/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness General

Previous thread: >Pastebin:
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>News
kickstarter.com/projects/200664283/chronicles-of-darkness-dark-eras-2
paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
>This week's Monday Meeting Notes:
theonyxpath.com/always-darkest-before-the-era-monday-meeting-notes/
>Question:
stat me
>5th editons cliffnotes
pastebin.com/cp0r59da

Other urls found in this thread:

uploadmb.com/dw.php?id=1499815553
forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/changeling-the-lost/841149-changeling-kiths-2e?p=1107471#post1107471
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Supernal entity, a living symbol of his story.

Forget the silver ladder, i'm getting a silver coat hangar

Since this is chronicles, i already know the answer, but can i use Deviant to create the anal-vore ferectoi who wiped my last werewolf game?

He had a battle cry of "POOPGESTION!" I believe that Werewoilf must be approached with a certain degree of mockery and self awareness or you get yiffpocalypse.

GIMME FUCKIN BUILDING A LEGEND PDFFFFFF

POOPGESTION!

Its been posted a few times why are you so bad at downloading things?

Please... give me... a link

Not the user above, but I haven't noticed posting of that one.

What, you don't like boyish girls? What are you, gay? I bet you don't even want to sleep with a promethean or have your werewolf girlfriend use the gender change power to drill your prostate.

Just buy it you lazy fuck, i'm not putting my dick on the line to give you my pdf.

uploadmb.com/dw.php?id=1499815553

How would the The Free Council look like if they had alied with the seers?

>Just buy it you lazy fuck, i'm not putting my dick on the line to give you my pdf.
>le water mark meme
OPP doesn't use em. Your By Night Studio products on the other hand do.

TKANK YOU MY DUDE

They wouldn't be the Free Council if they did.

>The Free Council look like if they had alied with the seers

Revolutionaries who snort magic coke of the asses of vampire strippers

>Techne: Gordon Gekko

Its not awful, but I wish it were better.

Cool, thanks. Hopefully it will be better than dick eggs.

The Seers would resemble Threat Null, but more Self-serving and less worried about scientific accuracy.

Huh just quickly flipped through and it looks rather good - no "beasts are righteous teachers of important lessons and heroes are jerks" crap, actually useful advices for storyteller... Pleasantly surprised.

Its the best Beast Book that isn't a hunter supplement about killing them.

>Mages capable of entering a Lair
through the Primordial Dream likewise possess powers that
can ward off or even destroy a Horror — especially if the Beast
underestimates them.

Least it knows about mage supremacy

If you're interested in mage supremacy of beasts, read DaveB's story in the Beast Fiction Anthology, "Premeditation." It's a Beast / Mage / Changing Breed crossover,

The mage is an arrogant asshole, but also always right and crazy powerful, and he vanquishes a beast in the Astral with the help of another beast and changing breed sidekicks.

DaveB wrote for Beast (Lairs), but he readily acknowledges they're douches of a level worse than many mages.

Yeh ive read it, its a good story.

Hal would make a great Mage signature character.

Hopefully he'll show up again in Signs of Sorcery and Tome of the Pentacle (if they're released before Mage 3e).

Spider-Man is probably a Deviant, but I'll make do with a Changeling version.

Mask: Fool
Mien: Martyr
Concept: Genius Superhero

Seeming: Fairest
Kiths: Skitterskulk + Maker + Truefriend + Superhero

Mental Attributes: Intelligence 5, Wits 6, Resolve 5
Physical Attributes: Strength 5, Dexterity 6, Stamina 5
Social Attributes: Presence 2, Manipulation 2, Composure 4

Mental Skills: Academics (Journalism) 3, Crafts (Photography, Engineering) 5, Computer 3, Medicine 2, Occult 2, Politics 1, Investigation (Scoops) 3, Science (Biology) 4
Physical Skills: Athletics (Climbing, Acrobatics) 6, Brawl (Neutralize) 5, Drive 1, Firearms (Web-Slingers) 2, Larceny 2, Stealth (Ambush) 3, Survival 2, Weaponry (Improvised) 4
Social Skills: Animal Ken 1, Empathy 3, Expression (Humor) 3, Intimidation (Bluff) 2, Persuasion (Diplomacy) 2, Socialize (Office) 1, Streetwise (New York City) 2, Subterfuge (Excuses) 3

