornate marauders with a single Tzeentchian Doomweaver to be the brains
>One marauder got extremely lucky and got a daemon weapon and chaos armor with his first reward of chaos
>They just rip and tear at everything

Should I try to encourage actual roleplay at this point or just let them smash their way up Kislev on their way back to Norsca? They seem to be having fun rollplaying.

He probably is fairly flawed just none of the legends about him mention those bits.

Of course at the end of the day for someone of the standing of a starting WFRP character it doesn't really affect them if Karl is a god or a total failure, their world is going to be just as dangerous and difficult.

Unless you are having some large scale war going on behind the scenes of your storyline.

Let 'em smash. Sneak in roleplaying when they have to choose who they smash.

I mean, it sounds like they are roleplaying a chaos warband pretty well.

Maybe having another chaos band suggesting an alliance or something to hit a bigger target? Just some small character interactions that lead to more smashy.

The hardest bit would be making them all involved if the Khorne guys just decided to let the Doomweaver do all the talking.

With my own personal bias towards "chaos gods having more than 1 facet" you could see how they interact with different styles of Khorne worshiper or something. The band running into members of a Knight Order that worships Khorne (overtly or accidentally) or something.

The real danger is the group falling in on themselves. It's been my experience that Chaos campaigns tend to self-combust due to internal power plays.

I can't say thats untrue, especially a khornate one.

I think if I run chaos again I'll do it as an imperial chaos cult to get the fun of chaos rewards but still have some meaningful non-combat encounters.

If you want them to roleplay, send them on a quest to stop a rival chaos cult that's infiltrated a city.

The side line of trying to keep the chaos worship hidden would certainly open up the non-combat side of things I'm sure.

So I'm trying to put together a oneshot and thought of this: Sewerjack patrols and rat catchers have been going missing recently so the PCs, who have been tasked(either hired or being petty criminals on community service) with going with a sewerjack to try and figure out what the problem is. With it turning out a bogtopus has found it's way in.

But I don't know how to fill out the rest of the sewers with interesting things. Is there anything but combat encounters?

Hmm...depending on the city, the deeper sewers could be dwarf work and hide all kinds of riddles and rewards.

You could find cults, sympathetic mutants, gambling dens, bizarre underground heretic theater productions staring beastmen and grobi.

cool, thanks user. Those are some good ideas

...

With 8e/9A rules, are 3 chaos trolls and 5 chaos knights enough per unit or do I need to get more to fatten up those units?

...

>le ebin 6 million ratmen

WHERE ARE THE HIGH ELVES CA. NO ONE CARES ABOUT RATNIGGERS

Skaven are the best, get out elf faggot.

fuck off reddit rat.

>Two people posting
>Too much for /wfbg/

Fucking Australians.

I think that is a Verminlord.

If it's a one-shot, go nuts with it. Full on cult shenanigans, with nutjobs worshipping the bogtapus and making sacrifices to it.

Fuck it, let's ŕun with this. These guys aren't worshipping for funzies - the bogtopus is dishing out dirt on these noble cultists political rivals, which is helping the cultists get into positions of power.

It turns out it isn't a bogtopus at all, but a semi-cognizant chaos spawn - a former priest who still remembers all the confessions he took over his time.

Your players aren't random sewerjacks - they are former quasi-nobility that have had their families name and wealth squandered and dragged through the mud, forced into subsistence labouring to survive.

>1ed Enemy Within
>Karl Franz
>wrong

Hell no.

He just ain't racist you /pol/tards! He just firmly belives in the suffrage of chaos mutants like his only heir .

Otherwise he is simply resonable ruler of fantasy-XVI-century Germoney that gets murdered like a weak fool by Empire-wide conspieracy that throws country into a civil war to facilitate Chaos takeover .

By Sigmar no!

But seriously he's more of a tragic figure that tries to save the Empire and plays right into hands of (((certain individuals))) .

>[Spoilers]Using spoilers to hide what happens in a thirty year old campaign that is the best story that WFRP ever produced. [/Spoilers]

Bless your cotton socks.