/5eg/ Fifth Edition General:

>Unearthed Arcana: Greyhawk Initiative
media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf

>5etools:
astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
pastebin.com/X1TFNxck

>Previous thread:

How do you make Alchemist not shit?

Let them do half damage on a successful save?

Are there any decent, spammable offensive Necromancy spells to make proper use of Grim Harvest apart from Black Tentacles, Blight and Vampiric Touch that I might be missing?

Really hard to actually get any advantage out of that trait.

Toll the Dead, if you can get the UA approval.

spelljammer when

It's a herculean task. First of all, the entire design of alchemist is wrong. They have to choose three or four options they like best on level 1, and then, as they level, they can get the things they didn't like enough.
Their offensive options is all or nothing - either your do damage, or don't. This would be acceptable, if all of their "cantrips" didn't target dex save. They need something that targets Con or Wisdom.

Not really. Honestly if you want a Necromancer actually focused on something other then Animate Dead, you've got 3 options.

Death Cleric does offensive Necromancy really well.

Shadow Sorcerer is basically an undying Necromancer Sorcerer.

Theurge (Death) is still a Wizard but just gets access to Death Cleric abilities delayed.

Black Tentacles is conjuration, not necromancy. In point of fact I don't think it's ever been a necromancy spell even in previous D&D editions...

Toll unfortunately doesn't help with Grim Harvest at all, as it's level 0.

Chill Touch