Merits: Area Of Expertise (Acrobatics, New York City), Common Sense, Danger Sense (Advanced), Direction Sense, Encyclopedic Knowledge (Crafts, Science), Fast Reflexes 3 (Epic), Good Time Management, Indomitable (Epic), Interdisciplinary Specialty (New York City), Investigative Aide (Crafts, Science), Professional Training 5 (Journalist: Expression, Investigation, Crafts), Trained Observer 3 (Advanced), Ambidextrous, Demolisher 3, Double Jointed, Greyhound, Hardy 3, Iron Stamina 3, Parkour 5, Seizing The Edge, Allies (Superheroes 3 To 5), Alternate Identity 1, Closed Book 3, Contacts (Journalists, Law Enforcers, Academics), Fame 1 (Advanced 1: Inspiring), Iron Will, Resources 1, Status (Daily Bugle 1), Truefriend (Aunt May, Mary Jane), Defensive Combat (Brawl), Fighting Finesse (Neutralize), Firefight 3, Martial Arts 4, Unarmed Defense 5, Brownie’s Boon, Dull Beacon 5, Mantle (Dawn Court 3), Potent Kith 3, Token (Spider-Man Costume, Web-Spinners), Wyrd Evolution 3

[Continued In The Next Post]

Health: 10
Willpower: 9
Defense: 12
Initiative: 14
Speed: 16
Wyrd: 7
Clarity: 9

Contracts: Changeling Fate 2 (Wizened), Fang And Talon 3 (Beast), Pathfinder (Beast, Elemental), Trivial Reworking (Ogre), Boon Of The Scuttling Spider (Beast), Dreamsteps (Fairest), Might Of The Terrible Brute (Ogre, Beast), Murkblur (Fairest), Blessing Of Perfection (Wizened), Discreet Conjuration (Wizened), Elegant Protection (Fairest), Tatterdemalion’s Workshop (Wizened, Ogre)

Superhero Kith: forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/changeling-the-lost/841149-changeling-kiths-2e?p=1107471#post1107471

So here's a question, /wodg/: how do you use the Resources merit in your game? I'm a new GM, and I'm kind of baffled by it. Is it constant throughout every single story? Does it get spent or refreshed? How does it work in conjunction with the Price dots on equipment?

Please, help me out here. I'm floundering.

As far as I know Resources is a static merit. Costs is just "If you have Resources x you can have this" Of course reason applies, if your PC goes "I have 4 dots so I want to buy 300 shotguns" you call him a retard and say no.

Essentially if you need to get something, if it costs below your resources, you don't have a problem acquiring it. If it's equal to, you can get just one. IF it's ore than your resources, you generally can't get them or you'll overtax yourself and be low on cash. It's more of an ST fiat kind of 'yes, you can get this, but...' type of situation.

How many dots in Life would I need to forcefully shift a charging Werewolf back into human form?

We've had this discussion before, Spirit is what you want for that I think with Life as a 'add X' effect.

You might not need to add Spirit into that, as you're only messing with its biology.

Gifts are solely under the domain of Spirit.

You can do this with Time too.

If the werewolf is in a death rage, I would guess at least Life 4 as the werewolf would not otherwise normally be in control of his transformation. Although conjunctional spells are disfavored, I wouldn't be surprised if some Spirit may also be necessary because it screws with inherent werewolf abilities.

An canon answer will hopefully appear in the upcoming Crossover Chronicles (GenCon 2045?).

Am I the only one bothered by how easily the Arcana can fuck over heavily integrated mechanics of the other lines?

>vampire uses dominate
>nope. mind.
>vampire uses celerity
>lol forces
>changeling contract
>cancelled cuz fate
>true fae exists
>lol matter = cold iron
now
>werewolf lunges
>nuh uhh. life.

Stop buying into the Magefag shitposting for one.

You should be bothered because mages are a) really fucking scary and b) relatively rare.

>arcana
lol

Maybe you guys can help out a brother trying to figure out how to throw in some Space Opera elements into WoD.

You mean one of the three most common splats.

Can that user who stated the Shiny Rod do it again now that the show is over?

No

He meant lore wise amount of mages in the world. Rare.

Yes

All supernaturals are rare, user.

Can't you combine social merits/skills to get items you may not have the resources to purchase?

Doesn't one of the Mirrors books cover that?

DaveB said they were in top 3 population-wise.

>thinking I'll trust user
come on man, I ain't goin' ta JAIL for a frog poster.

It might be shitposting, but that doesn't make it any less true. Mind 2 comes with Mental Shield, which can be used to defend against Dominate. Forces 2 comes with Control Gravity, which allows the caster to decide that down is up. Also Mage Armor is reflexive, so the vampire isn't getting a one shot kill. It's either the Practice of Unraveling or Unmaking with Fate that allows you to cancel out Changeling contracts. That's Adept and Master level, respectively. An Adept of Matter can actually pull cold iron out of his ass. Or jury-rig a handgun that fires cold iron. I'm not sure what Life does to hardcounter Werewolves, but I know that you can ban their asses.

