New System

So after attempting many different campaigns that fizzled out after a session or two, we have determined that one of the larger reasons for this is that we've been using 5e / pathfinder (small wonder). So we are looking for a new system , what does Veeky Forums recommend? Preferably one with combat that is less of a slough.

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>Inb4 everyone argues about GURPS for 300 posts

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>WaRP
pdf related
>Solar System arkenstonepublishing.net/solarsystem
>Opend6/Mini6
antipaladingames.com/p/mini-six.html

That question is way too wide open. You need to nail some shit down. Are you looking for another fantasy game? If so, is low fantasy / swords & sorcery okay? Are you okay with relatively minimalist rules-light systems? Are there any dice mechanics you prefer or would like to avoid (dice pools, d%, 2d6, 3d6, d20, etc.)?

This is a question that I've been puzzling over for a long time, and really I've come to the conclusion that there's insufficient data provide a meaningful answer.

OSR/Retroclones would be my first suggestion, but they still revere certain sacred cows of the genre, and that can be a deal breaker for some.

The Cypher System in theory is good, but in practice the rules hardly hold up.

Runequest 6/Mythras is honestly ideal, but it's more crunchy than most post-5e groups are looking for, and it won't run Heroic Fantasy the same way 5e can't run Gritty, Dark Fantasy. M-Space if you want the same thing in Sci-Fi

FFG Star Wars/Genesys is near perfect, however the specialized Dice is something that can make or break it for you, and it breaks a lot of conventional habits of most game systems, so getting used to it can also be a Bitch. That said, I'm getting Genesys.

WoD and most D10 systems are of the Love it/hate it variety.

I've heard good things about Kamigakari, but never really tried it.

Savage Worlds is the post-5e gateway drug to Gurps, but the system will make or break for you. My advice is to drop the wild die altogether.

And Strike! Is outside of my jurisdiction as a namefag. It's alright, for what it is, but it's not much. Could work as a replacement for 5e combat.

Beyond that you start getting into specialized systems that do some things really well and run the genre and type of story they're designed for but can't do X or Y, which really only works if your GM is really into running one specific style of game.

>Preferably one with combat that is less of a slough.
OSR.

OP what you want is Dungeon World. It's fast, with a strong core mechanic built to enhance the story, not restrict it like the shitty D&D mechanics. Failure in Dungeon World is actually interesting, and all of the abilities are codified into the core mechanic to make it fast, fun, and easy to use. The combat is also much, much better. A dragon doesn't need 300 hit points to be challenging like it does in D&D, it can do stuff that's actually terrifying, like rip a character's arm off. Also, armor is damage reduction so no more of this "less likely to hit, but still does full damage if it does hit" bullshit. The monster stats are incredibly light, character creation is extremely fast and fluid, with just as many options as D&D when you consider that most of D&D is trap options. There is no powergaming in Dungeon World, just a fast story-based game that still has the mechanics from D&D that you love (hit points, classes, etc) but with much stronger mechanics that lead to a more fulfilling roleplaying experience.

My last session of Dungeon World, my human fighter wrapped a vampire in a bear hug and wrestled him out a window into the castle moat. That is real roleplaying, not babby D&D shit where you have to make two different rolls and then have some autist look up how far you can move about while grappling. Dungeon World is about fun and good story, not rules and combat bullshit.

www.dungeonworldsrd.com

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Shameless plug time:

If you like elder scrolls at all the UESRPG is free and supported and very much alive. It's combat is about juggling attack and defence and it's magic system is pretty customizable. We just wrapped up necromancy and undead for 3e, and before that got the Thu'um done. And the rules are perfectly serviceable for other settings too.

Drop by the discord posted in the tgesg and say hi. Worst case scenario you don't like it, because it's free