The worst (or best) part of the Mage Supremacy meme is that it really isn't a meme. It's just how things are.

>I'm not sure what Life does to hardcounter Werewolves

Life can forcefully change them back into filthy homosapiens.
Spirit might be mandatory. Or not.

Just put them to sleep. Why overcomplicate things?

complication is a mage's watchword

Repeat after me:

>Mages don't exist in myWoD

The Awakening lore is boring and Ascension works only as a standalone or maybe with a slightly altered werewolf.

This is objectively the best solution
Sorcerers, witches, shamans and pyschics are much more interesting and can easily replace the ivory tower special ed kids

So what are good plot hooks for a Geist game and what are the reasons Geists would gather in a Krewe ?
Pretty fresh to the splat, only read cursorily parts from the core book

Are you serious? How are those "heavily integrated mechanics" ?

The complaints about Mage are becoming really pathetic at this point.

How many people would use Life to turn their girlfriend into a sheep just to fuck her brains out?

How many would turn her into a male sheep?

Can't you easily steal sheep, even without magic powers ?

What the fuck is wrong with you

Mage: not even once.

I hope your bait next thread moves onto arcanums beyond life and time. Try spirit, or fate, or even mind.

Reminder that using Mind to get laid is akin to rape

Aaaand magefaggotry is back full force.

Do geist and vampires work well in crossover ? Like mixed parties ?

Isn't there a Vampire Bloodline that regains Vitae by feeding from Ghosts?

Yes there is, they can even "diablerize" ghosts if I remember well, but there's a very small number of them and they require intense training
That could be a neat plot hook though

reminder that human sexuality is just one big mind effect to get around to a consensual life effect

reminder that make-up is rape

You do know I posted this the last thread yeah? It's also in my damn trove listed in the pastebin.

It's static like previously mentioned. It's basically a guideline on what your character can afford and obtain. Things above it are generally not accessible by your character or you will need to go through other means to get it, (stealing, bardering, etc.) something story wise, instead of just going out and purchasing it. The price dots on equipment show what resources you should have for a character like yours to obtain such an item. If the equipment is higher than your character's resource dots, then it would be quite difficult, if not impossible to obtain at that level.

I meant in Ascension.

>Do geist and vampires work well in crossover ?

Vampires do not crossover well with any other splat for no other reason than they cannot really do anything during the day.

>Mages
>special ed kids

Don't you mean Honor Society?

Fairly well. Geist powers aren't as insane as some of the other splats. Vampires are pretty low power in the grand scheme of things.
And they can go full underworld vampire, losing the ability to get vitae from blood.

Question, CofD to be specific.

Can spirits in Twilight ride ghosts in Twilight? Do ghosts produce Essence at all?

Whatever you say, sweetie

No they are both in different twilight states and probably dont even see each other.

Mortals campaign where you play authors/writers/artists whose characters from there works manifest as a goetia who can be manipulated by humanity's collective conciousness of them.

Because they're not a threat to your favorite splat?

That's true in both games, but I'm thinking more OWoD where Mages were powerful but couldn't purge the spoops without extreme consequence.

Camarilla Vampires have a lot more pull at local levels, and the Sabbat can replenish their larger numbers with way more ease than mages.

Werewolves keep a lot of nasty shit in check, shit Mages would be extremely taxed trying to deal with, even if they could manage the fragile unity of the Garou Nation (protip: they can't)

Wraiths and Changelings present their own problems - What happens when a mage or someone they care about becomes a ghost? Changelings keep that fragile spark of wonder that Mages depend on burning bright, and their decline would lead to revised-style paradox.

Jup.

Hedge Magic is much more interesting to me. I like my mages with weird rituals they don't understand and always hunting the next occult book.

The whole consensual reality and paradox shtick feels way to overblown for me to include as side character in my chronic. And it really bites with the more occult and down to earth style i am aiming for.

Nah. I know its hard for you but it really isn't about powers.

Werewolfs as i use them could tear a Vamp (my main splat) a new one easily because they are raging, regenerating monsters.

The Sheriff might have a shot if he has a silversword handy but other than that the Vamp is Ash.


I just don't like the whole style of mages. If my PCs meet a mage he should be all about occultism and rituals. Consensual reality and Paradox invalidate the whole world for me and drastically change the style of a mage.

If a Mage wants to turn a Werewolf (temproarily) into a human he should be searching for old tomes and create a new ritual from half forgotten books. Then he has to forge a dagger in the night of a lunar eclipse, cooling the still hot blade in the blood of a wolf.

Then he has to aim for the heart (without getting torn to shreds by the raging beast) and pray that his ritual was close enough to the original.

Lel just using my ebin spheres just feels shitty to me.

And i like my mages lowpowered as specialists able to pull of weird shit but helpless against the beasts stalking the WoD.

So I've been working on porting 1e Awakening's paradox rules to Ascension.

Base Paradox Dice Pool for a successful vulgar effect is 1-5 dice depending on Arete. (1-2, 1 die, 3-4, 2 dice, and so on).

Quintessence may be spent to remove all but 1 die from the pool. Remember, Quintessence isn't nearly as avaliable in Ascension as mana in Awakening.

Difficulty is 10 - Highest sphere used in an effect.

"Permanent" Paradox adds a die for each point of permanent paradox the mage has.

Each success is used to "build" a paradox event that occurs when thematically appropriate.

Each sleeper witness adds a "sleeper die," which is difficulty 5. Sleeper dice cannot be removed from the pool with Quintessence.

There's also the "conversion effect" - a sleeper sees enough crazy shit to start believing in what they see, which I'm not sure how I want to make work.

Thoughts/Criticisms/Reasons I suck?

Couldn't have said it better
Thanks man

>my ideal mage is one that is pathetically weak and helpless against the real monsters of the WoD and his magic is entirely dependent on convoluted methods that don't even give him a fighting chance after going through so much prep
>also my favorite splat is vampire
>but this totally isn't about powers i swear

What is Baba Yaga in CoD? A Thyrsus? A True Fae? Some weird Beast?

The Russian Apex

>myWoD
>MY
>other splats don't even exist (henlo changeling)
>Mages tots need to have ebin combat powers cause reasons
>also you have to use them because reasons

Nah. A Mage still is a dangerous enemy for a Vamp. He just can't burst in throwing fireballs rewinding time.

He will create foci that allow him to find the Vampire and his Ghouls. Then he will slowly kill the Ghouls one by one. Or just give the foci to other Vamps that hate the Vamp.

Or create a Talisman that gives him fire resistance and than start firebombing the shit out of the cities havens.

My mages act more like hunters. If thats Not your thing thats cool. But don't act like there isn't a reasonable case to make mages less combat effective and less powerful.

>>myWoD
That's why I said '[your] ideal mage'
>>Mages tots need to have ebin combat powers cause reasons
>>also you have to use them because reasons
Didn't even say those things. You're the one that said you liked your mages "lowpowered" and "helpless against the beasts stalking the WoD". If you want to nerf mages so that they're viable in your stories as npcs, that's your prerogative and honestly a smart thing to do. Your way sounds boring and redundant, but you do you.

Probably, but the Apex can be any splat. Which one is she?

Beast.

New to this WoD thing, except for some contacts with Masquerade after having a blast with Bloodlines ages ago.

What the fuck are sorcerers and where can I read about them? The books always mention mages (even if they don't use ascension rules) and that's it. Only interested in oWod for now since it's what we're playing, by the way.

oh man sure wish I was reading my Scion 2e book that was supposed to be in my hands as of two months ago

It's all in Second Sight but it's for nWoD
No idea about oWoD since I don't play it

Cucking your gf is wrong, transforming her is ok.

>Nah. I know its hard for you but it really isn't about powers.

>And i like my mages lowpowered as specialists able to pull of weird shit but helpless against the beasts stalking the WoD.

uhh...

The overwhelming majority of mages are hedge mages/psychics/whatever as of Revised. This explains why other splats can "win."

Canonically speaking there are 2-10k True Mages in existence, Half of whom are Technocrats.

I went into doing spergtastic estimates, but True Mages are pretty rare. Players in a Non-Mage game may never bump into them, but I reserve the ability to bring them in when the players do stupid shit or when I want shit to get real

"Sorcerer" for Mage.

World of Darkness: Sorcerer and Sorcerer Revised

Thanks senpaitachi. I'll check sorcerer and I may check the other one too if chronicles is similar enough to oWoD to be easily adapted.

>If you want to nerf mages so that they're viable in your stories as npcs, that's your prerogative and honestly a smart thing to do.

You don't say.

>Your way sounds boring and redundant, but you do you.

If you say so.

Care to enlighten us how you would do it?


>I went into doing spergtastic estimates, but True Mages are pretty rare. Players in a Non-Mage game may never bump into them, but I reserve the ability to bring them in when the players do stupid shit or when I want shit to get real

And thats valid but personally i will use other things if shit hits the fan. I just don't like the way the mage mythology works and i don't like the way mages operate.

>Lel just using my ebin spheres just feels shitty to me.

What the fuck is ebin sphere?